Grazing Cows is a simple concept. The idea is that cows can graze or eat tall grass slowly when they are near it. To make the Idea better maybe if a cow grazed on 5 peices of tall grass when you killed it it would drop a steak which would just be the porkchop renamed (almost like charcoal is to coal).
This really has no use whatsoever other than to make cows a nuisance to those looking for wheat seeds, and are unable to kill skeletons due to, say, lack of tools to combat them at night and survive everything else.
This really has no use whatsoever other than to make cows a nuisance to those looking for wheat seeds, and are unable to kill skeletons due to, say, lack of tools to combat them at night and survive everything else.
This'll have to be a no from me.
Actually I disagree with you on this considering the fact it takes a minute to eat one clump of grass, and that grass grows back in rain and it is REALLY common you shouldn't have to worry about lack of grass the Idea is just to make cows slightly more really and usefull.
Sheep used to eat short grass (and thus regrow sheared wool); this feature (as far as I understand it) is intended to be returned to the game at some point. Perhaps it will along with this feature of "more persistent" passive mobs that we hear is coming soon. Having cows eat tall grass would be a nice compliment to shortgrass-chomping sheep. As for those unable to fight skeletons...just come out some time before noon, and there will be bones lying all over the place from skellies who burned up at dawn. Bones are easy to accumulate and if anything the effect of using bonemeal on shortgrass to grow tallgrass and flowers could stand to be nerfed a bit.
Speaking of skeleton drops, I also like the idea of fat grass-fed cows dropping steaks when killed. I've thought for a long time that the non-porcine passive mobs should drop food as well. We've got skeletons that drop both bones and arrows, we might as well have chickens that drop feathers and drumsticks, sheep that drop wool and lambchops, and cows that drop leather and steaks. Pigs could drop ham/bacon/porkchops and well as pigskin, which would be akin to leather the way charcoal and coal are related, perhaps.
Would this make the game too easy? Perhaps. Perhaps the killed mobs could drop one of two types of drops but not both at the same time. Perhaps there could be "skinny" cows that haven't eaten in the last couple of minutes which will drop leather but not steaks, and "fat" cows who have recently eaten, and which drop steaks but not leather. Ditto for sheep eating shortgrass to drop lambchops and regrow wool, and chickens to eat flowers, and pigs to eat mushrooms. Or something.
I'd also love to see hostile mobs like spiders at least occasionally attack passive mobs like sheep, the way wild wolves do already.
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Sheep used to eat short grass (and thus regrow sheared wool); this feature (as far as I understand it) is intended to be returned to the game at some point. Perhaps it will along with this feature of "more persistent" passive mobs that we hear is coming soon. Having cows eat tall grass would be a nice compliment to shortgrass-chomping sheep. As for those unable to fight skeletons...just come out some time before noon, and there will be bones lying all over the place from skellies who burned up at dawn. Bones are easy to accumulate and if anything the effect of using bonemeal on shortgrass to grow tallgrass and flowers could stand to be nerfed a bit.
Speaking of skeleton drops, I also like the idea of fat grass-fed cows dropping steaks when killed. I've thought for a long time that the non-porcine passive mobs should drop food as well. We've got skeletons that drop both bones and arrows, we might as well have chickens that drop feathers and drumsticks, sheep that drop wool and lambchops, and cows that drop leather and steaks. Pigs could drop ham/bacon/porkchops and well as pigskin, which would be akin to leather the way charcoal and coal are related, perhaps.
Would this make the game too easy? Perhaps. Perhaps the killed mobs could drop one of two types of drops but not both at the same time. Perhaps there could be "skinny" cows that haven't eaten in the last couple of minutes which will drop leather but not steaks, and "fat" cows who have recently eaten, and which drop steaks but not leather. Ditto for sheep eating shortgrass to drop lambchops and regrow wool, and chickens to eat flowers, and pigs to eat mushrooms. Or something.
I'd also love to see hostile mobs like spiders at least occasionally attack passive mobs like sheep, the way wild wolves do already.
Brilliant Ideas all of them. Also I came to this post to edit it saying that animals should have a fat and skinny form.
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This'll have to be a no from me.
Actually I disagree with you on this considering the fact it takes a minute to eat one clump of grass, and that grass grows back in rain and it is REALLY common you shouldn't have to worry about lack of grass the Idea is just to make cows slightly more really and usefull.
I graze cows a lot.
But then I hit them again and that usually finishes them off.
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That was the intended effect.
I am udderly shameless that way.
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Speaking of skeleton drops, I also like the idea of fat grass-fed cows dropping steaks when killed. I've thought for a long time that the non-porcine passive mobs should drop food as well. We've got skeletons that drop both bones and arrows, we might as well have chickens that drop feathers and drumsticks, sheep that drop wool and lambchops, and cows that drop leather and steaks. Pigs could drop ham/bacon/porkchops and well as pigskin, which would be akin to leather the way charcoal and coal are related, perhaps.
Would this make the game too easy? Perhaps. Perhaps the killed mobs could drop one of two types of drops but not both at the same time. Perhaps there could be "skinny" cows that haven't eaten in the last couple of minutes which will drop leather but not steaks, and "fat" cows who have recently eaten, and which drop steaks but not leather. Ditto for sheep eating shortgrass to drop lambchops and regrow wool, and chickens to eat flowers, and pigs to eat mushrooms. Or something.
I'd also love to see hostile mobs like spiders at least occasionally attack passive mobs like sheep, the way wild wolves do already.
Brilliant Ideas all of them. Also I came to this post to edit it saying that animals should have a fat and skinny form.