This is sort of a dream I have for what Minecraft could be for me.
The heart of the idea is that above and below the Minecraft world as we know it, there should be small holes that let us get into further realms.
Some people want to build huge castles ever higher and higher, to eternity. Other people want to dig down forever. The Minecraft world extends for essentially infinity in the North-South and East-West dimensions, so it seems odd that it should be so frustratingly finite Up-Down.
To avoid the problem of falling faster than terrain can generate, every 128 vertical layers, there is an unmineable border separating the layer above from the layer below. It would work just like the adminium layers we know now, but it would have a few gaps built into it. The gaps could be designed so that they never line up with the gaps in the layer above or below, so you can never fall more than 256 blocks.
Okay, so my math doesn't quite solve the problem of falling too fast, but I think the numbers could be tweaked so that it works out.
What the infinite builders will find is that their castles will hit a wall of sky at some point. They'll have to get creative and find the gaps so they can build through it. I know some of them will complain that this makes their castles ugly; I think it makes them more interesting.
Actually there is an end to minecraft North-south-east-and west, but it is x4 the size of earth.
Yes, I've heard that. From what I understand though, if you were to actually travel to an "edge", without cheats and hacks, meaning that your computer has to generate every chunk in between, never mind the fact that it will take months of in-game walking, your world save will be so large, your computer will run out of disk space. That's what I hear, anyways.
And it sort of does raise the question, if Minecraft world is 4x the size of earth in two dimensions, why is it only a fraction of the size of earth's atmosphere and lithosphere?
The heart of the idea is that above and below the Minecraft world as we know it, there should be small holes that let us get into further realms.
Some people want to build huge castles ever higher and higher, to eternity. Other people want to dig down forever. The Minecraft world extends for essentially infinity in the North-South and East-West dimensions, so it seems odd that it should be so frustratingly finite Up-Down.
To avoid the problem of falling faster than terrain can generate, every 128 vertical layers, there is an unmineable border separating the layer above from the layer below. It would work just like the adminium layers we know now, but it would have a few gaps built into it. The gaps could be designed so that they never line up with the gaps in the layer above or below, so you can never fall more than 256 blocks.
Okay, so my math doesn't quite solve the problem of falling too fast, but I think the numbers could be tweaked so that it works out.
What the infinite builders will find is that their castles will hit a wall of sky at some point. They'll have to get creative and find the gaps so they can build through it. I know some of them will complain that this makes their castles ugly; I think it makes them more interesting.
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Yes, I've heard that. From what I understand though, if you were to actually travel to an "edge", without cheats and hacks, meaning that your computer has to generate every chunk in between, never mind the fact that it will take months of in-game walking, your world save will be so large, your computer will run out of disk space. That's what I hear, anyways.
And it sort of does raise the question, if Minecraft world is 4x the size of earth in two dimensions, why is it only a fraction of the size of earth's atmosphere and lithosphere?
Want to play Minecraft SSP like Spaceboot1? Try my modpack, all mods made by me, Spaceboot1!