MOB IDEA:
Banshees-
They are neutral and do not attack unless you get close to it. They let out a high pitched scream, alerting all nearby mobs of your presence.
Pro Tip: Avoid them at all cost.
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The Isles, an arctic Sky Dimension that should be used along with the End.
Why? The ender is much different from mazeworld, and having to do that massive fetch quest to access all this content seems off. Mazeworld should be considered a alternate progression path.
I always considered that mazeworld should be accessible through a alternate mean that doesn't require going to other dimensions, but requires you do something else to access it. However, it could be possible something from mazeworld insta-activates the portal to the end, but can't help you locate the stronghold unlike the ender eyes. One would try to access the nether and get a couple ender eyes along with whatever insta-activates the enderportal as another way to the end.
However, should you grind endermen/blazes or risk going to a alien, dangerous world?
Pick wisely.
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One day, there will be someone who looks at my signature and wonders "who gives a damn?"
I like the idea of requiring players to visit one dimension, or explore a dangerous dungeon, to acquire the ability to access the next dimension. It adds a nice sense of progression to the game.
Perhaps you'd need to get something from the Ender to access Mazeworld. Or maybe something from the Nether. Or maybe something from both that you have to combine.
So, mob-wise we have:
-Gargoyle
-Path Ghost
-Shadow
-"Generic" Statue
-Snatcher
-Book
-Minotaur
Anything else I missed?
Here is a couple random concepts:
-An item which when taken, causes a mass shift in AI disposition towards you. The light level goes down slightly, gargoyles are hostile no matter what, path ghosts move faster, shadows are more common, books also are hostile no matter what and so on for example. Whatever it is, it would have to be worth taking it seeing the consequences from taking it. Placing it back stops the effects though.
-"Royal" high-class districts that are rare, but have the best loot and the most dangerous mobs and are found embedded deep in normal cityscapes.
:sad.gif: What happened to the Spirit, Poltergeist, Empty armor, and unnamed weeping angel-like mob? I loved those.
But I like the item idea. And the Shadow, YES. If it's even possible in Minecraft's coding.
I like the idea of requiring players to visit one dimension, or explore a dangerous dungeon, to acquire the ability to access the next dimension. It adds a nice sense of progression to the game.
Perhaps you'd need to get something from the Ender to access Mazeworld. Or maybe something from the Nether. Or maybe something from both that you have to combine.
IMO, I wouldn't want there to be anything that may let people get the idea that the Mazeworld has to do with Endermen. (I.E. they built it.)
Ugh. Whenever I try and make those little patches of Mazeworld in Minecraft, something happens (Update, brother accidentally deleting file, etc.) and it's lost. Dangit!
You invade this world claiming it as your own simply by your presence.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
I like the idea of requiring players to visit one dimension, or explore a dangerous dungeon, to acquire the ability to access the next dimension. It adds a nice sense of progression to the game.
Perhaps you'd need to get something from the Ender to access Mazeworld. Or maybe something from the Nether. Or maybe something from both that you have to combine.
I am honestly thinking that it could instead be non-linear, as it seems the ender is meant to be endgame. Mainly because mazeworld is really large, diverse, high in content and the such and making the player do all of that just to get to this dimension sounds really tedious to me. Not to mention, it would add more replay value having multiple ways to the end.
The "item" actually insta-opens portals of any type, it has no affiliation with endermen. It is just a weird key-type thing that opens portals (as long as the respective gate is there) without needing respective activating ingredients. It may sound over powered, but seeing what happens when you hold it in mazeworld (and possibly even places outside of mazeworld), it is a liability and risk to have at any time. Not to mention, you still have to find the ender portal to use it which may require an eye of ender still.
You never gave any thought on my mob ideas, any insight you can give?
What happened to the Spirit, Poltergeist, Empty armor, and unnamed weeping angel-like mob? I loved those.
But I like the item idea. And the Shadow, YES. If it's even possible in Minecraft's coding.
We should look back on those, since empty armors are awesome. Spirits/poltergeists are technically path ghosts and shadows respectively if you think about it. The weeping-angel mob feels a bit much, mainly because gargoyles have a similar, albeit not-directly offensive behavior. Although seeing this is a mod, it could be possible to make weeping angels spawn in mazeworld if you have the weeping angel mod installed.
We should look back on those, since empty armors are awesome. Spirits/poltergeists are technically path ghosts and shadows respectively if you think about it. The weeping-angel mob feels a bit much, mainly because gargoyles have a similar, albeit not-directly offensive behavior. Although seeing this is a mod, it could be possible to make weeping angels spawn in mazeworld if you have the weeping angel mod installed.
I see about the path-ghosts, but not really the poltergeist-shadow relationship. Eh, whatever though. And wait, there's a weeping angel mod? :blink.gif: I'll have to check that out. And sorry, I didn't see the gargoyle. But I really did like the texture that someone made for the weeping angel-like mob. And yes, the empty armors are awesome.
And here's a question about the more ambient mobs (gargoyle, statue): if they are mobs, then how would they 'snap' to a block? This is especially for the gargoyles, because the statues don't move.
lol, I just thought of the statues being Steve statues...
Almost completely off-topic, but last night I had a dream; well, it was almost a nightmare, mainly focused on a real-life version of the shadow mob. :blink.gif:
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You invade this world claiming it as your own simply by your presence.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
Ugh. Whenever I try and make those little patches of Mazeworld in Minecraft, something happens (Update, brother accidentally deleting file, etc.) and it's lost. Dangit!
I personally made multiple back up files for my mock-up attempt. (find your minecraft folder and make many aliases of the same file, and put some in different areas.) While it is still only half-finished, here's a pic:
It is too gray though, however when I finish the basics, I will defiantly go back and "spice up" the environment. Although making it mostly gray makes it rather disorienting.
I think the way to Mazeworld would be an item, With 10 uses. It takes you there, and acts as a panic button, bringing you back to the normal world in the position where you entered the Mazeworld first. Where you spawn in the Mazeworld would be independent from your position in the normal world. Also, randomly spawned chests can have the transporter i them, so you can get back.
I personally made multiple back up files for my mock-up attempt. (find your minecraft folder and make many aliases of the same file, and put some in different areas.) While it is still only half-finished, here's a pic:
-IMAGE SNIP-
It is too gray though, however when I finish the basics, I will defiantly go back and "spice up" the environment. Although making it mostly gray makes it rather disorienting.
Woah! That's amazing! I was doing mainly the 'older' districts, I.E. the Sprawl, aqueduct feature, and Town districts. I never tried the type of feel that yours has.
I'll restart in vanilla 1.9pre creative and make backups.
Rollback Post to RevisionRollBack
You invade this world claiming it as your own simply by your presence.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
Woah! That's amazing! I was doing mainly the 'older' districts, I.E. the Sprawl, aqueduct feature, and Town districts. I never tried the type of feel that yours has.
I'll restart in vanilla 1.9pre creative and make backups.
Wait, really?! Sprawl and aqueduct? I am curious.
Rollback Post to RevisionRollBack
One day, there will be someone who looks at my signature and wonders "who gives a damn?"
I always considered that mazeworld should be accessible through a alternate mean that doesn't require going to other dimensions, but requires you do something else to access it. However, it could be possible something from mazeworld insta-activates the portal to the end, but can't help you locate the stronghold unlike the ender eyes. One would try to access the nether and get a couple ender eyes along with whatever insta-activates the enderportal as another way to the end.
Perhaps there is a boss mob in the Mazeworld that drops a unique block (similar to an enchanter) that can turn Eyes of Ender into Ender Portal Blocks, when you place them the way they are placed in Stronghold you can access the End.
You would need Blaze Rods and Ender Pearls to be able to reach tne End through the Mazeworld so its similar progression, just a big fight instead of a Stronghold hunt.
You would have to kill this boss to get one, if you lose it you most find another boss and kill him to recieve another.
Maybe this device could run off of Netherrack to make it so you have to scoure the Nether and the Mazeworld to reach the End this way.
Perhaps you'd need to get something from the Ender to access Mazeworld. Or maybe something from the Nether. Or maybe something from both that you have to combine.
I would prefer the Mazeworld being completely seperate from the End or the Nether, so that people do not assume Endermen or whoever made the Nether Ruins built the Mazeworld.
I am honestly thinking that it could instead be non-linear, as it seems the ender is meant to be endgame. Mainly because mazeworld is really large, diverse, high in content and the such and making the player do all of that just to get to this dimension sounds really tedious to me. Not to mention, it would add more replay value having multiple ways to the end.
I agree, you should not have to fight through the Overworld, the Nether, and the End to reach the Mazeworld.
The End has a very endgame, this is what it all has come to, feel to me and should not be followed up by a giant, mysterious city world.
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The Isles, an arctic Sky Dimension that should be used along with the End.
I like the idea of a dimension completely dedicated to getting the player lost.
Anwyays, here's a mob idea:
Lost Souls-
Souls of those who have began their life in this Dimension, and ended it in the same. Now they wander the world, in search for the exit.
Behavior: Wander the world, as if a normal player, travel through doors, and are passive until they see the player. (The player can look at them, but once the Lost Soul is facing the player, they attack) Once they see the player, they'll run towards the player, and attack them. If you happen to die, there is a possibility that half or more of your dropped items will be taken by the Lost Soul.
Misc.: They make a moaning like sound, and have no legs, only a ghostly tale?
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The statement below is true.
The statement above is false.
I personally made multiple back up files for my mock-up attempt. (find your minecraft folder and make many aliases of the same file, and put some in different areas.) While it is still only half-finished, here's a pic:
It is too gray though, however when I finish the basics, I will defiantly go back and "spice up" the environment. Although making it mostly gray makes it rather disorienting.
TARDIS-style rooms? Bigger on the inside. And shifting tunnels. When a corridor is messed with, it can shift around and connect to a different tunnel.
There would have to be a fixed central point so that you could go back.
And another thing: A goal. When you get to a certain point in one, there's a prize or something. Like ores, or a portal to another one.
All kinds of alien geometries like that would be neat, but probably a bit difficult to code. I'm not saying it's impossible, but there's nothing like a room bigger on the inside than the outside in Minecraft now and it might pose a lot of problems in making it.
Changing the subject, I had an idea today for a minotaur mob. But it wouldn't be a living minotaur like we discussed but a metallic statue of a minotaur (fitting in with the construct & ghosts theme). Minotaurs would not spawn or despawn, they would instead be created by the world generator in random chunks and there would be a fixed number of them.
Here's my possibly controversial idea for the minotaur: they are hostile and 100% invulnerable. In terms of attack power and AI they basically behave like a zombie, except they can't be damaged by weapons/suffocation/drowning/lava/fire/cacti. Nothing. Minotaurs will never die. They also are not knocked back by weapons/snowballs/etc. Instead you'd have to avoid them and trap them. It's not that hard to trap a mob really, so if you trick one into stumbling into a pit you can leave it in there forever and it'll never bother you again. Or trap it in a cage and use it as decoration in your mazeworld base.
Minotaurs would be fairly rare. Most chunks would not get any. Some would get one. A very small number would have a group of them. Some dungeons might be designed to have minotaurs appear with them though.
This is a truly brilliant idea. Notch did say (its on the MC website actually) that he will continue to add to the game post release. I would think one of the best ways to do that would be through added dimensions, that way over-world generation would not need changed (breaking seeds) to include new block types. This would make a perfect DLC.
I love the concept, a dead world, permanently grey sky, labyrinths and great spires.
There should be one 'biome' that is able to shift, as many people suggested already. But it would be only small parts of the world.
In such places any block with air adjacent to it has a chance of replicating into that space. Such that all structures seem to grow. At the same time a randomized real-time procedural cave/tunnel maker will run, cutting tunnels through the area. The two mechanics would be balanced so the area would never become blocked out, nor would it decay to nothing. Blocks within ~6 meters of the player should remain immune to this effect so you don't have blocks randomly moved out from under you/placed over-top of you.
Another idea is for a new mob: The tunneler, a small (1x1x1) passive creature that can move along any face of any block, or move into and destroy any block (other than obsidian and bedrock) thus they can make tunnels through the world at will. They would be a one hit kill with a sword, but getting that hit would be difficult since they can fit places the player can not. There drop would probably be whatever the last block type they tunneled through was.
I dunno, I always preferred having a unique mob that was dangerous. Seeing notch has made it so models can now have different parts of the mob take damage differently could make it so bosses aren't just bullet sponges and monotonous like that.
Also, I am curious what you thought of the mob idea I posted a bit back. I really would like input since it is a unique mob that would be a alternate mini-boss to the minotaur.
You know, the giant evil hand I call the snatcher who destroys torches in its presence, moves in bursts and moves faster in the dark?
I personally would prefer keeping the minotaur as a organic foe who breaks who walls and charges you instead of a slow moving invincible metal statue of one since people may get tired of killing statues and a minotaur would make a good break in that being made of meat. Look at hard reset. If every mob is just a statue or form of ghost, things would feel too monotonous. The minotaur, being organic breaks that monotony. Besides, I always considered minotaurs to be the "iconic" mob simply because minotaurs are usually the first thing to come to mind when thinking of a dangerous maze.
However, for the sake of diversity, the nigh-invincible statue is a good idea. I think simply making it so the nigh-invincible statue can be killed in certain conditions would make more sense than it being outright invincible, like it changes from entity to mob and if it can't get out of an area it turns into a entity, where it can be mined to bits when coaxed into a hole or trap. However, it should have extreme resistance like as if you were mining obsidian when mined, and in mob form you can't do anything to it unless you dropped it into the void in creative mode. This is because everything should be destroyable somehow, even obstacles who directly go after you like a zombie.
Banshees-
They are neutral and do not attack unless you get close to it. They let out a high pitched scream, alerting all nearby mobs of your presence.
Pro Tip: Avoid them at all cost.
Or, you know, the Ender completely.
Reguardless.
Why? The ender is much different from mazeworld, and having to do that massive fetch quest to access all this content seems off. Mazeworld should be considered a alternate progression path.
I.e
============/Aether
Overworld - Nether -End
=======\Mazeworld/
I always considered that mazeworld should be accessible through a alternate mean that doesn't require going to other dimensions, but requires you do something else to access it. However, it could be possible something from mazeworld insta-activates the portal to the end, but can't help you locate the stronghold unlike the ender eyes. One would try to access the nether and get a couple ender eyes along with whatever insta-activates the enderportal as another way to the end.
However, should you grind endermen/blazes or risk going to a alien, dangerous world?
Pick wisely.
Perhaps you'd need to get something from the Ender to access Mazeworld. Or maybe something from the Nether. Or maybe something from both that you have to combine.
:sad.gif: What happened to the Spirit, Poltergeist, Empty armor, and unnamed weeping angel-like mob? I loved those.
But I like the item idea. And the Shadow, YES. If it's even possible in Minecraft's coding.
IMO, I wouldn't want there to be anything that may let people get the idea that the Mazeworld has to do with Endermen. (I.E. they built it.)
Ugh. Whenever I try and make those little patches of Mazeworld in Minecraft, something happens (Update, brother accidentally deleting file, etc.) and it's lost. Dangit!
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
~creeper
I am honestly thinking that it could instead be non-linear, as it seems the ender is meant to be endgame. Mainly because mazeworld is really large, diverse, high in content and the such and making the player do all of that just to get to this dimension sounds really tedious to me. Not to mention, it would add more replay value having multiple ways to the end.
The "item" actually insta-opens portals of any type, it has no affiliation with endermen. It is just a weird key-type thing that opens portals (as long as the respective gate is there) without needing respective activating ingredients. It may sound over powered, but seeing what happens when you hold it in mazeworld (and possibly even places outside of mazeworld), it is a liability and risk to have at any time. Not to mention, you still have to find the ender portal to use it which may require an eye of ender still.
You never gave any thought on my mob ideas, any insight you can give?
We should look back on those, since empty armors are awesome. Spirits/poltergeists are technically path ghosts and shadows respectively if you think about it. The weeping-angel mob feels a bit much, mainly because gargoyles have a similar, albeit not-directly offensive behavior. Although seeing this is a mod, it could be possible to make weeping angels spawn in mazeworld if you have the weeping angel mod installed.
I see about the path-ghosts, but not really the poltergeist-shadow relationship. Eh, whatever though. And wait, there's a weeping angel mod? :blink.gif: I'll have to check that out. And sorry, I didn't see the gargoyle.
And here's a question about the more ambient mobs (gargoyle, statue): if they are mobs, then how would they 'snap' to a block? This is especially for the gargoyles, because the statues don't move.
lol, I just thought of the statues being Steve statues...
Almost completely off-topic, but last night I had a dream; well, it was almost a nightmare, mainly focused on a real-life version of the shadow mob. :blink.gif:
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
~creeper
I personally made multiple back up files for my mock-up attempt. (find your minecraft folder and make many aliases of the same file, and put some in different areas.) While it is still only half-finished, here's a pic:
It is too gray though, however when I finish the basics, I will defiantly go back and "spice up" the environment. Although making it mostly gray makes it rather disorienting.
Woah! That's amazing! I was doing mainly the 'older' districts, I.E. the Sprawl, aqueduct feature, and Town districts. I never tried the type of feel that yours has.
I'll restart in vanilla 1.9pre creative and make backups.
You slaughter animals for their hides and flesh.
You destroy the landscape and gouge out the earth to build your monuments to vanity.
And yet you call me monster.
~creeper
Wait, really?! Sprawl and aqueduct? I am curious.
Perhaps there is a boss mob in the Mazeworld that drops a unique block (similar to an enchanter) that can turn Eyes of Ender into Ender Portal Blocks, when you place them the way they are placed in Stronghold you can access the End.
You would need Blaze Rods and Ender Pearls to be able to reach tne End through the Mazeworld so its similar progression, just a big fight instead of a Stronghold hunt.
You would have to kill this boss to get one, if you lose it you most find another boss and kill him to recieve another.
Maybe this device could run off of Netherrack to make it so you have to scoure the Nether and the Mazeworld to reach the End this way.
I would prefer the Mazeworld being completely seperate from the End or the Nether, so that people do not assume Endermen or whoever made the Nether Ruins built the Mazeworld.
I agree, you should not have to fight through the Overworld, the Nether, and the End to reach the Mazeworld.
The End has a very endgame, this is what it all has come to, feel to me and should not be followed up by a giant, mysterious city world.
Anwyays, here's a mob idea:
Lost Souls-
Souls of those who have began their life in this Dimension, and ended it in the same. Now they wander the world, in search for the exit.
Behavior: Wander the world, as if a normal player, travel through doors, and are passive until they see the player. (The player can look at them, but once the Lost Soul is facing the player, they attack) Once they see the player, they'll run towards the player, and attack them. If you happen to die, there is a possibility that half or more of your dropped items will be taken by the Lost Soul.
Misc.: They make a moaning like sound, and have no legs, only a ghostly tale?
The statement above is false.
There would have to be a fixed central point so that you could go back.
And another thing: A goal. When you get to a certain point in one, there's a prize or something. Like ores, or a portal to another one.
EDIT: Perhaps you shouldn't go in on purpose. You could maybe fall in and have to get out.
Nice! That looks pretty cool.
All kinds of alien geometries like that would be neat, but probably a bit difficult to code. I'm not saying it's impossible, but there's nothing like a room bigger on the inside than the outside in Minecraft now and it might pose a lot of problems in making it.
Changing the subject, I had an idea today for a minotaur mob. But it wouldn't be a living minotaur like we discussed but a metallic statue of a minotaur (fitting in with the construct & ghosts theme). Minotaurs would not spawn or despawn, they would instead be created by the world generator in random chunks and there would be a fixed number of them.
Here's my possibly controversial idea for the minotaur: they are hostile and 100% invulnerable. In terms of attack power and AI they basically behave like a zombie, except they can't be damaged by weapons/suffocation/drowning/lava/fire/cacti. Nothing. Minotaurs will never die. They also are not knocked back by weapons/snowballs/etc. Instead you'd have to avoid them and trap them. It's not that hard to trap a mob really, so if you trick one into stumbling into a pit you can leave it in there forever and it'll never bother you again. Or trap it in a cage and use it as decoration in your mazeworld base.
Minotaurs would be fairly rare. Most chunks would not get any. Some would get one. A very small number would have a group of them. Some dungeons might be designed to have minotaurs appear with them though.
I love the concept, a dead world, permanently grey sky, labyrinths and great spires.
There should be one 'biome' that is able to shift, as many people suggested already. But it would be only small parts of the world.
In such places any block with air adjacent to it has a chance of replicating into that space. Such that all structures seem to grow. At the same time a randomized real-time procedural cave/tunnel maker will run, cutting tunnels through the area. The two mechanics would be balanced so the area would never become blocked out, nor would it decay to nothing. Blocks within ~6 meters of the player should remain immune to this effect so you don't have blocks randomly moved out from under you/placed over-top of you.
Another idea is for a new mob: The tunneler, a small (1x1x1) passive creature that can move along any face of any block, or move into and destroy any block (other than obsidian and bedrock) thus they can make tunnels through the world at will. They would be a one hit kill with a sword, but getting that hit would be difficult since they can fit places the player can not. There drop would probably be whatever the last block type they tunneled through was.
http://www.minecraftforum.net/topic/712406-boss-blocks-a-minecraft-boss-that-is-a-stationary-block/
I dunno, I always preferred having a unique mob that was dangerous. Seeing notch has made it so models can now have different parts of the mob take damage differently could make it so bosses aren't just bullet sponges and monotonous like that.
Also, I am curious what you thought of the mob idea I posted a bit back. I really would like input since it is a unique mob that would be a alternate mini-boss to the minotaur.
You know, the giant evil hand I call the snatcher who destroys torches in its presence, moves in bursts and moves faster in the dark?
I personally would prefer keeping the minotaur as a organic foe who breaks who walls and charges you instead of a slow moving invincible metal statue of one since people may get tired of killing statues and a minotaur would make a good break in that being made of meat. Look at hard reset. If every mob is just a statue or form of ghost, things would feel too monotonous. The minotaur, being organic breaks that monotony. Besides, I always considered minotaurs to be the "iconic" mob simply because minotaurs are usually the first thing to come to mind when thinking of a dangerous maze.
However, for the sake of diversity, the nigh-invincible statue is a good idea. I think simply making it so the nigh-invincible statue can be killed in certain conditions would make more sense than it being outright invincible, like it changes from entity to mob and if it can't get out of an area it turns into a entity, where it can be mined to bits when coaxed into a hole or trap. However, it should have extreme resistance like as if you were mining obsidian when mined, and in mob form you can't do anything to it unless you dropped it into the void in creative mode. This is because everything should be destroyable somehow, even obstacles who directly go after you like a zombie.
And has anybody posted it in Get Satisfaction? If not somebody really should, Notch apparently visits there more often then here.