I recently came across the fun and exciting variation of Minecraft in the form of adventure maps. These maps are usually platforming and puzzle based maps with an objective other than building. Then I thought, why not tie this into my main build world? Here is my Idea:
1.) Bring items back from adventure maps you add to your saves into your main build world.
Why: When someone builds an adventure map, a lot of the time they add treasure in at the end. But, the one problem is you get all the diamond and redstone and iron etc., and you don't get to use it. My proposed idea is that upon completing an adventure map, you use an inventory editor (it's not cheating of you only give yourself the treasure at the end of a map you worked to complete) to give yourself (in your main world) the items you won at the end of the map. This may not sit well with some and be considered cheating. I feel it isn't and if you disagree good for you, now move along.
2.) Specialized maps so treasure isn't too abundant.
One of the things about this idea that wouldn't work is the abundance of treasure in some adventure maps. Some maps give you 3 times as much treasure as your inventory can hold, or something like a full inventory of diamond stacks of 64. To counter this, special maps should be made with limited portions of treasure. To do this a creator could make a regular version of the map then just edit the treasure for a second version to be used with this type of play style. For all intents and purposes, let's call it "QuestCraft" for now. I propose hard limits on treasure for maps meant to be used with QuestCraft. These are the limits being proposed:
Diamond: 20 Why: Diamond is rare, so the person who owned the treasure (fictionally speaking, as in the map's story) obviously didn't have a diamond making machine.
Iron (Ingots or Ore): 40 Why: Iron isn't to rare anyway so this can just be used to fill your reserves while you mine more iron legit. No need for a lot here.
Gold (Ingots or Ore): 64 Why: Gold has more than iron for 1 reason - It is almost always a decorative material rather than used in building tools. It can make 9 gold blocks used for decorating, or a compass. Picks, axes, swords, shovels, and armor made of gold are not worth it.
Redstone: 3 stacks of 64 Why: Redstone ores provide more than 1 redstone dust per ore. And redstone dust is used for contraption making and is generally needed in higher quantities to make certain contraptions. Also, it requires a rather clever person to use.
Coal: 5 stacks of 64 Why: Lame treasure, easy to find etc.
Lapis Lazuli: 64 Why: It is extremely rare, but only so useful. Plus, like redstone, and ore block produces multiple Lapis Lazuli.
Armor: 2 pieces of diamond armor (any), 3 pieces of iron armor (any), gold/leather can be a full suit. Why: The better the armor the more limitation as to what you can give. You can cheat the system here and get 9 pieces of armor, or 13 if even sneakier. The rule: Only 1 helmet, 1 chestpiece, 1 pair of pants, 1 pair of boots. They can all be different material if you want it to.
Wood: Why would you give this as treasure!!!??? No limit. Why: You are the lamest treasure giver ever.
Compass/Clock/Flint and Steel: 1 each. You can have 1 of each. Why: Not always needed,useful, but still fun.
Gunpowder: 50 Why: This only makes 10 TNT. That is also the TNT limit.
TNT: 10 Why: You really don't need more for one thing, do you?
Glowstone/Netherrack/Soul Sand: 15 Why: Nether material should always be rarer. Glowstone and Netherrack are good materials for lighting (netherrack never burns out when lit on fire) and soul sand has basically no use.
Tools: 1 of each diamond tool, 2 of every other kind of tool, even wood. Why: Tools can be made with other treasure. And same as armor, only 1 of each kind of tool.
Bricks (Building Block): 64 (No bricks for building) Why: Clay is rare, so even 64 is a lot.
Minecart Tracks: 5 stacks of 64 (regular), 2 stacks of 64 (detector and powered) Why: Not to hard to make so a lot is needed for a reward. The special tracks are made in smaller quantities.
Music Disk: 1 of each Why: All that's possible
Obsidian: 64. Why: Hard to mine and harder to make, Obsidian is rare enough that 64 is a generous proportion.
This is all I can think of. All comments and suggestions are greatly appreciated.
TL;DR: Read it all you lazy fool.
An alternate solution:
Quote from Badprenup »
On your new ideas, this isn't a suggestion for the game. It's saying "People who make adventure maps should restrict the end treasure and people who play those maps should use INVEdit to put the rewards in their main game." None of that is a suggestion on how to improve vanilla Minecraft, or on how the Adventure mode should be implemented. Not if you had said, "I think when Adventure Mode comes out you should be able to access Adventure maps from your Minecraft Survival worlds via a portal or questing system. You could still play Adventure as it's own mode but you can also access smaller maps in Survival to mix things up when you get bored." I'd like it more.
No... he played a downloaded adventure map. To the OP, wait for Adventure mode.
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Everything is up to date as I can think of. Suggestions I like will be added to main post as they come along. Debate is allowed.
Thank you for allowing debate to be allowed on this public suggestion forum.
On your new ideas, this isn't a suggestion for the game. It's saying "People who make adventure maps should restrict the end treasure and people who play those maps should use INVEdit to put the rewards in their main game." None of that is a suggestion on how to improve vanilla Minecraft, or on how the Adventure mode should be implemented. Not if you had said, "I think when Adventure Mode comes out you should be able to access Adventure maps from your Minecraft Survival worlds via a portal or questing system. You could still play Adventure as it's own mode but you can also access smaller maps in Survival to mix things up when you get bored." I'd like it more.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Everything is up to date as I can think of. Suggestions I like will be added to main post as they come along. Debate is allowed.
Thank you for allowing debate to be allowed on this public suggestion forum.
On your new ideas, this isn't a suggestion for the game. It's saying "People who make adventure maps should restrict the end treasure and people who play those maps should use INVEdit to put the rewards in their main game." None of that is a suggestion on how to improve vanilla Minecraft, or on how the Adventure mode should be implemented. Not if you had said, "I think when Adventure Mode comes out you should be able to access Adventure maps from your Minecraft Survival worlds via a portal or questing system. You could still play Adventure as it's own mode but you can also access smaller maps in Survival to mix things up when you get bored." I'd like it more.
As far as debate goes I mean go ahead and pretty much troll me, you can destroy my ideas if you want, not regualr discussion. And for your idea about portals to adventure maps from the main game, good idea.
Could use some tweaking, but I like it. I also appreciated part 2, I remember one adventure map I did and there was a double chest filled with diamonds, diamond blocks, gold, music disks, apples, etc.
Could use some tweaking, but I like it. I also appreciated part 2, I remember one adventure map I did and there was a double chest filled with diamonds, diamond blocks, gold, music disks, apples, etc.
I played Temple of the Elements today and it was ridiculous. There was 64 diamond, like 128 gold, and 128 iron. Plus like 2 of every diamond tool. Way too much if we were to import it to our main game.
1.) Bring items back from adventure maps you add to your saves into your main build world.
Why: When someone builds an adventure map, a lot of the time they add treasure in at the end. But, the one problem is you get all the diamond and redstone and iron etc., and you don't get to use it. My proposed idea is that upon completing an adventure map, you use an inventory editor (it's not cheating of you only give yourself the treasure at the end of a map you worked to complete) to give yourself (in your main world) the items you won at the end of the map. This may not sit well with some and be considered cheating. I feel it isn't and if you disagree good for you, now move along.
2.) Specialized maps so treasure isn't too abundant.
One of the things about this idea that wouldn't work is the abundance of treasure in some adventure maps. Some maps give you 3 times as much treasure as your inventory can hold, or something like a full inventory of diamond stacks of 64. To counter this, special maps should be made with limited portions of treasure. To do this a creator could make a regular version of the map then just edit the treasure for a second version to be used with this type of play style. For all intents and purposes, let's call it "QuestCraft" for now. I propose hard limits on treasure for maps meant to be used with QuestCraft. These are the limits being proposed:
Diamond: 20 Why: Diamond is rare, so the person who owned the treasure (fictionally speaking, as in the map's story) obviously didn't have a diamond making machine.
Iron (Ingots or Ore): 40 Why: Iron isn't to rare anyway so this can just be used to fill your reserves while you mine more iron legit. No need for a lot here.
Gold (Ingots or Ore): 64 Why: Gold has more than iron for 1 reason - It is almost always a decorative material rather than used in building tools. It can make 9 gold blocks used for decorating, or a compass. Picks, axes, swords, shovels, and armor made of gold are not worth it.
Redstone: 3 stacks of 64 Why: Redstone ores provide more than 1 redstone dust per ore. And redstone dust is used for contraption making and is generally needed in higher quantities to make certain contraptions. Also, it requires a rather clever person to use.
Coal: 5 stacks of 64 Why: Lame treasure, easy to find etc.
Lapis Lazuli: 64 Why: It is extremely rare, but only so useful. Plus, like redstone, and ore block produces multiple Lapis Lazuli.
Armor: 2 pieces of diamond armor (any), 3 pieces of iron armor (any), gold/leather can be a full suit. Why: The better the armor the more limitation as to what you can give. You can cheat the system here and get 9 pieces of armor, or 13 if even sneakier. The rule: Only 1 helmet, 1 chestpiece, 1 pair of pants, 1 pair of boots. They can all be different material if you want it to.
Wood: Why would you give this as treasure!!!??? No limit. Why: You are the lamest treasure giver ever.
Compass/Clock/Flint and Steel: 1 each. You can have 1 of each. Why: Not always needed,useful, but still fun.
Gunpowder: 50 Why: This only makes 10 TNT. That is also the TNT limit.
TNT: 10 Why: You really don't need more for one thing, do you?
Glowstone/Netherrack/Soul Sand: 15 Why: Nether material should always be rarer. Glowstone and Netherrack are good materials for lighting (netherrack never burns out when lit on fire) and soul sand has basically no use.
Tools: 1 of each diamond tool, 2 of every other kind of tool, even wood. Why: Tools can be made with other treasure. And same as armor, only 1 of each kind of tool.
Bricks (Building Block): 64 (No bricks for building) Why: Clay is rare, so even 64 is a lot.
Minecart Tracks: 5 stacks of 64 (regular), 2 stacks of 64 (detector and powered) Why: Not to hard to make so a lot is needed for a reward. The special tracks are made in smaller quantities.
Music Disk: 1 of each Why: All that's possible
Obsidian: 64. Why: Hard to mine and harder to make, Obsidian is rare enough that 64 is a generous proportion.
This is all I can think of. All comments and suggestions are greatly appreciated.
TL;DR: Read it all you lazy fool.
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ModeratorNo... he played a downloaded adventure map. To the OP, wait for Adventure mode.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
What do we do for now though? Adventure mode won't be released until the full game goes live, if even.
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ModeratorThank you for allowing debate to be allowed on this public suggestion forum.
On your new ideas, this isn't a suggestion for the game. It's saying "People who make adventure maps should restrict the end treasure and people who play those maps should use INVEdit to put the rewards in their main game." None of that is a suggestion on how to improve vanilla Minecraft, or on how the Adventure mode should be implemented. Not if you had said, "I think when Adventure Mode comes out you should be able to access Adventure maps from your Minecraft Survival worlds via a portal or questing system. You could still play Adventure as it's own mode but you can also access smaller maps in Survival to mix things up when you get bored." I'd like it more.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
As far as debate goes I mean go ahead and pretty much troll me, you can destroy my ideas if you want, not regualr discussion. And for your idea about portals to adventure maps from the main game, good idea.
I played Temple of the Elements today and it was ridiculous. There was 64 diamond, like 128 gold, and 128 iron. Plus like 2 of every diamond tool. Way too much if we were to import it to our main game.