A lot of people like to build up on high places and often fall to their deaths. While this is an interesting element to the game, I can imagine it would be frustrating.
So I propose the creation of a parachute tool.
It would be made of 5 wool placed similar to the design of a helmet and then a string in the center bottom.
The durability of it would go down whenever the item is triggered, which happens when you fall a certain distance, if it can be coded that way. If not, the person would have to use it while falling. Even if there was no animation for this, it would slow the fall and be quite useful. It also give another use for the string in addition to the bow and the fishing rod.
I'm not sure about the flaws to this codewise, since I'm no programmer. In game play it might make things a little less dangerous, but people would still have to create the object and then have it with them when the fall happened, so I don't think it would be overpowered.
Thoughts? Suggestions?
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So I propose the creation of a parachute tool.
It would be made of 5 wool placed similar to the design of a helmet and then a string in the center bottom.
The durability of it would go down whenever the item is triggered, which happens when you fall a certain distance, if it can be coded that way. If not, the person would have to use it while falling. Even if there was no animation for this, it would slow the fall and be quite useful. It also give another use for the string in addition to the bow and the fishing rod.
I'm not sure about the flaws to this codewise, since I'm no programmer. In game play it might make things a little less dangerous, but people would still have to create the object and then have it with them when the fall happened, so I don't think it would be overpowered.
Thoughts? Suggestions?
Ooooh, so THAT's how you get the search bar. I was thinking I was blind because I couldn't find the darn thing!
Much love to you!!! :biggrin.gif: