No, generated structures shouldn't be anywhere as big as a castle, let alone larger. WE'RE the ones who build castles and villages and magnificent things! The only structures I want to be generated are pigmen villages (huts and tents) and sandstone temples/tombs, like in egypt
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You invade this world claiming it as your own simply by your presence.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
You invade this world claiming it as your own simply by your presence.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
You invade this world claiming it as your own simply by your presence.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
I have an idea about portals between the Overworld and the Maxeworld.
How about whenever you make a portal from the Mazeworld to the Overworld it can spawn anywhere in the Overworld but always has to be on the surface and must be as far as from the other portals as they are in the Mazeworld and will only spawn in land that has already been rendered.
It would really add to the confusion of how the Mazeworld operates and it would make it so that maping out the Mazeworld through the Overworld is nearly impossible.
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The Isles, an arctic Sky Dimension that should be used along with the End.
Guys, I'm tired already. WE NEED TO MAKE A MOD FOR THIS. I can be the texture artist. We will probably need coders and modellers if we actually do this. I'm in on this.
When I first looked at the title for this thread I wasn't even going to look at it :tongue.gif:
But then I saw who posted it, and I think this is a great idea!
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ragnarock200: awesome, are those things with the creeper faces pistons or furnaces
Snowey1994: There dispensers
Guys, I made a banner for the mod. We NEED to make this.
I made it look like its work in progress modelling or like a sketch. ( I like did this in a minute) Kinda ugly and too white.
Hey now I thought my banshee looked nice :tongue.gif: but yeah I might tone him down a bit. Also I need to finish texturing that pesky minotaur (still having location overlap issues with Techne in addition to months of 12hr shifts at work).
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Don't fear the creeper, yeah he's in your mine
Don't fear the creeper, happens all the time, don't fear the creeper
Hey now I thought my banshee looked nice :tongue.gif: but yeah I might tone him down a bit. Also I need to finish texturing that pesky minotaur (still having location overlap issues with Techne in addition to months of 12hr shifts at work).
The only nitpick I have with that texture is that the body looks too boxy. Just change the texture a bit so that no 2 pixels are touching on a corner, that'll help.
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You invade this world claiming it as your own simply by your presence.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
Marble:
Ghoststone:
I kinda think the Ghostone is a bit repetitive but It would be half transparent though in my opinion. The marble is a bit too white, but in a completely dark place, it should fit.
Whenever someone posts without reading the topic, a kitten dies. Save the kittens, read the topics!
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
~creeper
Districts:
-Cityscape
-Sprawl
-Underground place
-Library
Items:
-shock coil (from generic statue)
Mobs:
-Generic statue
-minotaur (organic)
-minotaur (statue)
-snatcher
-gargoyle
-path ghost
-shadow
-book
I think you should add some kind of passive mob to add to the trend (humans in overworld pigmen in ether endermen in end).
there were some suggestions for bioemes where the terrain shifts.
You missed quite a few districts that were in the old suggestion. Look here: Mazeworld Wiki
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
~creeper
that url fails
Mazeworld Wiki
there you go.
Your link is bad.
Derp...
Try the other guy's link. My computer somehow managed to screw with the url.I fixed it, nvm.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
~creeper
How about whenever you make a portal from the Mazeworld to the Overworld it can spawn anywhere in the Overworld but always has to be on the surface and must be as far as from the other portals as they are in the Mazeworld and will only spawn in land that has already been rendered.
It would really add to the confusion of how the Mazeworld operates and it would make it so that maping out the Mazeworld through the Overworld is nearly impossible.
But then I saw who posted it, and I think this is a great idea!
Snowey1994: There dispensers
I made it look like its work in progress modelling or like a sketch. ( I like did this in a minute) Kinda ugly and too white.
Hey now I thought my banshee looked nice :tongue.gif: but yeah I might tone him down a bit. Also I need to finish texturing that pesky minotaur (still having location overlap issues with Techne in addition to months of 12hr shifts at work).
Don't fear the creeper, happens all the time, don't fear the creeper
The only nitpick I have with that texture is that the body looks too boxy. Just change the texture a bit so that no 2 pixels are touching on a corner, that'll help.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
~creeper
Its not a mod (yet at least) but I would love for it to be one.
Ghoststone:
I kinda think the Ghostone is a bit repetitive but It would be half transparent though in my opinion. The marble is a bit too white, but in a completely dark place, it should fit.