I know that this has been discussed a little before and the conclusion that infinite skyboxes cannot be in minecraft due to the way maps are created. From what I heard and invisible block named "air" is present where another block is not. The map generator is dependent on this "air"
This is the reason that we cannot have infinite skyboxes. At layer 127, an invisible ceiling is placed, and you are not able to move past this point.
Correct me if I am wrong, but the Air block is only needed in map generation. and if we move past the layer 127(well past the generation of natural blocks, then we could have a dramatically higher(or possibly infinite) skybox.
I know that notch has tried to remove the "air" block, but it would have required a total rewrite of the current map generator.
My thought is at the current top of the map and up (layer 127) the "air" blocks stop generating, but if we build high enough we can build past that, infinitely.
I know very little in coding(Only minor C++), so I don't know how well this would work. But in my head, at layer 127, the map generator would essentially just stop placing blocks any higher. This area would be open to building in, but there would be no natural "air" present.
I have no idea what you're talking about. The air block is just the absence of a block within the buildable map area. The height can easily be increased, but performance suffers.
If you want a height limit increase there's a mod that does this called yMod.
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I have no idea what you're talking about. The air block is just the absence of a block within the buildable map area. The height can easily be increased, but performance suffers.
If you want a height limit increase there's a mod that does this called yMod.
The performance issue is why I think the air block should stop after a point. The game would no longer have to render/place/ect that block, cutting down on the performance that is needed to slightly increase it.
Quote from AgilePyro »
Because even though there are already fifty threads about this we clearly needed a fifty-first that adds nothing to the issue.
Because nearly all of the other 50 threads leave nothing other than make the skybox higher. I left an actual idea stating how I think this is achievable
From what I remeber, the reason the air block is here is because of the map generation, if the air block is not generated after a certain point, it should help at least a little with increasing the hight limit on maps.
The performance issue is why I think the air block should stop after a point. The game would no longer have to render/place/ect that block, cutting down on the performance that is needed to slightly increase it.
The air blocks are used to reserve space for new blocks, so you can't just get rid of them. Without them the block arrays would get very tricky. Air blocks don't need to be rendered, so there is minimal performance loss compared to other blocks (but this amount is magnified because there are a lot of them.)
From what I've read about yMod, it sets a chunk's height to the highest non-air block inside it. It can do this while you're playing, so each chunk is only as high as it needs to be. I'm definitely going to try this mod once it gets updated.
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Mostly moved on. May check back a few times a year.
The performance issue is why I think the air block should stop after a point. The game would no longer have to render/place/ect that block, cutting down on the performance that is needed to slightly increase it.
The air blocks are used to reserve space for new blocks, so you can't just get rid of them. Without them the block arrays would get very tricky. Air blocks don't need to be rendered, so there is minimal performance loss compared to other blocks (but this amount is magnified because there are a lot of them.)
From what I've read about yMod, it sets a chunk's height to the highest non-air block inside it. It can do this while you're playing, so each chunk is only as high as it needs to be. I'm definitely going to try this mod once it gets updated.
Okay.
Thanks.
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This is the reason that we cannot have infinite skyboxes. At layer 127, an invisible ceiling is placed, and you are not able to move past this point.
Correct me if I am wrong, but the Air block is only needed in map generation. and if we move past the layer 127(well past the generation of natural blocks, then we could have a dramatically higher(or possibly infinite) skybox.
I know that notch has tried to remove the "air" block, but it would have required a total rewrite of the current map generator.
My thought is at the current top of the map and up (layer 127) the "air" blocks stop generating, but if we build high enough we can build past that, infinitely.
I know very little in coding(Only minor C++), so I don't know how well this would work. But in my head, at layer 127, the map generator would essentially just stop placing blocks any higher. This area would be open to building in, but there would be no natural "air" present.
If you want a height limit increase there's a mod that does this called yMod.
Mostly moved on. May check back a few times a year.
The performance issue is why I think the air block should stop after a point. The game would no longer have to render/place/ect that block, cutting down on the performance that is needed to slightly increase it.
Because nearly all of the other 50 threads leave nothing other than make the skybox higher. I left an actual idea stating how I think this is achievable
From what I remeber, the reason the air block is here is because of the map generation, if the air block is not generated after a certain point, it should help at least a little with increasing the hight limit on maps.
The air blocks are used to reserve space for new blocks, so you can't just get rid of them. Without them the block arrays would get very tricky. Air blocks don't need to be rendered, so there is minimal performance loss compared to other blocks (but this amount is magnified because there are a lot of them.)
From what I've read about yMod, it sets a chunk's height to the highest non-air block inside it. It can do this while you're playing, so each chunk is only as high as it needs to be. I'm definitely going to try this mod once it gets updated.
Mostly moved on. May check back a few times a year.
Okay.
Thanks.