The Mazeworld is just a fantastic idea, I still love it after knowing about it for so long.
And has anybody posted it in Get Satisfaction? If not somebody really should, Notch apparently visits there more often then here.
I heard posting it on reddit gets more attention actually, notch checks there too. Although I think notch may do this much differently to our suggestion if he does it, so I wouldn't get attached to any idea...
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One day, there will be someone who looks at my signature and wonders "who gives a damn?"
I heard posting it on reddit gets more attention actually, notch checks there too. Although I think notch may do this much differently to our suggestion if he does it, so I wouldn't get attached to any idea...
Yeah, I heard he goes there more often.
And this might be changed but hopefully not by much.
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The Isles, an arctic Sky Dimension that should be used along with the End.
its should be BOTH its own dimension and gameplay mode. simple as that.
now the goal would be that chests would be scattered around this strange and unexplained world as you explore. (please no silver fish, there not fun just more annoying then creepers)
chests could contain lots of goddies like diamonds sponges gold iron buckets ender eyes tnt (hell yeah)mob spawners and more =P
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The End's story written by me.
How The End begun? click the link above. (looking for an artist that could make a banner)
its should be BOTH its own dimension and gameplay mode. simple as that.
now the goal would be that chests would be scattered around this strange and unexplained world as you explore. (please no silver fish, there not fun just more annoying then creepers)
chests could contain lots of goddies like diamonds[b],[/b] sponges[b],[/b] gold[b],[/b] iron[b],[/b] buckets[b],[/b] ender eyes[b],[/b] tnt[b],[b/] (hell yeah)mob spawners[b],[/b] and more =P
The Mazeworld would only have original mobs.
I do not think we should get sponges, eyes of ender (that would make people make a connection with the Endermen and the Mazeworld, they did not build it), TNT, or mob spawners.
And I do not get what you mean by game mode.
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The Isles, an arctic Sky Dimension that should be used along with the End.
I dunno, I always preferred having a unique mob that was dangerous. Seeing notch has made it so models can now have different parts of the mob take damage differently could make it so bosses aren't just bullet sponges and monotonous like that.
Also, I am curious what you thought of the mob idea I posted a bit back. I really would like input since it is a unique mob that would be a alternate mini-boss to the minotaur.
You know, the giant evil hand I call the snatcher who destroys torches in its presence, moves in bursts and moves faster in the dark?
I personally would prefer keeping the minotaur as a organic foe who breaks who walls and charges you instead of a slow moving invincible metal statue of one since people may get tired of killing statues and a minotaur would make a good break in that being made of meat. Look at hard reset. If every mob is just a statue or form of ghost, things would feel too monotonous. The minotaur, being organic breaks that monotony. Besides, I always considered minotaurs to be the "iconic" mob simply because minotaurs are usually the first thing to come to mind when thinking of a dangerous maze.
However, for the sake of diversity, the nigh-invincible statue is a good idea. I think simply making it so the nigh-invincible statue can be killed in certain conditions would make more sense than it being outright invincible, like it changes from entity to mob and if it can't get out of an area it turns into a entity, where it can be mined to bits when coaxed into a hole or trap. However, it should have extreme resistance like as if you were mining obsidian when mined, and in mob form you can't do anything to it unless you dropped it into the void in creative mode. This is because everything should be destroyable somehow, even obstacles who directly go after you like a zombie.
I like the idea of a big stone hand type mob. And the charging mechanic is neat, it's more interesting to have an enemy that doesn't just run at you non-stop.
Not sure about destroying torches though. Since a lot of mazeworld is underground if the hands charge around and knock off all the torches that could undo a lot of work destroy a lot of resources you used to light the place up. I do like the idea of it being stronger in darkness somehow.
What if it had a knock back effect when it hits the player?
I like the idea of a big stone hand type mob. And the charging mechanic is neat, it's more interesting to have an enemy that doesn't just run at you non-stop.
Not sure about destroying torches though. Since a lot of mazeworld is underground if the hands charge around and knock off all the torches that could undo a lot of work destroy a lot of resources you used to light the place up. I do like the idea of it being stronger in darkness somehow.
What if it had a knock back effect when it hits the player?
That sounds cool.
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The Isles, an arctic Sky Dimension that should be used along with the End.
I like the idea of a big stone hand type mob. And the charging mechanic is neat, it's more interesting to have an enemy that doesn't just run at you non-stop.
Not sure about destroying torches though. Since a lot of mazeworld is underground if the hands charge around and knock off all the torches that could undo a lot of work destroy a lot of resources you used to light the place up. I do like the idea of it being stronger in darkness somehow.
What if it had a knock back effect when it hits the player?
If you moved faster in the dark, you would want to make the place darker, right? However, these guys are pretty rare and stuff like glowstone, fire and (if added) lanterns would be immune to its "destroy torches around it" ability.
And yes, giving them a high knock back effect would make them all the more fun.
And, if you think the destroy torches thing was overpowered, I actually briefly considered making it so it slows down the player in its presence, but it seemed too unfair to me since they move quite fast already (I.e when moving they go 8 tiles in one second, then stay still for five seconds before moving again).
They aren't immune to arrows, but you will probably only hit it with one-two charged arrows when it is motionless so I think it is balanced since these guys take a lot of punishment; having 30 units of health.
The only drop I currently thought of is something that instantly levels up the player, or gives them an extra skill level.
Let's now talk about looting from chests.
I think we don't need new items, but instead have random low-level enchanted weaponry/potions in chests. However, the weapons would be iron tier at best, and half the time potions may be negative effected potions (but can still be crafted into splash potions)
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One day, there will be someone who looks at my signature and wonders "who gives a damn?"
How about they just knock torches down, you can stull recollect the torches though.
Why you can still recollect them, or its "torch breaking" has a small range or something. They are meant to be rare, scary mobs after all and what better way to be scary than have a giant, skeletal hand come after you in the dark?
Also, should there be a high-class district you can go to for higher-tier equipment and possibly any objectives?
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One day, there will be someone who looks at my signature and wonders "who gives a damn?"
Why you can still recollect them, or its "torch breaking" has a small range or something. They are meant to be rare, scary mobs after all and what better way to be scary than have a giant, skeletal hand come after you in the dark?
Also, should there be a high-class district you can go to for higher-tier equipment and possibly any objectives?
How about a 20% chance of your torches breaking or a 20% chance of your torches not breaking.
Maybe the high class districts could have gold and a EXTREMELY RARELY diamond.
It could also have iron tools and swords with diamond tools and swords being insanely rare.
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The Isles, an arctic Sky Dimension that should be used along with the End.
The Sprawl: the main area in the Mazeworld, this is most likely the part you would spawn in and explore to find the other districts, at least in the older versions of the Mazeworld. It seems that it's becoming more like a giant, maze-like city than an actual maze.
but aside from that, the Sprawl would be like a normal, open-top maze, with multiple paths, dead ends, and semi-hidden chests containing stone/iron swords, torches, and (rarely) bread.
The aqueducts would go throughout the Sprawl and several other districts, and it would be the main source of food in the Mazeworld. The chests would have fishing rods to catch fish and a few pieces of coal, and next to each chest there would be a furnace to cook the fish you catch.
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You invade this world claiming it as your own simply by your presence.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
The Sprawl: the main area in the Mazeworld, this is most likely the part you would spawn in and explore to find the other districts, at least in the older versions of the Mazeworld. It seems that it's becoming more like a giant, maze-like city than an actual maze.
but aside from that, the Sprawl would be like a normal, open-top maze, with multiple paths, dead ends, and semi-hidden chests containing stone/iron swords, torches, and (rarely) bread.
The aqueducts would go throughout the Sprawl and several other districts, and it would be the main source of food in the Mazeworld. The chests would have fishing rods to catch fish and a few pieces of coal, and next to each chest there would be a furnace to cook the fish you catch.
How about there are also random storage chests that spawn in aqueducts, with everything from wood to iron to lapus randomly spawning there.
Rollback Post to RevisionRollBack
The Isles, an arctic Sky Dimension that should be used along with the End.
How about there are also random storage chests that spawn in aqueducts, with everything from wood to iron to lapus randomly spawning there.
Eh, sure. But not anything of exceptional value, such as diamonds.
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You invade this world claiming it as your own simply by your presence.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
No, generated structures shouldn't be anywhere as big as a castle, let alone larger. WE'RE the ones who build castles and villages and magnificent things! The only structures I want to be generated are pigmen villages (huts and tents) and sandstone temples/tombs, like in egypt
No, generated structures shouldn't be anywhere as big as a castle, let alone larger. WE'RE the ones who build castles and villages and magnificent things! The only structures I want to be generated are pigmen villages (huts and tents) and sandstone temples/tombs, like in egypt
This is not for the Overworld, this is for a giant dimension of structures made by mysterious builders.
If you do not like it then you do not have to go to it, you'll never run into is randomly.
Rollback Post to RevisionRollBack
The Isles, an arctic Sky Dimension that should be used along with the End.
I heard posting it on reddit gets more attention actually, notch checks there too. Although I think notch may do this much differently to our suggestion if he does it, so I wouldn't get attached to any idea...
Yeah, I heard he goes there more often.
And this might be changed but hopefully not by much.
We need to revise the OP, as it is a bit outdated.
now the goal would be that chests would be scattered around this strange and unexplained world as you explore. (please no silver fish, there not fun just more annoying then creepers)
chests could contain lots of goddies like diamonds sponges gold iron buckets ender eyes tnt (hell yeah)mob spawners and more =P
How The End begun? click the link above. (looking for an artist that could make a banner)
The Mazeworld would only have original mobs.
I do not think we should get sponges, eyes of ender (that would make people make a connection with the Endermen and the Mazeworld, they did not build it), TNT, or mob spawners.
And I do not get what you mean by game mode.
I like the idea of a big stone hand type mob. And the charging mechanic is neat, it's more interesting to have an enemy that doesn't just run at you non-stop.
Not sure about destroying torches though. Since a lot of mazeworld is underground if the hands charge around and knock off all the torches that could undo a lot of work destroy a lot of resources you used to light the place up. I do like the idea of it being stronger in darkness somehow.
What if it had a knock back effect when it hits the player?
That sounds cool.
If you moved faster in the dark, you would want to make the place darker, right? However, these guys are pretty rare and stuff like glowstone, fire and (if added) lanterns would be immune to its "destroy torches around it" ability.
And yes, giving them a high knock back effect would make them all the more fun.
And, if you think the destroy torches thing was overpowered, I actually briefly considered making it so it slows down the player in its presence, but it seemed too unfair to me since they move quite fast already (I.e when moving they go 8 tiles in one second, then stay still for five seconds before moving again).
They aren't immune to arrows, but you will probably only hit it with one-two charged arrows when it is motionless so I think it is balanced since these guys take a lot of punishment; having 30 units of health.
The only drop I currently thought of is something that instantly levels up the player, or gives them an extra skill level.
Let's now talk about looting from chests.
I think we don't need new items, but instead have random low-level enchanted weaponry/potions in chests. However, the weapons would be iron tier at best, and half the time potions may be negative effected potions (but can still be crafted into splash potions)
Why you can still recollect them, or its "torch breaking" has a small range or something. They are meant to be rare, scary mobs after all and what better way to be scary than have a giant, skeletal hand come after you in the dark?
Also, should there be a high-class district you can go to for higher-tier equipment and possibly any objectives?
How about a 20% chance of your torches breaking or a 20% chance of your torches not breaking.
Maybe the high class districts could have gold and a EXTREMELY RARELY diamond.
It could also have iron tools and swords with diamond tools and swords being insanely rare.
The Sprawl: the main area in the Mazeworld, this is most likely the part you would spawn in and explore to find the other districts, at least in the older versions of the Mazeworld. It seems that it's becoming more like a giant, maze-like city than an actual maze.
but aside from that, the Sprawl would be like a normal, open-top maze, with multiple paths, dead ends, and semi-hidden chests containing stone/iron swords, torches, and (rarely) bread.
The aqueducts would go throughout the Sprawl and several other districts, and it would be the main source of food in the Mazeworld. The chests would have fishing rods to catch fish and a few pieces of coal, and next to each chest there would be a furnace to cook the fish you catch.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
~creeper
How about there are also random storage chests that spawn in aqueducts, with everything from wood to iron to lapus randomly spawning there.
Eh, sure. But not anything of exceptional value, such as diamonds.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
~creeper
Alright, but they should be rare.
This is not for the Overworld, this is for a giant dimension of structures made by mysterious builders.
If you do not like it then you do not have to go to it, you'll never run into is randomly.