Since the release of booster rails, I have been constantly mining for gold ores.
My suggestion for overcoming the rarity of gold is to release a new item in the game called a prospector's pan.
You use the pan on sand blocks (destroys the sand block) which are attached to water, and you have a random chance of finding a gold nugget ( 1 in 12 ? ).
4 gold nuggets = 1 gold bar
The interesting thing is other items cam be added later to find while prospecting, such as a rare chance to find (new) gems.
From a programming stand point this would be easy to implement ( sample generic language )
if ( item.IsHeld == ProsPan & Hit.Target == Sand ) {
int chance = rand(100)
if (chance < 13 ){
Player.GiveItem.GoldNug }
else if ( chance > 95 ) {
Player.GiveItem.Gem}
}
How about ~5% of shoreline sand is sparkly, and using the pan on it has a 20% chance to get a gold nugget. That makes it so you can't just place sand next to water, pan, repeat. It also forces you to deplete resources in areas.
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My suggestion for overcoming the rarity of gold is to release a new item in the game called a prospector's pan.
You use the pan on sand blocks (destroys the sand block) which are attached to water, and you have a random chance of finding a gold nugget ( 1 in 12 ? ).
4 gold nuggets = 1 gold bar
The interesting thing is other items cam be added later to find while prospecting, such as a rare chance to find (new) gems.
From a programming stand point this would be easy to implement ( sample generic language )
if ( item.IsHeld == ProsPan & Hit.Target == Sand ) { int chance = rand(100) if (chance < 13 ){ Player.GiveItem.GoldNug } else if ( chance > 95 ) { Player.GiveItem.Gem} }Edit: Sorry, didn't see that it destroyed the sand block. Still, it needs some revising.
This could make it too wasy to find gold.
Make the chance 2%,them,maybe...
viewtopic.php?f=1&t=250640
And the thread it started from: viewtopic.php?f=1&t=250583
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Maybe it could use gold instead of iron?
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