this reminds me of the labyrinth from the greek mythology. I completely love this idea of adding a new world that has constantly created routes,dangerous areas,and various monsters to battle. The idea of putting treasure into the maze seems like a great idea too.
Yea...I hope someone comes along who can Either make this a mod, or make a generator for it....
My expansionof the idea, didn't get many responses and with the end a lot of it is redundant. Anyway what do you think?
I'm sorry, but i have to agree with the last post there, you should have put all that here....Plus I personally don't find your expansion ideas appealing.
My expansionof the idea, didn't get many responses and with the end a lot of it is redundant. Anyway what do you think?
What is it, the second time you've posted that on the forums? I say that because I know I made a post on one of them, and it's not on that topic. So there's at least 2. What do you do, repost it after one dies?
And anyway, you should post the ideas on your thread here. That way, we can pick out the good ideas from the bad ones and add it to the list of features that some people on this topic have mentally compiled.
Rollback Post to RevisionRollBack
You invade this world claiming it as your own simply by your presence.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
I like the idea of it being another dimension, as opposed to a whole new game mode. IF it was a new game mode though, I think you shouldn't be able to break blocks. That might ruin the feeling of being in a labyrinth. Actually, even if it was just a new dimension, I still don't think you should be able to break blocks, or maybe have certain "biomes" that can be destroyed, so you can use the blocks. Or maybe just certain pillars or something.
As for how to reach the new dimension, I think you should be able to find a temple of similar architecture in the Overworld, and within the temple is a scroll, and on the scroll is a particular way to form a "maze" like portal to the Labyrinth/Mazeworld. That way, you can't just guess, you have to have these instructions to make sure you know the proper position of certain blocks (obsidian, glowstone, etc. etc.)
If the idea for mobs is added in, I think there should be a type of block that looks completely normal to surrounding blocks, but when you get close enough it becomes activated, and when you turn your back, it will turn into a "stone slime" of something similar and attack you. Nothing too dangerous, just something to surprise you when you least expect it.
Not sure if it was mentioned or not, but a Medusa type mob would fit pretty well I think. Instead of turning you to stone though, it would only turn certain items in your inventory to stone. Like maybe your iron sword becomes a stone sword, or the obsidian turns to a stoneblock. Avoiding this would be similar to an Enderman, just don't look her in the eyes.
Maybe a type of item that could be found within is a pocket watch, and you can use this to hypnotize certain mobs/animals in to becoming neutral. Just a thought.
I really like the idea of the feeling you would get from it. Whereas the Nether is simlar to Hell, and the Aether is similar to Heaven, I think Mazeworld would more of an...in the middle. Or an opposite of Earth/Overworld. Like a doppleganger world. The idea reminds me of that world in the The Magician's Nephew..
I'll post again if I think of anymore ideas. A lot of this stuff is just me throwing stuff out there, so feel free to expand or change or laugh at any of it. :biggrin.gif:
Edit: I'm going back through the 40 pages of the thread to see if anything I have said has already been thought of.
Edit2: Well, I guess you guys have thought of everything I have, plus some. The only thing I have to add would be a Medusa mob, a pocket watch/hypnotizer and a scroll with details to the Maze portal. All in all though, good luck, I support this idea 100% in any form it comes out!
Edit3: Just finished the rest of the thread. I wish I was better at coding, I would totally help out. The only things I could help out with are textures and models, but It seems like you guys already have that handled. I'll um.....get right on the coding....see you in, I don't know, like 3 years?
LOVING This idea.
Loving the feel, the ideas about it, the mobs, everything...Wish this got added, or was a mod....
Hexahdron, White Sky With gray Clouds Sounds good....Still thinking of the red sun?
If Mazeworld has day and night it should have an oversized red sun.
I'm a little inspired by C.S. Lewis' The Magician's Nephew for the sun. There's a part in it where they explore a dying dimension. They arrive in an eerily quiet empty city, quiet since everyone is dead. And because that world is so old the sun is red, dim, and close to death itself.
If Mazeworld has a sun, to make the world more disorienting what if it rose in a random direction every morning?
Instead of a moon Mazeworld could have several stationary moons overhead, that don't appear to move at all during the night. They just fade into visibility once the sky becomes dark enough, then fade out as it gets brighter. But each night their position would be random across the sky, so you'd never see the same pattern of moons twice, though the same moons would be up there.
That's assuming Mazeworld has day and night at all though. I'm not certain whether I prefer timeless white sky or creepy disorienting day and night with bizarrely acting celestial bodies. What does everyone think?
Creepy disorienting day and night with bizarrely acting celestial bodies. THAT would be insanely awesome.
The epic level of it would us having the world itself remodelling parts of the landscape, trying to reach some perfection that in the end, it never can.
And of course, screwing the player who is in that specific region... so i guess not all the map, but a small part(2x2 rooms) could have this specific phenomena.
And if some specific areas could have some difference in the physic rules? I mean, you see a room, kind of a temple with openings to watch the sky... until you enter and realize the gravity is upside down, and the openings are holes to "get close" of the insane wonder.
Or a waterfall that never ends: the truth is that the end of it is a portal that goes to the room some squares up, where the water goes and falls again.
If Mazeworld has day and night it should have an oversized red sun.
I'm a little inspired by C.S. Lewis' The Magician's Nephew for the sun. There's a part in it where they explore a dying dimension. They arrive in an eerily quiet empty city, quiet since everyone is dead. And because that world is so old the sun is red, dim, and close to death itself.
If Mazeworld has a sun, to make the world more disorienting what if it rose in a random direction every morning?
Instead of a moon Mazeworld could have several stationary moons overhead, that don't appear to move at all during the night. They just fade into visibility once the sky becomes dark enough, then fade out as it gets brighter. But each night their position would be random across the sky, so you'd never see the same pattern of moons twice, though the same moons would be up there.
That's assuming Mazeworld has day and night at all though. I'm not certain whether I prefer timeless white sky or creepy disorienting day and night with bizarrely acting celestial bodies. What does everyone think?
I'm not sure which I would prefer. I like the idea of a quiet, dead, lifeless maze, where the only things moving are you and the mobs. I also like the idea of having a more creepy element to it, where anything could pop out at you.
At this point, it could really go either way. I, too thought of The Magician's Nephew as soon as I read your first post. I think a red sun and a white sky would work well, except when I picture it in my head I seem to remember the last parts of Empire Strikes Back, where they are in Cloud City, not that that is a bad thing.
It's a tough decision. Neutral day that never changes versus a bizarre night and day cycle. I think I would have to see them both realized to really decide...I do like the idea of having the sun rise in a random place if there was night and day.
Question: do you think end stone should be used in a Mazeworld portal (thus making Mazeworld a reward for beating The End)? Or should it be separate, and accessible without beating the dragon?
Question: do you think end stone should be used in a Mazeworld portal (thus making Mazeworld a reward for beating The End)? Or should it be separate, and accessible without beating the dragon?
I think it should be completely seperate.
I like the idea that you can get to the End from either the Overworld-Mazeworld path (beating a boss mob and making your own portal) or the Overworl-Nether path (finding a stronghold and fixing the portal there).
Rollback Post to RevisionRollBack
The Isles, an arctic Sky Dimension that should be used along with the End.
Creepy disorienting day and night with bizarrely acting celestial bodies. THAT would be insanely awesome.
The epic level of it would us having the world itself remodelling parts of the landscape, trying to reach some perfection that in the end, it never can.
And of course, screwing the player who is in that specific region... so i guess not all the map, but a small part(2x2 rooms) could have this specific phenomena.
And if some specific areas could have some difference in the physic rules? I mean, you see a room, kind of a temple with openings to watch the sky... until you enter and realize the gravity is upside down, and the openings are holes to "get close" of the insane wonder.
Or a waterfall that never ends: the truth is that the end of it is a portal that goes to the room some squares up, where the water goes and falls again.
This seems like a really good idea.... well some of it, at least. I really like whole whole "rearranges as you go through" type idea, because that would make it insane and awesome. Of course it would also be more difficult to code (although I suppose the level of terrain generation of this scale would also be incredibly difficult to code) but it seems well worth it. The place should all be built out of some new type of stone brick block, and matching stairs and slabs. Another good idea would be some kind of gold thread/bread crumb trail item you can use so you don't get completely lost.
I think they should be generated in strongholds LIKE the end portals, but also have a construction ability....but not anything with the end...no..THIS would be the true "boss" level...
This seems like a really good idea.... well some of it, at least. I really like whole whole "rearranges as you go through" type idea, because that would make it insane and awesome. Of course it would also be more difficult to code (although I suppose the level of terrain generation of this scale would also be incredibly difficult to code) but it seems well worth it. The place should all be built out of some new type of stone brick block, and matching stairs and slabs. Another good idea would be some kind of gold thread/bread crumb trail item you can use so you don't get completely lost.
Agree! The bread crumb would be an item you can leave in the ground, the idea behind it is some sort of stabilization of the terrain changing. It would still change, but you can be sure that there will be a path, no matter how devious and mazish, between two bread crumbs, making a way.
Agree! The bread crumb would be an item you can leave in the ground, the idea behind it is some sort of stabilization of the terrain changing. It would still change, but you can be sure that there will be a path, no matter how devious and mazish, between two bread crumbs, making a way.
Moving walls around could be very tricky.
What would be simpler is to simply regenerate the entire area, erasing everything present and generating new chunks.
I wouldn't want all or even most of Mazeworld to change continuously, since that would erase any cool architecture you find or build. But perhaps there could be "shifting maze" biomes that periodically erase themselves and generate in a new pattern. These biomes should be fairly rare, so most of mazeworld would not shift, but the biomes might be fairly large. It'd be like a desert on Earth. You don't want deserts everywhere, but they're nice when large but infrequent.
Perhaps rather than delete all kinds of blocks, the chunks would simply delete and add "shifting biome brick" or some similar block. So you can still build in shifting biomes and have those blocks remain in place, but the natural terrain will alter around it, and sometimes fill in rooms you've built.
Some shifting biomes might have structures made out of permanent materials too, so you could have an impressive procedurally generated stone brick castle surrounded by a maze of shifting brick walls. That way the castle would remain in place with the paths around it change.
"Shift stone" would be mineable, and placeable anywhere, but would only vanish or appear shifting biomes. If you build something with shift stone on earth you don't need to worry about corridors appearing around it. The stone itself doesn't spread or vanish, its just that the biome could only delete or build with that material.
What would be simpler is to simply regenerate the entire area, erasing everything present and generating new chunks.
I wouldn't want all or even most of Mazeworld to change continuously, since that would erase any cool architecture you find or build. But perhaps there could be "shifting maze" biomes that periodically erase themselves and generate in a new pattern. These biomes should be fairly rare, so most of mazeworld would not shift, but the biomes might be fairly large. It'd be like a desert on Earth. You don't want deserts everywhere, but they're nice when large but infrequent.
Perhaps rather than delete all kinds of blocks, the chunks would simply delete and add "shifting biome brick" or some similar block. So you can still build in shifting biomes and have those blocks remain in place, but the natural terrain will alter around it, and sometimes fill in rooms you've built.
Some shifting biomes might have structures made out of permanent materials too, so you could have an impressive procedurally generated stone brick castle surrounded by a maze of shifting brick walls. That way the castle would remain in place with the paths around it change.
"Shift stone" would be mineable, and placeable anywhere, but would only vanish or appear shifting biomes. If you build something with shift stone on earth you don't need to worry about corridors appearing around it. The stone itself doesn't spread or vanish, its just that the biome could only delete or build with that material.
That is the best compromise between a changing maze and a non-changing maze I have seen. I like it.
Rollback Post to RevisionRollBack
You invade this world claiming it as your own simply by your presence.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
perhaps next we could all work on an infinite necropolis with spike tipped iron fences and piles of bones everywhere with ghosts and banshees filling the air where everthing is a constant battle with action around every turn a very different feel from the maze world the terror is much more present and apparent but all these ideas after mazeworld of coures or is it called the result? or the complex? im not sure
perhaps next we could all work on an infinite necropolis with spike tipped iron fences and piles of bones everywhere with ghosts and banshees filling the air where everthing is a constant battle with action around every turn a very different feel from the maze world the terror is much more present and apparent but all these ideas after mazeworld of coures or is it called the result? or the complex? im not sure
Although that's pretty different from mazeworld, a "combat world" with waves of weaker mobs constantly attacking might be fun.
Mazeworld wouldn't be quite that dangerous though. There would be plenty of enemies, but plenty of downtime to explore and build too.
Have you ever played Ico? It's a classic Sony game where you navigate this massive mazelike castle. It's very quiet and beautiful for the most part, but shadows occasionally attack you. That's kind of the feel I'd like Mazeworld to have.
Yea...I hope someone comes along who can Either make this a mod, or make a generator for it....
I'm sorry, but i have to agree with the last post there, you should have put all that here....Plus I personally don't find your expansion ideas appealing.
What is it, the second time you've posted that on the forums? I say that because I know I made a post on one of them, and it's not on that topic. So there's at least 2. What do you do, repost it after one dies?
And anyway, you should post the ideas on your thread here. That way, we can pick out the good ideas from the bad ones and add it to the list of features that some people on this topic have mentally compiled.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
~creeper
Cities, towns, rural farm areas, government buildings, wildly varying landscapes; this would be beautiful 6_9
As for how to reach the new dimension, I think you should be able to find a temple of similar architecture in the Overworld, and within the temple is a scroll, and on the scroll is a particular way to form a "maze" like portal to the Labyrinth/Mazeworld. That way, you can't just guess, you have to have these instructions to make sure you know the proper position of certain blocks (obsidian, glowstone, etc. etc.)
If the idea for mobs is added in, I think there should be a type of block that looks completely normal to surrounding blocks, but when you get close enough it becomes activated, and when you turn your back, it will turn into a "stone slime" of something similar and attack you. Nothing too dangerous, just something to surprise you when you least expect it.
Not sure if it was mentioned or not, but a Medusa type mob would fit pretty well I think. Instead of turning you to stone though, it would only turn certain items in your inventory to stone. Like maybe your iron sword becomes a stone sword, or the obsidian turns to a stoneblock. Avoiding this would be similar to an Enderman, just don't look her in the eyes.
Maybe a type of item that could be found within is a pocket watch, and you can use this to hypnotize certain mobs/animals in to becoming neutral. Just a thought.
I really like the idea of the feeling you would get from it. Whereas the Nether is simlar to Hell, and the Aether is similar to Heaven, I think Mazeworld would more of an...in the middle. Or an opposite of Earth/Overworld. Like a doppleganger world. The idea reminds me of that world in the The Magician's Nephew..
I'll post again if I think of anymore ideas. A lot of this stuff is just me throwing stuff out there, so feel free to expand or change or laugh at any of it. :biggrin.gif:
Edit: I'm going back through the 40 pages of the thread to see if anything I have said has already been thought of.
Edit2: Well, I guess you guys have thought of everything I have, plus some. The only thing I have to add would be a Medusa mob, a pocket watch/hypnotizer and a scroll with details to the Maze portal. All in all though, good luck, I support this idea 100% in any form it comes out!
Edit3: Just finished the rest of the thread. I wish I was better at coding, I would totally help out. The only things I could help out with are textures and models, but It seems like you guys already have that handled. I'll um.....get right on the coding....see you in, I don't know, like 3 years?
If Mazeworld has day and night it should have an oversized red sun.
I'm a little inspired by C.S. Lewis' The Magician's Nephew for the sun. There's a part in it where they explore a dying dimension. They arrive in an eerily quiet empty city, quiet since everyone is dead. And because that world is so old the sun is red, dim, and close to death itself.
If Mazeworld has a sun, to make the world more disorienting what if it rose in a random direction every morning?
Instead of a moon Mazeworld could have several stationary moons overhead, that don't appear to move at all during the night. They just fade into visibility once the sky becomes dark enough, then fade out as it gets brighter. But each night their position would be random across the sky, so you'd never see the same pattern of moons twice, though the same moons would be up there.
That's assuming Mazeworld has day and night at all though. I'm not certain whether I prefer timeless white sky or creepy disorienting day and night with bizarrely acting celestial bodies. What does everyone think?
The epic level of it would us having the world itself remodelling parts of the landscape, trying to reach some perfection that in the end, it never can.
And of course, screwing the player who is in that specific region... so i guess not all the map, but a small part(2x2 rooms) could have this specific phenomena.
And if some specific areas could have some difference in the physic rules? I mean, you see a room, kind of a temple with openings to watch the sky... until you enter and realize the gravity is upside down, and the openings are holes to "get close" of the insane wonder.
Or a waterfall that never ends: the truth is that the end of it is a portal that goes to the room some squares up, where the water goes and falls again.
I'm not sure which I would prefer. I like the idea of a quiet, dead, lifeless maze, where the only things moving are you and the mobs. I also like the idea of having a more creepy element to it, where anything could pop out at you.
At this point, it could really go either way. I, too thought of The Magician's Nephew as soon as I read your first post. I think a red sun and a white sky would work well, except when I picture it in my head I seem to remember the last parts of Empire Strikes Back, where they are in Cloud City, not that that is a bad thing.
It's a tough decision. Neutral day that never changes versus a bizarre night and day cycle. I think I would have to see them both realized to really decide...I do like the idea of having the sun rise in a random place if there was night and day.
I think it should be completely seperate.
I like the idea that you can get to the End from either the Overworld-Mazeworld path (beating a boss mob and making your own portal) or the Overworl-Nether path (finding a stronghold and fixing the portal there).
This seems like a really good idea.... well some of it, at least. I really like whole whole "rearranges as you go through" type idea, because that would make it insane and awesome. Of course it would also be more difficult to code (although I suppose the level of terrain generation of this scale would also be incredibly difficult to code) but it seems well worth it. The place should all be built out of some new type of stone brick block, and matching stairs and slabs. Another good idea would be some kind of gold thread/bread crumb trail item you can use so you don't get completely lost.
Agree! The bread crumb would be an item you can leave in the ground, the idea behind it is some sort of stabilization of the terrain changing. It would still change, but you can be sure that there will be a path, no matter how devious and mazish, between two bread crumbs, making a way.
Moving walls around could be very tricky.
What would be simpler is to simply regenerate the entire area, erasing everything present and generating new chunks.
I wouldn't want all or even most of Mazeworld to change continuously, since that would erase any cool architecture you find or build. But perhaps there could be "shifting maze" biomes that periodically erase themselves and generate in a new pattern. These biomes should be fairly rare, so most of mazeworld would not shift, but the biomes might be fairly large. It'd be like a desert on Earth. You don't want deserts everywhere, but they're nice when large but infrequent.
Perhaps rather than delete all kinds of blocks, the chunks would simply delete and add "shifting biome brick" or some similar block. So you can still build in shifting biomes and have those blocks remain in place, but the natural terrain will alter around it, and sometimes fill in rooms you've built.
Some shifting biomes might have structures made out of permanent materials too, so you could have an impressive procedurally generated stone brick castle surrounded by a maze of shifting brick walls. That way the castle would remain in place with the paths around it change.
"Shift stone" would be mineable, and placeable anywhere, but would only vanish or appear shifting biomes. If you build something with shift stone on earth you don't need to worry about corridors appearing around it. The stone itself doesn't spread or vanish, its just that the biome could only delete or build with that material.
That is the best compromise between a changing maze and a non-changing maze I have seen. I like it.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
~creeper
Although that's pretty different from mazeworld, a "combat world" with waves of weaker mobs constantly attacking might be fun.
Mazeworld wouldn't be quite that dangerous though. There would be plenty of enemies, but plenty of downtime to explore and build too.
Have you ever played Ico? It's a classic Sony game where you navigate this massive mazelike castle. It's very quiet and beautiful for the most part, but shadows occasionally attack you. That's kind of the feel I'd like Mazeworld to have.