This reminds me of the Labarynth of Dynosis in greek myths, imposible to escape, dangerous monsters that were sealed away, never to be seen again, and a new region to explore. It could be something like "the Nether" is to "the Plains", for every one hundred blocks traveld in "mazeworld", you travel one block in "the Plains". Or keep it the same size and have the mazeworld reflect the real world like, a mountain in the plains gives you a higher area in "mazeworld", or a plain in "the plains" gives you a town plaza in "mazeworld". Also reasource hunting will be possible in "mazeworld", you will walk into the town square of this little village you stumbled upon, to find petrified flowers, 'stone' trees, crooked braches where leaves would be. This would'nt really be stone, as you could still use it for sticks, but as it is not wood, it can be used in stone tools, you can plant a tree here but all saplings would grow into the 'stone' trees as well. And maybe a specal maze rock that petrifies all rock near it, forcing you to navigate the maze to get to it, and maybe bring it back to "the Plains" and use it to design mazelike challenges of your own. Maybe some experienced modder will see this and make a mod to let us at least explore the most basic qualities of "mazeworld"?
This reminds me of the Labarynth of Dynosis in greek myths, imposible to escape, dangerous monsters that were sealed away, never to be seen again, and a new region to explore. It could be something like "the Nether" is to "the Plains", for every one hundred blocks traveld in "mazeworld", you travel one block in "the Plains". Or keep it the same size and have the mazeworld reflect the real world like, a mountain in the plains gives you a higher area in "mazeworld", or a plain in "the plains" gives you a town plaza in "mazeworld".
You raise a good point. A lot of fine details will have to be fleshed out if this is implemented, I only really came up with the broad strokes of the idea here.
For example, will it have a day/night cycle like Earth or be timeless like the nether? Will it allow fast travel like the nether, or will it match up to Earth? Will the sky be blue? Will it have a sun, moon, stars, and weather too? Will there be new mobs or blocks, or just what you can find on Earth? How do you get there? Can you get there from Earth, the nether, or both?
All those are fine details, and a lot of different solutions could work just as well as each other. Someone (presumably Notch) would have to decide those at some point. I'm kind of hesitant to decide for Notch by saying "This one way is how it has to be" but instead we can think up a bunch of viable options, maybe to give him ideas if he chooses to use this.
You raise a good point. A lot of fine details will have to be fleshed out if this is implemented, I only really came up with the broad strokes of the idea here.
For example, will it have a day/night cycle like Earth or be timeless like the nether? Will it allow fast travel like the nether, or will it match up to Earth? Will the sky be blue? Will it have a sun, moon, stars, and weather too? Will there be new mobs or blocks, or just what you can find on Earth? How do you get there? Can you get there from Earth, the nether, or both?
All those are fine details, and a lot of different solutions could work just as well as each other. Someone (presumably Notch) would have to decide those at some point. I'm kind of hesitant to decide for Notch by saying "This one way is how it has to be" but instead we can think up a bunch of viable options, maybe to give him ideas if he chooses to use this.
It should have a time cycle. Maybe after each day/night cycle, parts of the labyrinth change. Makes it more...Labyrinthy.
I'd limit fast travel to the Nether. For this, I'd kind of like to see it drop you off at some random location (within the already-generated parts of the world only) upon return to the overworld.
Heck no weeping angels, I love Dr. Who but weeping angels are invincible, stupid fast, and if you look at one to long, one emerges in your brain and kills you, so sorry but that would not be fun
more on topic, I agree that we should leave it veary open ended for notch if he ever goes, "Hey look, a perfectly good idea for me to use, it has a lot of support. why not, I needed something anyway!"
Also, I agree about a day night cycle, but it should have little change between day and night, maybe day = light level 12/13, and night = light level 8, just above monster spawning. Because this place is dangerous enough on it's own. Also, most of the tunnels/walls will be more than one block wide. just in case you have that one(insert mob here) that you need a little extra room to fight, and it makes it seem less clustraphobic and a little more open, more mysterious.
Edit: After almost 2 years, I just remembered this post and facepalmed about how immature the first paragraph is. If anyone who still cares reads this, I'm sorry, it was a legitimately good idea and I didn't accept it well. Cheers.
Heck no weeping angels, I love Dr. Who but weeping angels are invincible, stupid fast, and if you look at one to long, one emerges in your brain and kills you, so sorry but that would not be fun
more on topic, I agree that we should leave it veary open ended for notch if he ever goes, "Hey look, a perfectly good idea for me to use, it has a lot of support. why not, I needed something anyway!"
Also, I agree about a day night cycle, but it should have little change between day and night, maybe day = light level 12/13, and night = light level 8, just above monster spawning. Because this place is dangerous enough on it's own. Also, most of the tunnels/walls will be more than one block wide. just in case you have that one(insert mob here) that you need a little extra room to fight, and it makes it seem less clustraphobic and a little more open, more mysterious.
Yeah, I'm thinking that perhaps it should always be too bright on the surface to spawn monsters. It would be a bit of a pain to light up every nook and cranny in a procedurally generated city, better to only require lighting up indoor and underground areas.
I'm not sure if you've ever read the Narnia book The Magician's Nephew, but at one point in it C.S. Lewis describes a city in a dying dimension with a old about to expire sun overhead. An oversized red orb, larger and dimmer than a normal sun. It might be interesting if something like this was in Mazeworld too. Maybe the sun wouldn't set and would just stay frozen overhead at noon all the time. Maybe it would travel in a circle around the horizon but never set. Or if it did set perhaps the moon would be almost as bright and night would only be as dim as a rainstorm on Earth. Or perhaps there would be no sun, just a perpetually lit eerily empty white sky.
I'm not married to any of these concepts, just throwing ideas out there.
It should have a time cycle. Maybe after each day/night cycle, parts of the labyrinth change. Makes it more...Labyrinthy.
I'd limit fast travel to the Nether. For this, I'd kind of like to see it drop you off at some random location (within the already-generated parts of the world only) upon return to the overworld.
Lapis portal, lit by lava. No real reason why. Stuff is already there and useless.
Yeah, I'm thinking that perhaps it should always be too bright on the surface to spawn monsters. It would be a bit of a pain to light up every nook and cranny in a procedurally generated city, better to only require lighting up indoor and underground areas.I'm not sure if you've ever read the Narnia book The Magician's Nephew, but at one point in it C.S. Lewis describes a city in a dying dimension with a old about to expire sun overhead. An oversized red orb, larger and dimmer than a normal sun. It might be interesting if something like this was in Mazeworld too. Maybe the sun wouldn't set and would just stay frozen overhead at noon all the time. Maybe it would travel in a circle around the horizon but never set. Or if it did set perhaps the moon would be almost as bright and night would only be as dim as a rainstorm on Earth. Or perhaps there would be no sun, just a perpetually lit eerily empty white sky.I'm not married to any of these concepts, just throwing ideas out there.
I agree we shouldn't commit to any ideas because hey, this will most likely not be seen anyway. But the reference to the magicians nephew is perfect, mazeworld should be a world that is as old as time itself, maybe it should be in a binary star system so that it would make sense why the world isn't ever getting dark, but the white sky would be great, creepy, and very disoreinting. some of the houses should have torches to make it seem like all the people just vanished, maybe even walk into a house to find a furnace still cooking pork.
Heck no weeping angels, I love Dr. Who but weeping angels are invincible, stupid fast, and if you look at one to long, one emerges in your brain and kills you, so sorry but that would not be fun
Well, what if it was just a statue-like mob that stopped moving and became invincible when you looked at it, requiring you to either find a way around it without fighting it (they wouldn't be too fast, maybe just regular Zombie speed) or make creative traps to kill them without looking at them?
I think the Labyrinth should largely be in an underground area accessed by portal. If you want, you can find your way to the surface and explore some ruins, but down below there are large dungeons with plenty of delicious loot. I'm thinking that these are like the Deep Roads in Dragon Age, in concept, look, and riches. It would be very expensive in terms of gear and preparation to be able to reap the benefits of the labyrinth, but you could profit on a successful journey tenfold. You could find diamonds in the walls of the tunnels and it's products in chests in dungeons. Some new, clever blocks made for traps could be gathered and built with the material in the area. If you get lost, you would have to die and spawn back in the normal world at your bed, losing all of your equipment and profits. Maybe if you found the surface, you would find ruins scattered about with gear, new machines, and gear, but you would also find the powerful creatures that destroyed the civilization. I like the idea of multiple alternate worlds being built in one area. The ability to conquer hell has been given to us, and it has bored us! We ought to ask for an area with greater challenge and reward so we can conquer that as well.
Reminds me of the Mansion World in the Otherland series. A huge building that covers the entire world, although it was populated in the book. Great idea, I would actually like to see this more than the Aether.
Thanks! I'm still looking for more illustrations, if anyone knows about some fantasy art that would help.
Or if any talented artists out there want to take a shot at drawing Mazeworld themselves, that would be absolutely fantastic.
Edit: search "at the mountians of madness" in google images. I think this is similar to what your looking for.
You raise a good point. A lot of fine details will have to be fleshed out if this is implemented, I only really came up with the broad strokes of the idea here.
For example, will it have a day/night cycle like Earth or be timeless like the nether? Will it allow fast travel like the nether, or will it match up to Earth? Will the sky be blue? Will it have a sun, moon, stars, and weather too? Will there be new mobs or blocks, or just what you can find on Earth? How do you get there? Can you get there from Earth, the nether, or both?
All those are fine details, and a lot of different solutions could work just as well as each other. Someone (presumably Notch) would have to decide those at some point. I'm kind of hesitant to decide for Notch by saying "This one way is how it has to be" but instead we can think up a bunch of viable options, maybe to give him ideas if he chooses to use this.
It should have a time cycle. Maybe after each day/night cycle, parts of the labyrinth change. Makes it more...Labyrinthy.
I'd limit fast travel to the Nether. For this, I'd kind of like to see it drop you off at some random location (within the already-generated parts of the world only) upon return to the overworld.
Lapis portal, lit by lava. No real reason why.
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
more on topic, I agree that we should leave it veary open ended for notch if he ever goes, "Hey look, a perfectly good idea for me to use, it has a lot of support. why not, I needed something anyway!"
Also, I agree about a day night cycle, but it should have little change between day and night, maybe day = light level 12/13, and night = light level 8, just above monster spawning. Because this place is dangerous enough on it's own. Also, most of the tunnels/walls will be more than one block wide. just in case you have that one(insert mob here) that you need a little extra room to fight, and it makes it seem less clustraphobic and a little more open, more mysterious.
Edit: After almost 2 years, I just remembered this post and facepalmed about how immature the first paragraph is. If anyone who still cares reads this, I'm sorry, it was a legitimately good idea and I didn't accept it well. Cheers.
Yeah, I'm thinking that perhaps it should always be too bright on the surface to spawn monsters. It would be a bit of a pain to light up every nook and cranny in a procedurally generated city, better to only require lighting up indoor and underground areas.
I'm not sure if you've ever read the Narnia book The Magician's Nephew, but at one point in it C.S. Lewis describes a city in a dying dimension with a old about to expire sun overhead. An oversized red orb, larger and dimmer than a normal sun. It might be interesting if something like this was in Mazeworld too. Maybe the sun wouldn't set and would just stay frozen overhead at noon all the time. Maybe it would travel in a circle around the horizon but never set. Or if it did set perhaps the moon would be almost as bright and night would only be as dim as a rainstorm on Earth. Or perhaps there would be no sun, just a perpetually lit eerily empty white sky.
I'm not married to any of these concepts, just throwing ideas out there.
Yes...No...Bacon?
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
I agree we shouldn't commit to any ideas because hey, this will most likely not be seen anyway. But the reference to the magicians nephew is perfect, mazeworld should be a world that is as old as time itself, maybe it should be in a binary star system so that it would make sense why the world isn't ever getting dark, but the white sky would be great, creepy, and very disoreinting. some of the houses should have torches to make it seem like all the people just vanished, maybe even walk into a house to find a furnace still cooking pork.
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
Alexandrite?
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
Will I get to see David Bowie?
Well, what if it was just a statue-like mob that stopped moving and became invincible when you looked at it, requiring you to either find a way around it without fighting it (they wouldn't be too fast, maybe just regular Zombie speed) or make creative traps to kill them without looking at them?
I wish I was in this :C
I present the internet to you sir.