Second , what would he do .
Have you often seen dry craters of sand while exploring?
They always remind me of dry riverbeds or lakes.
How this links to rain , rain will cause about 1/8 of water to drop every 1/100 times it drops , (might be kinda laggy)
So my alternate solution for this problem , instead of rendering every raindrop as an entity , we should render roughly 1/20th of the raindrops in a patch as raindrops that cause water.
So , think about it , you see a riverbed
Dry , arid.
Then whats this? Rain?
You hurry for shelter under a tree , waiting to get struck by lightning.
The rain stops and when you come out , you see that the once dry and arid riverbed has now been turned into a place of fertile wonders
EVAPORATION
Water will evaporate if it is left in the sun for 10 nights it will evaporate 1/4 of itself (itself being an individual block of water) every 1 minute once the 10 nights timer has been over.
So a desert oasis will eventually dry out , however since its in a hot desert , it should be 5 nights.
Thinking about this , it seems a bit too short , how about 30 nights 30 days for non-deserts
And 15 nights and 15 days for desert
POLAR OPPOSITE (Pun)
Now lets go to the winter part , since we have snow and water , why not ice?
Ice would turn into water if its not snowing by 5 days and 5 nights and will either flow to the sea or flood an area.
SNOW
Now that we have all the others done , lets talk about snow ,
Snow forms when 2/8 of a block of water is left on a snowy ground , or made by the same mechanics as rain.
Its pretty darn annoying when your building your town in a snowy biome and it snows and your roads get fluffed up.
As snow piles up ONLY after days , so we should use the same mechanics as rain. (In my above above above topic)
CONCLUSION
Water will evaporate at diferent times biome-specific.
Thank you and good bye.
Rollback Post to RevisionRollBack
Quote from Leizazure »
Those that don't search are scum , those that know the topic has been suggested , but still suggest them , are worse than scum.
Second , what would he do .
Have you often seen dry craters of sand while exploring?
They always remind me of dry riverbeds or lakes.
How this links to rain , rain will cause about 1/8 of water to drop every 1/100 times it drops , (might be kinda laggy)
So my alternate solution for this problem , instead of rendering every raindrop as an entity , we should render roughly 1/20th of the raindrops in a patch as raindrops that cause water.
So , think about it , you see a riverbed
Dry , arid.
Then whats this? Rain?
You hurry for shelter under a tree , waiting to get struck by lightning.
The rain stops and when you come out , you see that the once dry and arid riverbed has now been turned into a place of fertile wonders
EVAPORATION
Water will evaporate if it is left in the sun for 10 nights it will evaporate 1/4 of itself (itself being an individual block of water) every 1 minute once the 10 nights timer has been over.
So a desert oasis will eventually dry out , however since its in a hot desert , it should be 5 nights.
Thinking about this , it seems a bit too short , how about 30 nights 30 days for non-deserts
And 15 nights and 15 days for desert
POLAR OPPOSITE (Pun)
Now lets go to the winter part , since we have snow and water , why not ice?
Ice would turn into water if its not snowing by 5 days and 5 nights and will either flow to the sea or flood an area.
SNOW
Now that we have all the others done , lets talk about snow ,
Snow forms when 2/8 of a block of water is left on a snowy ground , or made by the same mechanics as rain.
Its pretty darn annoying when your building your town in a snowy biome and it snows and your roads get fluffed up.
As snow piles up ONLY after days , so we should use the same mechanics as rain. (In my above above above topic)
CONCLUSION
Water will evaporate at diferent times biome-specific.
Thank you and good bye.