Since when is a specific block necessary for world generation?
huhh, ok...
How generation works:
Random rooms are place together to make the maze world
some rooms are randomly generated
and some are made by other people and saved a schematic files.
the problem with these schematics ones is there is no randomness to them.
so how do you make them random. you use Room Special gen blocks. for example
= Block remover
when it gets load into the game it looks like
the core blocks
are used to tell the room placement code where the rooms need to connect or be placed
How generation works:
Random rooms are place together to make the maze world
some rooms are randomly generated
and some are made by other people and saved a schematic files.
the problem with these schematics ones is there is no randomness to them.
so how do you make them random. you use Room Special gen blocks. for example
= Block remover
when it gets load into the game it looks like
the core blocks
are used to tell the room placement code where the rooms need to connect or be placed
Yeah... that's not how the Mazeworld works. User-generated rooms? Did you even read the post?
Yeah... that's not how the Mazeworld works. User-generated rooms? Did you even read the post?
hmmm... i wonder since im programming this, i would know.
also writing a generation code for 40+ types of rooms would take for ever. wouldnt it be alot easier if some people just create these rooms.
hmmm... i wonder since im programming this, i would know.
also writing a generation code for 40+ types of rooms would take for ever. wouldnt it be alot easier if some people just create these rooms.
also i have read the post.
Oh, sorry.
...I still don't get how we're supposed to make rooms that the game will incorporate into random room generation.
But there would also have to be some castles and monuments that are just to big for people to work on, the OP said that was a major point of the Mazeworld.
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The Isles, an arctic Sky Dimension that should be used along with the End.
I was thinking about how I said monuments in my last post, how about there are monuments of warriors with signs near them stating their name and their achivements. Example:
(NAME)Arriolus
(ACHIVEMENTS)Single handedly fought off a Minotaur as a child and lead the attack that ended the Kingdom of Geuri's control over Aredut.
And you can visit these places that are marked with signs! But most of them are randomly generated and still have no people at all.
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The Isles, an arctic Sky Dimension that should be used along with the End.
two thing i wish to add 1 the shiffting biome the blocks in this biome will shift and move making this part of the maze in constant change.
The second was unique wether I call it a creation storm.
it would remake parts of the world regenerat, it would strike the world like lighting and were it strikes would explode like tnt then new block would be made in it's place a new structor and the world is changed slightly.
(i was thinking of somthing similar for the nether and Aether to replace lost blocks.)
I was thinking about how I said monuments in my last post, how about there are monuments of warriors with signs near them stating their name and their achivements. Example:
(NAME)Arriolus
(ACHIVEMENTS)Single handedly fought off a Minotaur as a child and lead the attack that ended the Kingdom of Geuri's control over Aredut.
And you can visit these places that are marked with signs! But most of them are randomly generated and still have no people at all.
This is not a bad idea... but they should be in the Mazeworld language so that players would have to decipher them. I have a linguist friend of mine working on a language as we speak for some other ideas Mike and I were discussing.
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Don't fear the creeper, yeah he's in your mine
Don't fear the creeper, happens all the time, don't fear the creeper
two thing i wish to add 1 the shiffting biome the blocks in this biome will shift and move making this part of the maze in constant change.
The second was unique wether I call it a creation storm.
it would remake parts of the world regenerat, it would strike the world like lighting and were it strikes would explode like tnt then new block would be made in it's place a new structor and the world is changed slightly.
(i was thinking of somthing similar for the nether and Aether to replace lost blocks.)
Mike and I have been debating blocks as Entities and how to accomplish this properly. Rather than actually shifting blocks we are leaning toward mobs that appear to be blocks which may or may not attack the players.
Rollback Post to RevisionRollBack
Don't fear the creeper, yeah he's in your mine
Don't fear the creeper, happens all the time, don't fear the creeper
But there would also have to be some castles and monuments that are just to big for people to work on, the OP said that was a major point of the Mazeworld.
some rooms would be generated like the castles. but the rooms in side the castle might be user made... a room in side a room. :smile.gif:
It seems to me that the most important part of making Mazeworld work will be the terrain generator. I do like the concept of adding the work of others into the generator.
I do feel though that the files selected would need to undergo serious consideration. The point of using the pre-made structures is to ease coding while producing a greater variety of construction types.
I think only when the generator is reliably producing interesting landscapes with the right feel can we move on to say what should and should not be included in Mazeworld.
mike4560 at this point it is up to you to get that done as no one else on this thread has expressed interest or knowledge in that area.
I will continue working on models for the mobs in my spare time. I think I finally have a more interesting Minotaur that just needs proper textures.
I'll see if I can't knock that out in the next couple of hours since I can't seem to sleep.
Rollback Post to RevisionRollBack
Don't fear the creeper, yeah he's in your mine
Don't fear the creeper, happens all the time, don't fear the creeper
This is not a bad idea... but they should be in the Mazeworld language so that players would have to decipher them. I have a linguist friend of mine working on a language as we speak for some other ideas Mike and I were discussing.
I didn't see this until just now, an entire language would be INSAME!!!!!!!
I love the idea of it. How about there are rare dictionaries for the letters (so you have to figure out the words yourself).
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The Isles, an arctic Sky Dimension that should be used along with the End.
mike4560 PMed me "Sorry cant work on MW because i have to go to a funeral. If any one wants to help with the development... we need mobs, blocks, Room generation (the generation of single rooms), etc....
im sorry for the short message.... could you please relay this to other people. thanks mike."
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Don't fear the creeper, yeah he's in your mine
Don't fear the creeper, happens all the time, don't fear the creeper
For the generation, are you confused about all of them or just one or two.
Since when is a specific block necessary for world generation?
huhh, ok...
How generation works:
Random rooms are place together to make the maze world
some rooms are randomly generated
and some are made by other people and saved a schematic files.
the problem with these schematics ones is there is no randomness to them.
so how do you make them random. you use Room Special gen blocks. for example
when it gets load into the game it looks like
the core blocks
are used to tell the room placement code where the rooms need to connect or be placed
Yeah... that's not how the Mazeworld works. User-generated rooms? Did you even read the post?
hmmm... i wonder since im programming this, i would know.
also writing a generation code for 40+ types of rooms would take for ever. wouldnt it be alot easier if some people just create these rooms.
also i have read the post.
Oh, sorry.
...I still don't get how we're supposed to make rooms that the game will incorporate into random room generation.
thats ok.
the user-rooms will stored a schematics files http://www.minecraftwiki.net/wiki/Schematic_File_Format
Oh, so people can upload their own room layouts that will be added to the generation engine? I get it now.
(NAME)Arriolus
(ACHIVEMENTS)Single handedly fought off a Minotaur as a child and lead the attack that ended the Kingdom of Geuri's control over Aredut.
And you can visit these places that are marked with signs! But most of them are randomly generated and still have no people at all.
The second was unique wether I call it a creation storm.
it would remake parts of the world regenerat, it would strike the world like lighting and were it strikes would explode like tnt then new block would be made in it's place a new structor and the world is changed slightly.
(i was thinking of somthing similar for the nether and Aether to replace lost blocks.)
This is not a bad idea... but they should be in the Mazeworld language so that players would have to decipher them. I have a linguist friend of mine working on a language as we speak for some other ideas Mike and I were discussing.
Don't fear the creeper, happens all the time, don't fear the creeper
Mike and I have been debating blocks as Entities and how to accomplish this properly. Rather than actually shifting blocks we are leaning toward mobs that appear to be blocks which may or may not attack the players.
Don't fear the creeper, happens all the time, don't fear the creeper
some rooms would be generated like the castles. but the rooms in side the castle might be user made... a room in side a room. :smile.gif:
hope that clears stuff up.
I do feel though that the files selected would need to undergo serious consideration. The point of using the pre-made structures is to ease coding while producing a greater variety of construction types.
I think only when the generator is reliably producing interesting landscapes with the right feel can we move on to say what should and should not be included in Mazeworld.
mike4560 at this point it is up to you to get that done as no one else on this thread has expressed interest or knowledge in that area.
I will continue working on models for the mobs in my spare time. I think I finally have a more interesting Minotaur that just needs proper textures.
I'll see if I can't knock that out in the next couple of hours since I can't seem to sleep.
Don't fear the creeper, happens all the time, don't fear the creeper
It does... Now I'm excited instead of confused.
I didn't see this until just now, an entire language would be INSAME!!!!!!!
I love the idea of it. How about there are rare dictionaries for the letters (so you have to figure out the words yourself).
im sorry for the short message.... could you please relay this to other people. thanks mike."
Don't fear the creeper, happens all the time, don't fear the creeper
Neat idea, but what would you translate? What would you find written in the Mazeworld language, warnings? Randomly generated pre-set sayings?