Almost all of the suggestions that I've read for slime balls seem to revolve around the core idea that the slime is sticky. But I haven't seen any that involve the idea of being slippery.
The idea is simple; you place the slime ball down on a horizontal surface the same way you would with redstone dust. The properties of the top surface of that block are then changed. Any mob, payer, or item that is dropped onto the slimy surface will begin to accelerate. It is impossible to slow yourself down or stop while on the slimy surfaces unless you run into a wall or slide onto a surface that is not coated in the slime. Running into a wall at accelerated speeds causes damage.
Almost all of the suggestions that I've read for slime balls seem to revolve around the core idea that the slime is sticky. But I haven't seen any that involve the idea of being slippery.
The idea is simple; you place the slime ball down on a horizontal surface the same way you would with redstone dust. The properties of the top surface of that block are then changed. Any mob, payer, or item that is dropped onto the slimy surface will begin to accelerate. It is impossible to slow yourself down or stop while on the slimy surfaces unless you run into a wall or slide onto a surface that is not coated in the slime. Running into a wall at accelerated speeds causes damage.
You forgot bouncy. Slimes bounce, they don't "stick" or "slide"
I like the idea... but it remindes me of the gel from portal 2.
Portal 2 probably influenced me sub-consciously. I was trying to think outside the box on this so I tried thinking of things that were the opposite of most suggestions. When I thought of the opposite of sticky, the first thing that popped into my mind was slippery. Then I thought "hey, this sounds a lot like the speed gel from portal 2".
Almost all of the suggestions that I've read for slime balls seem to revolve around the core idea that the slime is sticky. But I haven't seen any that involve the idea of being slippery.
The idea is simple; you place the slime ball down on a horizontal surface the same way you would with redstone dust. The properties of the top surface of that block are then changed. Any mob, payer, or item that is dropped onto the slimy surface will begin to accelerate. It is impossible to slow yourself down or stop while on the slimy surfaces unless you run into a wall or slide onto a surface that is not coated in the slime. Running into a wall at accelerated speeds causes damage.
You forgot bouncy. Slimes bounce, they don't "stick" or "slide"
now there is an idea... reminds me of the movie "flubber". slime trampolines?
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The idea is simple; you place the slime ball down on a horizontal surface the same way you would with redstone dust. The properties of the top surface of that block are then changed. Any mob, payer, or item that is dropped onto the slimy surface will begin to accelerate. It is impossible to slow yourself down or stop while on the slimy surfaces unless you run into a wall or slide onto a surface that is not coated in the slime. Running into a wall at accelerated speeds causes damage.
I like the idea... but it remindes me of the gel from portal 2.
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I thought of that too. >.>
I could see it used to screw around or invent new sport/games in SMP. The latter is always good.
You forgot bouncy. Slimes bounce, they don't "stick" or "slide"
Portal 2 probably influenced me sub-consciously. I was trying to think outside the box on this so I tried thinking of things that were the opposite of most suggestions. When I thought of the opposite of sticky, the first thing that popped into my mind was slippery. Then I thought "hey, this sounds a lot like the speed gel from portal 2".
now there is an idea... reminds me of the movie "flubber". slime trampolines?