Someone has probably already suggested this, but I couldn't figure out what to search on that wouldn't give me a zillion false results.
The various pieces involved in redstone circuitry (buttons, levers, redstone wire, redstone torches, etc.) each have their own seemingly arbitrary placement rules. For example, levers can be placed on the sides and tops of blocks but buttons can only be placed on the sides. Redstone can only be placed on top of a block. It can run down the side of a block, but only to connect existing wires one level apart. Redstone torches, on the other hand, can be placed on either the top or the side of a block. There may be a reason for these limitations, but it's not readily apparent.
My suggestion is that these items should be placeable anywhere that a block like stone or dirt is placeable: top, bottom or sides. Yes, it would take some reprogramming, but probably not as much as you might think. I would think the switches would be easy. Redstone wire would probably be the most complicated, but think of the benefits! Think of all the convoluted redstone circuits that could be simplified if you could run redstone straight down a wall. Or along the side of a wall.
I don't expect to see this happen any time soon, but I can dream!
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I don't practice what I preach because I'm not the kind of person I'm preaching to. - J. R. "Bob" Dobbs
So... switches and pressure plates would become ubiquitous and redundant entities?
I'll go with a no here.
Sorry. Have to disagree with you here. Buttons do not operate in the same way as pressure plates. Buttons have to be struck with your hand. You can't trigger them by walking into them. And they can't be triggered from the space they occupy. Pressure plates can ONLY be triggered from the space they occupy, and you CANNOT trigger them by striking them with your hand.
But that's irrelevant anyhow. It has nothing to do with where the switches can be placed on a block. If ubiquitous placement made something redundant, then, fine, eliminate it and free up a block.
You're ignoring all the benefits to concentrate on a nonexistent drawback.
Rollback Post to RevisionRollBack
I don't practice what I preach because I'm not the kind of person I'm preaching to. - J. R. "Bob" Dobbs
The various pieces involved in redstone circuitry (buttons, levers, redstone wire, redstone torches, etc.) each have their own seemingly arbitrary placement rules. For example, levers can be placed on the sides and tops of blocks but buttons can only be placed on the sides. Redstone can only be placed on top of a block. It can run down the side of a block, but only to connect existing wires one level apart. Redstone torches, on the other hand, can be placed on either the top or the side of a block. There may be a reason for these limitations, but it's not readily apparent.
My suggestion is that these items should be placeable anywhere that a block like stone or dirt is placeable: top, bottom or sides. Yes, it would take some reprogramming, but probably not as much as you might think. I would think the switches would be easy. Redstone wire would probably be the most complicated, but think of the benefits! Think of all the convoluted redstone circuits that could be simplified if you could run redstone straight down a wall. Or along the side of a wall.
I don't expect to see this happen any time soon, but I can dream!
I'll go with a no here.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Pressure plates only stay on as long as you're touching them, Levers toggle on and off, buttons only stay on briefly when pressed.
I don't see how placement would make these redundant.
Mostly moved on. May check back a few times a year.
Sorry. Have to disagree with you here. Buttons do not operate in the same way as pressure plates. Buttons have to be struck with your hand. You can't trigger them by walking into them. And they can't be triggered from the space they occupy. Pressure plates can ONLY be triggered from the space they occupy, and you CANNOT trigger them by striking them with your hand.
But that's irrelevant anyhow. It has nothing to do with where the switches can be placed on a block. If ubiquitous placement made something redundant, then, fine, eliminate it and free up a block.
You're ignoring all the benefits to concentrate on a nonexistent drawback.