Many people are feuding about finite and infinite water.
I propose having a system where a block space can be full of up to 32 layers of water, and it allows halves. Let me explain.
Water would be up to a max. of 32 layers thick. Using a bucket will add and take away 8 layers. A rain storm will give a block two layers every time it rains and four every thunderstorm.
"But, wait," you may ask," how will water replace itself?" Water, like in real life, will try to level out. It will show a flowing animation when flowing, but won't flow indefinitely. So, if one is 32 and the one next to it is 30, then both will become 31.
A lone water block will spread out and deteriorate, because water will naturally deteriorate when two thick or less. So, all water generated after a regular storm will deteriorate afterwards. Rainstorms will not allow said water to deteriorate until the storm's conclusion.
Additions and Clarifications:
Water that can be deteriorated will only linger for five seconds.
A single storm will ONLY generate two and a thunderstorm ONLY eight.
If it rains, a new block of water WILL NOT be created over a full one. Therefore, if a water block has a value of 31, a rainstorm will make it 32, not 32 plus one. The same can be said for adding water with buckets.
This rain will water crops, so the water will disappear right away.
What about if one block is 64 and the other 61? There is no middle ground. One would be 62, the other 63? How would it choose which to be which? Why not make it 32 thick max, but allow for halves.
What about if one block is 64 and the other 61? There is no middle ground. One would be 62, the other 63? How would it choose which to be which? Why not make it 32 thick max, but allow for halves.
I propose having a system where a block space can be full of up to 32 layers of water, and it allows halves. Let me explain.
Water would be up to a max. of 32 layers thick. Using a bucket will add and take away 8 layers. A rain storm will give a block two layers every time it rains and four every thunderstorm.
"But, wait," you may ask," how will water replace itself?" Water, like in real life, will try to level out. It will show a flowing animation when flowing, but won't flow indefinitely. So, if one is 32 and the one next to it is 30, then both will become 31.
A lone water block will spread out and deteriorate, because water will naturally deteriorate when two thick or less. So, all water generated after a regular storm will deteriorate afterwards. Rainstorms will not allow said water to deteriorate until the storm's conclusion.
Additions and Clarifications:
Water that can be deteriorated will only linger for five seconds.
A single storm will ONLY generate two and a thunderstorm ONLY eight.
If it rains, a new block of water WILL NOT be created over a full one. Therefore, if a water block has a value of 31, a rainstorm will make it 32, not 32 plus one. The same can be said for adding water with buckets.
This rain will water crops, so the water will disappear right away.
Is there a reason for quoting me???
I thought of that, too.