Came to me as a simple fix to some problems people are having with stations. Being a quick idea, pictures are going to be limited to smilies :iapprove:.
Anywhos, the minecart station rail would be a combination of four boosters and one detector rail. In the 3x3 grid, it would look a little something like this:
You would then place it down along your regular track line and rig redstone and a power source (redstone torch, switch, etc) to any of the four boosters to power it.
Then, as you passed over it on the track, the detector rail would "detect" you and stop you. At this point, you would press w,a,s,d, depending on where you would want to go and then the booster rails would "boost" you to that section.
If you don't want the four way output, some other possible combinations are below (above legend applies):
Three way output:
[] []
[]
[] []
Note: (placement would depend on what way you face)
Two way output:
[] []
[] []
[] []
One way output:
[] []
[] []
[] [] []
Anyways, there's the idea, post if you like it, post if you don't. Either way, I'd like to hear input.
Poster Input-
Majority of people like it, with one person saying it would be too useful. Otherwise, I'll post more specific comments that i think add to the conversation here:
Quote from UberFubarius »
I like it.
In addition to W/A/S/D, have the direction relative to where you're looking at. So if you press forward, it should boost toward where you're looking toward.
Quote from Demodus »
Very useful. I'm trying to find faults with it. Other than the fact that it is almost too useful, but only to people who have lots of railway, I don't really see anything bad with it. Not revolutionary, but a good idea. Have a !
EDIT: The wasd setup would most likely not be doable without a bit of engine changes and hardcoding, but you could instead make it so that every time it receives a redstone signal it would switch direction, then you could wire it to buttons on the wall or switches on the ground next to it.
Very useful. I'm trying to find faults with it. Other than the fact that it is almost too useful, but only to people who have lots of railway, I don't really see anything bad with it. Not revolutionary, but a good idea. Have a !
EDIT: The wasd setup would most likely not be doable without a bit of engine changes and hardcoding, but you could instead make it so that every time it receives a redstone signal it would switch direction, then you could wire it to buttons on the wall or switches on the ground next to it.
My Minecart stations are just Boosters and buttons.
You arrive at the Station. Let's say it's the Wrong station. Hit the button and you'll continue forward.
But I still need to find out how to make a Cart delivery system.
Very useful. I'm trying to find faults with it. Other than the fact that it is almost too useful, but only to people who have lots of railway, I don't really see anything bad with it. Not revolutionary, but a good idea. Have a !
I'm happier with useful then awesome. Keep in mind, if you have a large non glitch/bug track system, this would make everything about ten times more compact/conveniant. Simplicity is an art, and in this case I think I achieved that.
One thing I was debating on was whether one should even have to hook it up to redstone since there already is a detector rail. Then you would not have to bother with it, but at the same time if you wanted to turn a station off to eliminate that stop then I could see where you would want to have that control.
Awesome idea! This would be especially useful in SMP servers with lots of rail stations and subway systems.
For ease of use, you could just have the first type of station rail listed, with four boosters and one detector in the middle. When it is placed, perhaps it could automatically detect whether or not there are adjoining rails in each direction? This way, any and all available launch directions would be detected automatically, and you won't have to worry about crafting different station rail types for different track configurations. Basically, the track peice would automatically know not to launch you left if the only directions available are forward, backwards, and right.
EDIT: The wasd setup would most likely not be doable without a bit of engine changes and hardcoding, but you could instead make it so that every time it receives a redstone signal it would switch direction, then you could wire it to buttons on the wall or switches on the ground next to it.
Sorry for not seeing this, but the problem with that is the placement of the buttons/switches. The point of this system is to have the ability to redirect easily while still in the minecart. If you had to press a button, then the only places to put buttons/levers would be at diagonals, and then I believe you would not be able to have it both within a range of 1-2 blocks while still being able to have it hook up to a specific area and have it look nice (yes, that is a consideration for me).
A compromise might be hitting the booster block or something like that.
Quote from Megamax2001 »
My Minecart stations are just Boosters and buttons.
You arrive at the Station. Let's say it's the Wrong station. Hit the button and you'll continue forward.
But I still need to find out how to make a Cart delivery system.
I have that too. It takes about five seconds to set up, but then you can only go forward or back. This system would make you be able to go all four directions.
Awesome idea! This would be especially useful in SMP servers with lots of rail stations and subway systems.
For ease of use, you could just have the first type of station rail listed, with four boosters and one detector in the middle. When it is placed, perhaps it could automatically detect whether or not there are adjoining rails in each direction? This way, any and all available launch directions would be detected automatically, and you won't have to worry about crafting different station rail types for different track configurations. Basically, the track peice would automatically know not to launch you left if the only directions available are forward, backwards, and right.
My problem with that is then I waste a booster rail. I tend to conserve resources whenever possible though, so that may just be the way I play.
Can't see why not. Good idea. If you want to gain more recognition I would suggest updating the thread regularly and try to get some images even if you aren't great with photoshop or whatever you use or not use to edit images.
Thanks for the advice, I'll respond to a few ideas and start getting more into it after awhile. There is good criticism on this board so I think this will help the end result a lot better.
My Minecart stations are just Boosters and buttons.
You arrive at the Station. Let's say it's the Wrong station. Hit the button and you'll continue forward. But I still need to find out how to make a Cart delivery system.
Solved for you!
As in the video, the only (Small) issue is you need a wooden type of detector rail.
It could, but in the end it doesn't really matter. I believe placement of the three output redirecting rail would be determined by how your facing, and its kind of one size fits all, like so:
[]
[]
[]
[]
[] []
Where the little notch is is where you would be to place it that direction. As you go around, it just rotates counter clockwise.
In addition to W/A/S/D, have the direction relative to where you're looking at. So if you press forward, it should boost toward where you're looking toward.
Anywhos, the minecart station rail would be a combination of four boosters and one detector rail. In the 3x3 grid, it would look a little something like this:
[] []
[] [] Gold ore= Booster Red= Detector White= Nothing
You would then place it down along your regular track line and rig redstone and a power source (redstone torch, switch, etc) to any of the four boosters to power it.
Then, as you passed over it on the track, the detector rail would "detect" you and stop you. At this point, you would press w,a,s,d, depending on where you would want to go and then the booster rails would "boost" you to that section.
If you don't want the four way output, some other possible combinations are below (above legend applies):
Three way output:
[] []
[]
[] []
Note: (placement would depend on what way you face)
Two way output:
[] []
[] []
[] []
One way output:
[] []
[] []
[] [] []
Anyways, there's the idea, post if you like it, post if you don't. Either way, I'd like to hear input.
Poster Input-
Majority of people like it, with one person saying it would be too useful. Otherwise, I'll post more specific comments that i think add to the conversation here:
EDIT: The wasd setup would most likely not be doable without a bit of engine changes and hardcoding, but you could instead make it so that every time it receives a redstone signal it would switch direction, then you could wire it to buttons on the wall or switches on the ground next to it.
You arrive at the Station. Let's say it's the Wrong station. Hit the button and you'll continue forward.
But I still need to find out how to make a Cart delivery system.
That's how I did it.
I'm happier with useful then awesome. Keep in mind, if you have a large non glitch/bug track system, this would make everything about ten times more compact/conveniant. Simplicity is an art, and in this case I think I achieved that.
One thing I was debating on was whether one should even have to hook it up to redstone since there already is a detector rail. Then you would not have to bother with it, but at the same time if you wanted to turn a station off to eliminate that stop then I could see where you would want to have that control.
For ease of use, you could just have the first type of station rail listed, with four boosters and one detector in the middle. When it is placed, perhaps it could automatically detect whether or not there are adjoining rails in each direction? This way, any and all available launch directions would be detected automatically, and you won't have to worry about crafting different station rail types for different track configurations. Basically, the track peice would automatically know not to launch you left if the only directions available are forward, backwards, and right.
Sorry for not seeing this, but the problem with that is the placement of the buttons/switches. The point of this system is to have the ability to redirect easily while still in the minecart. If you had to press a button, then the only places to put buttons/levers would be at diagonals, and then I believe you would not be able to have it both within a range of 1-2 blocks while still being able to have it hook up to a specific area and have it look nice (yes, that is a consideration for me).
A compromise might be hitting the booster block or something like that.
I have that too. It takes about five seconds to set up, but then you can only go forward or back. This system would make you be able to go all four directions.
My problem with that is then I waste a booster rail. I tend to conserve resources whenever possible though, so that may just be the way I play.
Thanks for the advice, I'll respond to a few ideas and start getting more into it after awhile. There is good criticism on this board so I think this will help the end result a lot better.
Solved for you!
As in the video, the only (Small) issue is you need a wooden type of detector rail.
[]
[]
[]
[]
[] []
Where the little notch is is where you would be to place it that direction. As you go around, it just rotates counter clockwise.
In addition to W/A/S/D, have the direction relative to where you're looking at. So if you press forward, it should boost toward where you're looking toward.