Anti-aliasing is useful for games where everything has a really high polygon count.
And most aliasing occurs when models have diagonal edges.
It's like putting a license plate on a bicycle. POINTLESS.
Motion blur is where it's all at. That and maybe some DOF, Haze, etc.
Have you even looked at the screens and example images in the thread? Just because Minecraft is all cubes doesn't mean there aren't aliasing issues. There are plenty of them. Hell, the big problem isn't even the edges, but how textures look in the distance.
Rollback Post to RevisionRollBack
"Some scientists claim that hydrogen, because it is so plentiful, is the basic building block of the universe. I dispute that. I say that there is more stupidity than hydrogen, and that is the basic building block of the universe." -Frank Zappa
Have you even looked at the screens and example images in the thread? Just because Minecraft is all cubes doesn't mean there aren't aliasing issues. There are plenty of them. Hell, the big problem isn't even the edges, but how textures look in the distance.
Anti-aliasing is useful for games where everything has a really high polygon count.
And most aliasing occurs when models have diagonal edges.
It's like putting a license plate on a bicycle. POINTLESS.
Motion blur is where it's all at. That and maybe some DOF, Haze, etc.
No, it isn't. Right now, you need a powerful grpahics card for DOF, blur, due to the high number of shader calculations, which not everyone has. AA, on the other hand, can be used with any relatively modern GC.
this is why the realism photo texture pack looks so terrible at long range
AA does help that, but for hi-res texture packs like that, what is needed is bilinear/trilinear/anisotropic texture filtering and MIPMAPS! If you enable those with normal res packs, it will look horible, blurring the textures and ruining the pixel art effect, but at hi-res it makes it look much better due to the nature of the pack. An option to enable that would also be nice, along with AA.
@Xaanos: What card do you have? Also, try enabling different AA modes, and if you have an Nvidia card, I know you can force AA only on Java programs, leaving your other games unaffected.
@feriscool: If you want to keep the topic on page 1 of the suggestions forum, either admit that you are bumping it, or add something meaningful to this discussion. Like arirish, I am getting annoyed at how you just bump the topic like that.
Wow. Even though I prefer Minecraft non-AA, I definitely understand why some people are interested in having it implemented. But there seems to be a slew of misinformation flying around here.
1.) Anti-Aliasing affects ALL polygons on screen, straight, diagonal, or curved--and now with modern video cards, transparent, translucent or opaque. It makes every image on the screen crisper and clearer, and it is VERY noticeable at any setting 4x or higher.
2.) It's a simple support to add, and I'm pretty sure the devs will get to it. The trouble is that AA creates graphical "artifacts" when a program makes a call that the video card doesn't necessarily recognize. It can be time-consuming to iron out all of the hardware calls a program uses to ensure clean support for all (read: almost all) brands of graphics drivers. Point in case--look at the visible seams and purple water that result when you switch AA on using the present versions of MC. I'm sure Mojang is more interested in using their time adding features and fixing gameplay bugs to get the core game built for the gold release, rather than making all the jaggies smooth-like. I'm sure they'll add it once all the main features are in.
Rollback Post to RevisionRollBack
"To be. NO!--not to be! What was the question?" -Shakespeare for Teenagers
Which is entirely pointless.
Anti-aliasing is useful for games where everything has a really high polygon count.
And most aliasing occurs when models have diagonal edges.
It's like putting a license plate on a bicycle. POINTLESS.
Motion blur is where it's all at. That and maybe some DOF, Haze, etc.
Have you even looked at the screens and example images in the thread? Just because Minecraft is all cubes doesn't mean there aren't aliasing issues. There are plenty of them. Hell, the big problem isn't even the edges, but how textures look in the distance.
BOOM.
It had to pertain to the lack of necessity in better looking graphics that take away from the intentional simplicity that the game was created for.
No, it isn't. Right now, you need a powerful grpahics card for DOF, blur, due to the high number of shader calculations, which not everyone has. AA, on the other hand, can be used with any relatively modern GC.
Forcing it in graphics card driver chases alot of issues with text and I have to disable it lbefore I load up another game
See? The one on the left looks AMAZING!
AA does help that, but for hi-res texture packs like that, what is needed is bilinear/trilinear/anisotropic texture filtering and MIPMAPS! If you enable those with normal res packs, it will look horible, blurring the textures and ruining the pixel art effect, but at hi-res it makes it look much better due to the nature of the pack. An option to enable that would also be nice, along with AA.
@Xaanos: What card do you have? Also, try enabling different AA modes, and if you have an Nvidia card, I know you can force AA only on Java programs, leaving your other games unaffected.
@feriscool: If you want to keep the topic on page 1 of the suggestions forum, either admit that you are bumping it, or add something meaningful to this discussion. Like arirish, I am getting annoyed at how you just bump the topic like that.
1.) Anti-Aliasing affects ALL polygons on screen, straight, diagonal, or curved--and now with modern video cards, transparent, translucent or opaque. It makes every image on the screen crisper and clearer, and it is VERY noticeable at any setting 4x or higher.
2.) It's a simple support to add, and I'm pretty sure the devs will get to it. The trouble is that AA creates graphical "artifacts" when a program makes a call that the video card doesn't necessarily recognize. It can be time-consuming to iron out all of the hardware calls a program uses to ensure clean support for all (read: almost all) brands of graphics drivers. Point in case--look at the visible seams and purple water that result when you switch AA on using the present versions of MC. I'm sure Mojang is more interested in using their time adding features and fixing gameplay bugs to get the core game built for the gold release, rather than making all the jaggies smooth-like. I'm sure they'll add it once all the main features are in.
-Shakespeare for Teenagers