ok so as the title stats this will be about coins in mine craft and not only
1) new resource bronze. this will be more abundant than iron and closer to the surface, you can make copper coins out of this and you can name the currency of this, i don't see any problems with this and you can make armor out of this and most importantly spear tips, swords and bullets as well as coins.
2) same as above but with silver. this resource will be as close to the surface as bronze but slightly less abundant. can be used to make jewelry looking objects like a crown or necklace. and it will be used to make weapons like the spear tip not bullet.
3) currency of gold. gold will not change except for the fact that you can make coins out of it. you get the most gold coins from 1 ingot out of all the others, it can be used to make jewelry like stated with silver and weapons and tools etc.
4) pls think of more uses to these materials.
5) wool well its standard and there's nothing much to be done with it, well it should be used to make a quiver string and a pouch or backpack so you can store more thins in it.
6) now the guns. i think you should be able to make flintlock muskets at least, these will be very powerful but take long to reload( best if complete with an animation)> these will be made with three things. a wooden handle, the barrel and mechanism.
HOW TO MAKE GUN:
well you make the handle first
a wooden bar thing at the bottom then the row above it 3 wooden planks.
Then you make the barrel:
three iron ingots in a row.
Finally the mechanism: this was tough to think of. [email protected]!!!: as you see the process is slightly complicated, but the pain and wait is well worth it
NOW THE BULLETS:
these will take the longest you need gunpowder bronze or iron and first you put the gunpowder then the iron or bronze: or the half tile is the bronze lets say.
to make the gun officially parts info:
the handle takes up all three bottom slots
the barrel the far left two slots
and finally the mechanism the last far right slot and it takes up only one.
then when your ready to shoot you arm it like a bow
Another thing in mine craft is that your always alone. one against the world. well this will make the game more fun
Randomly spawned ai players who gravitate towards randomly spawned small cities/ large cities. and to make the game more exciting if you make it to the city, a marketing system buy and sell items etc.!
TO MAKE THIS EVEN more exciting, add randomly generated mob attacks. or other factions attack
SUMMERY OF THIS IDEA:
Not alone big cities small cities randomly generated with random generated mob attacks on the cities. and the population of the cities of course run to the walls with weapons in hand. also cities complete with trading posts.
and i have another idea for this addition the cities grow and expand wit a head building. the town center as if to say with the leader there. he remains in those chambers gourded with some men or a lot depending on city size, this guy is the one who if killed by mobs then the remaining citizens and soldiers will run and also fight if attacked by a mob.
and also a major important item, a beacon, this is the object that is in the city center to attract ai players to the area and build and expand. the mob attacks will vary depending on city size, the bigger the city the bigger the attacks. so back to the point if you make a city / found one you will name it, therefor any ai player within a thousands block radius will flock to your city and when they get there they will settle by building a very standard house and will yield you as a leader. you can task them to build a wall by setting up waypoints with these infinite amount of flag items given to you when you right click a citizen under your control or is your follower. after setting the waypoints he will build a wall 5 blocks tall at first and any specified thickness that you define by the waypoints. as long as your city has a few people and not too many like 50, then the walls will be made out of planks .
wen your city exceeds a certain limit, lets make it 150 then the walls will begin to be made out of cobblestone. . now there is the question of what city is awesome without a gate that's big and tough.
7) the gates:
Wooden big door:
will consist of 20 block at once.
so 5x4.
these will spawn like a giant door that will open slowly and will be 1 block thick and 7 high. and will have a unique gate-like look to it. it will be 7 wide.
Wooden Bar gate:
will consist of 20 fence to it
same as above 5x4 but it will have an animation of going up with a rope mechanism
this gate will also be 1 block thick and 7 tall but it will be 14 wide. to make it you make the fence posts into the arranged shape now haw to make the mechanism.--->>
this will look well you specify.
its the same for the rest but with iron, WARNING: iron fence cannot be placed it will be only used for the gate.
JOBS-->> AI PLAYERS
As a leader of a tribe / civilization you can assign poeple jobs from miner to soldier to merchant so these are the job classes>NOTE: all types of citizen will have a different look they must.
Merchant: sells things, once assigned thanks to the waypoints he will find an are that is fee inside the city walls as well as he will avoid other buildings since the waypoints are also placed there by the other ai players. if you travel to another city and place caravan waypoint there in its trade center then your merchant will travel there and upon entrance to the center he will instantly sell all his things for a universal price of currency. and he will continue to travel to the storage center and grab random things and leave
Miner: this person will mine where you specify with a mine flag he will create a mine shaft and excavate materials, he will extract everything including the stone he encounters. once he "senses lava" he will alter the direction he is mining. and mark the wall with a pigment or color the stone a certain color. once his inventory is full he will return to the storage center to drop off what he has mined.
Soldier: the fundamental offensive and defensive class. he can be tasked with a defend or attack flag, the attack flag can be tasked on an enemy territory and since every soldier carries one tnt he will plant it under an enemy wall in on spot and activate it and run! the tnt explodes and once there is a suitable space for him to move trough he will move in pillage and burn kill everyone and steal as much as he can carry from the enemy storage. if the enemy king is killed successfully then the people and soldiers will try to fight their way out or just run for 400 tiles away. the other function is defensive, placing this flag in an area means the unit will arm a bow or stay with a sword and will defend the are specified, it will "investigate" any unknown units in its area. if the unit is defined as hostile it will attack it moving only 20 tiles max then after the threat is dealt with it will return to its assigned place. the defense will not attack a villager or other unit such as cow or wolf unless attacked.
Builder: can be assigned to build many industrial buildings such as walls armories etc. he has no greater function than that.
blacksmith: makes weapons from available resources. wooden if there is enough wood but once there is stone in the storage center then he will begin to make stone weapons etc. guns can be only made by you, and only you can change a soldier into a gunsmen .
Farmer: very important class, this class produces food from farming wheat sugar canes etc. they build their farms where you specify, they after harvesting their crops every so and so will bring it into the food supply building where food is stored, the people as long as they have something to eat will not leave. each person eats 1 wheat per day/ porkchop.
Civilian/Villager: the most basic of classes these people will do as they pleas (except from attacking you or anyone else in the town) they will work rondomly on farms mines buildings soldier etc. what they do is be free they will not take orders until they are a certain class at a certain time or they are assighned to a job.
CURRENCY: this is very important since every job has separate pay, without pay random citezens will leave and might end up in a different city or even allied with your enemies.
FLAGS: will be made when you hire a certain class of person. you will be granted infinite of this flag but it will be tied to the buttons such as f1 f2 f3 etc. each button with a different command these commands will be grouped to specific classes.
DISTRICTS: you can orginize your city into districts with special district flags, so instead of running around placing flags you select a unit type and tell it to build it then goes to that specific district tied to that building and builds it.
HUMAN SPAWNER?: No THERE WILL BE NO HUMAN SPAWNER except for the people themselves, there will be moments when they walk up to each other and kiss? Hug? i don't know but lets keep this game E RATED then the female ai will get a larger stomach and will bear a child the next day. the children look exactly the same as adults only smaller and 3 days later the child turns into adult and can be tasked with jobs. and yes there will be women in this game! but no inappropriate content will be shown.
FINALLY PISTONS: i hope that these will be added and if they work that they move the block slowly not instantly and they should be powered by electricity so that elaborate traps can be made etc. in my opinion this is how they should work electrical feed move up no feed move back down slowly and this should allow movement of whole walls floors roofs etc. and they should only be on one block and then if another block is place exactly next to them they apply to that block and to all others contacting its neighbors and that other blocks neighbors allowing you to move whole walls as long as there is space between the neighboring block and any other block not in the circuit of movement.
CONCLUSION: that's all i can think of at the time and please add on in the comments and i would really enjoy if the makers of the game would respond to this and see if it is any good of an idea!
Rollback Post to RevisionRollBack
I exist to fulfill a purpose, whilst not knowing where to start...
Your ideas have already been suggested before. Please make use of the search function or, if you are not in the searcher usergroup (which you can apply to by clicking on your user control panel and accessing the usergroup tab) you can use the google search also found at the default search link, which will provide a search specifically of this site that is quite effective.
It is generally a good policy to read the stickies before posting in any website, and this site is no exception. Particularly important to read are the following:
And, just as importantly, check the List of Already-Suggested Topics. It's not complete, but will save you time sorting through search results if you ctrl-f and find it right away. If something has already been suggested, and you aren't contributing some sort of massive radical change to the notion, don't make a new thread for it, just contribute to an already existing thread.
Aside from these things, please do not abuse caps or punctuation, and keep your suggestions down to one for each thread you make. Always try to be considerate of the other people who read these posts.
Thank you, and I hope you continue to contribute to minecraftforum.net.
You're going to overwhelm your audience to the point where they don't even read it.
FOCUS ON ONE TOPIC, MAKE SURE IT HASN'T ALREADY BEEN SUGGESTED and FOCUS FOCUS FOCUS.
Creating a massive list like this doesn't do anything more than look disorganized, difficult to follow, even harder to critique, much harder to apend the critiques, and is just an overall HUGE MESS.
Check to see if an idea has been suggested
If it has, go to the already suggested topic and voice support there.
If it hasn't, feel free to make THAT single topic in its own thread.
This board has been around long enough for just about ANYTHING you can think to have been suggested at some time or another before hand.
hello newcomer,theres a mod called "colonial era mod" (something like this) well this mod contains (nearly) all that you describes,hope that this mod can satisfact you,also what you suggest stays in the modern age,minecraft is set at high middle ages,also suggestions must work for both single player and multi player.
1) new resource bronze. this will be more abundant than iron and closer to the surface, you can make copper coins out of this and you can name the currency of this, i don't see any problems with this and you can make armor out of this and most importantly spear tips, swords and bullets as well as coins.
2) same as above but with silver. this resource will be as close to the surface as bronze but slightly less abundant. can be used to make jewelry looking objects like a crown or necklace. and it will be used to make weapons like the spear tip not bullet.
3) currency of gold. gold will not change except for the fact that you can make coins out of it. you get the most gold coins from 1 ingot out of all the others, it can be used to make jewelry like stated with silver and weapons and tools etc.
4) pls think of more uses to these materials.
5) wool well its standard and there's nothing much to be done with it, well it should be used to make a quiver string and a pouch or backpack so you can store more thins in it.
6) now the guns. i think you should be able to make flintlock muskets at least, these will be very powerful but take long to reload( best if complete with an animation)> these will be made with three things. a wooden handle, the barrel and mechanism.
HOW TO MAKE GUN:
well you make the handle first
a wooden bar thing at the bottom then the row above it 3 wooden planks.
Then you make the barrel:
three iron ingots in a row.
Finally the mechanism: this was tough to think of.
[email protected]!!!: as you see the process is slightly complicated, but the pain and wait is well worth it
NOW THE BULLETS:
these will take the longest you need gunpowder bronze or iron and first you put the gunpowder then the iron or bronze:
to make the gun officially parts info:
the handle takes up all three bottom slots
the barrel the far left two slots
and finally the mechanism the last far right slot and it takes up only one.
then when your ready to shoot you arm it like a bow
Another thing in mine craft is that your always alone. one against the world. well this will make the game more fun
Randomly spawned ai players who gravitate towards randomly spawned small cities/ large cities. and to make the game more exciting if you make it to the city, a marketing system buy and sell items etc.!
TO MAKE THIS EVEN more exciting, add randomly generated mob attacks. or other factions attack
SUMMERY OF THIS IDEA:
Not alone big cities small cities randomly generated with random generated mob attacks on the cities. and the population of the cities of course run to the walls with weapons in hand. also cities complete with trading posts.
and i have another idea for this addition the cities grow and expand wit a head building. the town center as if to say with the leader there. he remains in those chambers gourded with some men or a lot depending on city size, this guy is the one who if killed by mobs then the remaining citizens and soldiers will run and also fight if attacked by a mob.
and also a major important item, a beacon, this is the object that is in the city center to attract ai players to the area and build and expand. the mob attacks will vary depending on city size, the bigger the city the bigger the attacks. so back to the point if you make a city / found one you will name it, therefor any ai player within a thousands block radius will flock to your city and when they get there they will settle by building a very standard house and will yield you as a leader. you can task them to build a wall by setting up waypoints with these infinite amount of flag items given to you when you right click a citizen under your control or is your follower. after setting the waypoints he will build a wall 5 blocks tall at first and any specified thickness that you define by the waypoints. as long as your city has a few people and not too many like 50, then the walls will be made out of planks
wen your city exceeds a certain limit, lets make it 150 then the walls will begin to be made out of cobblestone.
7) the gates:
Wooden big door:
will consist of 20 block at once.
so 5x4.
these will spawn like a giant door that will open slowly and will be 1 block thick and 7 high. and will have a unique gate-like look to it. it will be 7 wide.
Wooden Bar gate:
will consist of 20 fence to it
same as above 5x4 but it will have an animation of going up with a rope mechanism
this gate will also be 1 block thick and 7 tall but it will be 14 wide. to make it you make the fence posts into the arranged shape now haw to make the mechanism.--->>
this will look well you specify.
its the same for the rest but with iron, WARNING: iron fence cannot be placed it will be only used for the gate.
JOBS-->> AI PLAYERS
As a leader of a tribe / civilization you can assign poeple jobs from miner to soldier to merchant so these are the job classes>NOTE: all types of citizen will have a different look they must.
Merchant: sells things, once assigned thanks to the waypoints he will find an are that is fee inside the city walls as well as he will avoid other buildings since the waypoints are also placed there by the other ai players. if you travel to another city and place caravan waypoint there in its trade center then your merchant will travel there and upon entrance to the center he will instantly sell all his things for a universal price of currency. and he will continue to travel to the storage center and grab random things and leave
Miner: this person will mine where you specify with a mine flag he will create a mine shaft and excavate materials, he will extract everything including the stone he encounters. once he "senses lava" he will alter the direction he is mining. and mark the wall with a pigment or color the stone a certain color. once his inventory is full he will return to the storage center to drop off what he has mined.
Soldier: the fundamental offensive and defensive class. he can be tasked with a defend or attack flag, the attack flag can be tasked on an enemy territory and since every soldier carries one tnt he will plant it under an enemy wall in on spot and activate it and run! the tnt explodes and once there is a suitable space for him to move trough he will move in pillage and burn kill everyone and steal as much as he can carry from the enemy storage. if the enemy king is killed successfully then the people and soldiers will try to fight their way out or just run for 400 tiles away. the other function is defensive, placing this flag in an area means the unit will arm a bow or stay with a sword and will defend the are specified, it will "investigate" any unknown units in its area. if the unit is defined as hostile it will attack it moving only 20 tiles max then after the threat is dealt with it will return to its assigned place. the defense will not attack a villager or other unit such as cow or wolf unless attacked.
Builder: can be assigned to build many industrial buildings such as walls armories etc. he has no greater function than that.
blacksmith: makes weapons from available resources. wooden if there is enough wood but once there is stone in the storage center then he will begin to make stone weapons etc. guns can be only made by you, and only you can change a soldier into a gunsmen .
Farmer: very important class, this class produces food from farming wheat sugar canes etc. they build their farms where you specify, they after harvesting their crops every so and so will bring it into the food supply building where food is stored, the people as long as they have something to eat will not leave. each person eats 1 wheat per day/ porkchop.
Civilian/Villager: the most basic of classes these people will do as they pleas (except from attacking you or anyone else in the town) they will work rondomly on farms mines buildings soldier etc. what they do is be free they will not take orders until they are a certain class at a certain time or they are assighned to a job.
CURRENCY: this is very important since every job has separate pay, without pay random citezens will leave and might end up in a different city or even allied with your enemies.
FLAGS: will be made when you hire a certain class of person. you will be granted infinite of this flag but it will be tied to the buttons such as f1 f2 f3 etc. each button with a different command these commands will be grouped to specific classes.
DISTRICTS: you can orginize your city into districts with special district flags, so instead of running around placing flags you select a unit type and tell it to build it then goes to that specific district tied to that building and builds it.
HUMAN SPAWNER?: No THERE WILL BE NO HUMAN SPAWNER except for the people themselves, there will be moments when they walk up to each other and kiss? Hug? i don't know but lets keep this game E RATED then the female ai will get a larger stomach and will bear a child the next day. the children look exactly the same as adults only smaller and 3 days later the child turns into adult and can be tasked with jobs. and yes there will be women in this game! but no inappropriate content will be shown.
FINALLY PISTONS: i hope that these will be added and if they work that they move the block slowly not instantly and they should be powered by electricity so that elaborate traps can be made etc. in my opinion this is how they should work electrical feed move up no feed move back down slowly and this should allow movement of whole walls floors roofs etc. and they should only be on one block and then if another block is place exactly next to them they apply to that block and to all others contacting its neighbors and that other blocks neighbors allowing you to move whole walls as long as there is space between the neighboring block and any other block not in the circuit of movement.
CONCLUSION: that's all i can think of at the time and please add on in the comments and i would really enjoy if the makers of the game would respond to this and see if it is any good of an idea!
Your ideas have already been suggested before. Please make use of the search function or, if you are not in the searcher usergroup (which you can apply to by clicking on your user control panel and accessing the usergroup tab) you can use the google search also found at the default search link, which will provide a search specifically of this site that is quite effective.
It is generally a good policy to read the stickies before posting in any website, and this site is no exception. Particularly important to read are the following:
[*:2vkov2n1]Read Before Posting - a list of the rules and guidelines for posting in the forum.
[*:2vkov2n1]READ THIS BEFORE POSTING (suggestions specific) - specific rules for making suggestions.
[*:2vkov2n1]How to make a suggestion - the five essential steps of making a suggestion.
[*:2vkov2n1]READ: A Guide and Rules to posting/suggestions/ideas - a guide based largely on the previous one, but still very useful and informative.
And, just as importantly, check the List of Already-Suggested Topics. It's not complete, but will save you time sorting through search results if you ctrl-f and find it right away. If something has already been suggested, and you aren't contributing some sort of massive radical change to the notion, don't make a new thread for it, just contribute to an already existing thread.
Aside from these things, please do not abuse caps or punctuation, and keep your suggestions down to one for each thread you make. Always try to be considerate of the other people who read these posts.
Thank you, and I hope you continue to contribute to minecraftforum.net.
You're going to overwhelm your audience to the point where they don't even read it.
FOCUS ON ONE TOPIC, MAKE SURE IT HASN'T ALREADY BEEN SUGGESTED and FOCUS FOCUS FOCUS.
Creating a massive list like this doesn't do anything more than look disorganized, difficult to follow, even harder to critique, much harder to apend the critiques, and is just an overall HUGE MESS.
Check to see if an idea has been suggested
If it has, go to the already suggested topic and voice support there.
If it hasn't, feel free to make THAT single topic in its own thread.
This board has been around long enough for just about ANYTHING you can think to have been suggested at some time or another before hand.
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