Perhaps say, have 'oil' be related to slimes and slimes actually spawn on the shores of this 'oil'. Slimeballs could then be used as fuel as well and perhaps to create lanterns. In addition, it would let you create stable 'spawns' for slimes by rerouting the 'oil' and moving it elsewhere.
Maybe... That is actually a good idea, maybe even make "slime" or something similar (although giving oil that property would work too, like how Minecraft obsidian is not fragile at all like real-life obsidian).
Making slime not go into buckets would make pipes much more useful, or it could be that slime will only power furnaces if it is not bucketed. I'll put a poll asking what the opinion on oil is.
I don't know how I feel about getting power from the pipes. It would kinda defeat the purpose of getting coal or wood to smelt. The slime idea I don't quite understand is it a river of slime or what?
I don't know how I feel about getting power from the pipes. It would kinda defeat the purpose of getting coal or wood to smelt. The slime idea I don't quite understand is it a river of slime or what?
I was saying that there could be an alternative to oil because oil has a modern feel. I was saying slime because Ecu said that oil could be linked to slime, making slimes spawn near it and making slime balls burnable. It could be many things that would have the same effect of making building large pipe systems outside your base rewarding.
I honestly do not know. Even if slime was used as I suggested, I really feel uncomfortable about having auto-furnaces via pumped sludge of any sort. I mean really though, lava could just fill that role and you don't need a new substance. Being able to pump stuff like that though and have it auto-fuel the furnace makes the game feel way way too industrialized.
How about being able to connect the pipes to the output side of a dispenser, and when the dispenser is turned on it will dispense the item out of the pipe, so you could have long range dispensers.
You mean that dispensers could put items into pipes like
Dispenser-> Item comes out here?
Would the items need pumps? What could you use this for?
That's exactly what I mean, and no... for simplicity's sake there would be no pumps needed. It is meant for easier vending machines, and would allow a system of ways to get items in a room (although that would be very complex to do)
I have been thinking of a few possible additions. I'll set up the poll as soon as I get some feedback from the oil poll (or maybe I'll just take that one down, nobody is replying anyway). For now, you can reply with what your opinion is (and describing why helps even more).
POSSIBILITY #1: Snow Pipes
Sort of like rain pipes, but make snow fall in a 1x1 column below. Since snow is more useful than rain, there would have to be some balancing:
-Snow pipes could be expensive to make somehow. I'm not sure how exactly they should be made, because as of now ice is impossible to get legitimately.
-Snow pipes could take up 2 or 3 values away from the water (ex. 15 would go to 12 instead of 14) so that the snow pipes would only go 5-7 blocks before it would need to be pumped. If you wanted more than 5 meter thick snowfall, you'd need to double layer the pipes (snow and rain would fall through the pipes, so you could put 2 layers of snow/rain pipes with the pump in different places so that the whole area is covered but with twice the cost).
-Snow from snow pipes could be weaker (take longer than regular snow to freeze water and make snow). I personally don't like this idea, I'd prefer to make pipes more expensive. However, if this is added, perhaps snow falling on a snow pipe that is also snowing creates full (same rate as regular snow for freezing/making snow) snow, so by putting 2 pipes above each other, it would be possible to have the full effect for up to 5 blocks (before a pump is needed) and to have the full effect for an indefinite amount of blocks one would need to quadruple layer the pipes. While this would achieve the expensiveness option to balance it, it would take up too much space to be practical.
Snow pipes could be used to recreate snowy environments, even inside and/or not in a snowy biome. I can see this also being used to make a snow factory, where there would be snow pipes over a space which has a piston on the side that activates every so often, so that the snow is pushed into a snowball (I'm not sure if it works like this in the mod, but it should when it is implemented into the main game). I think using simple things to make complex things is (at least mostly) what Minecraft is about, and this is one thing that fits that.
POSSIBILITY #2: Barrels
I have seen barrels in other threads. Here is how they could tie into pipes. Barrels would be a 1x1x2 meter column. They could be crafted like this:
(by the way, smilies have become very hard to use.
Even something like this was annoying to make.)
When right clicked upon with a bucket, the liquid would go inside. They could store up to 32 units. 27 could supply a pipe (that is how much is needed to supply a pipe in a 3x3 cube of liquid, although a full barrel, 32, would be a nicer number to work with). If finite water is added, this would make water systems much easier. Instead of needing a large tank, one could just use a barrel for an infinite loop.
POSSIBILITY #3: More to rain
Right now, rain does very little. While it waters crops, that can be done by just putting water next to it. Sub-possibilities include:
-Like I mentioned before, rain could give a growing boost to sugarcane, saplings, and wheat for the duration of the rain, giving players a reason to use rain pipes or a reason to look forward to rain rather than disliking it because it can start fires, spawn hostile mobs, and make it hard to see.
-Rain could make mossy cobblestone spread, turning regular cobblestone into mossy if it is next to mossy cobblestone while it is raining. Both the mossy cobblestone and the cobblestone it spreads to have to be rained upon when it happens. This offers a way to make mossy cobblestone without making it too easy. It also makes rain pipes useful and makes rain more of a welcome occurrence.
-Rain could cause flowers and mushrooms to spread. This would allow a way for them to do so without making them able to totally cover the area (unless it rains a TON) and gives a balanced way to farm them. Mushrooms would only spread to dark and rainy stone (and maybe dirt) while flowers would only spread to light rainy dirt/grass. This is another way to make rain something players might be happy about.
The prototype banner I made. I can't even put it in my own signature, because apparently "You can only use up to 1 image in your signature" and "you can only use up to 1 urls in your signature" (yes, it did say urls, not URL). In fact, my signature now breaks two of the new rules, the URL one and the "you can only use up to 2 lines of text in your signature" (just wondering, how is my current signature more that 2 lines anyway? I only see tow lines...), I guess I'm not going to change my signature for a while >.<
I'm disliking these new forums more and more. I would put that in my signature, but then I'd have to get rid of most everything else...
Come Check it out It might be Of use To add to youre idear??
Maybe, but I feel it is too modern. Not just planes, cars, etc., but the complexity and the fact that bio-ethanol is a very recent thing make it less of something that should be in Minecraft.
Don't get me wrong, I am fine with large complex systems, but only out of simple parts. Adding several storage methods, distilling, fermentation vats, and bowsers just seems to overcomplicate things. The complexity of real life bio-ethanol production and the need for modern machinery made this a very recent thing to have been discovered, and it is that same complexity and modern machinery that should not be in Minecraft.
Making Wine and sprits have been part of manys Counterys social evelotion e.g. rushin Vodka .
But yes runing a car on it is farly moden.
Yes it is large and complex but it douse have simple parts The simplest method of making Ethanol is one Barrel (full of suger) With a Distilory block next to it and an empty barrel on the other side to colect the Ethanol.
The point for Small and Large vats is Large vats are good for storage and Small vats are good for fermenting or as a buffer in a Pipeline or below a bowser as a amall holding tank. (yes that could all be done with a Medium vat but two sizes gives Options when building ( also the smallone would be cheper to make ) As for barrels They are for Moving Fule around With out needing a pipeline e.g. to youre new setlment Because you want to fly around (with a helicopter) but dont want to make huge infistructor.
If you dont want complexity You caould Make as siple two barel and distilory system (just saying ) if not No bigi..
The main problem with bio-ethanol is modernness. Many people don't want things which have a time period 50-100 years ago because they feel too modern. Bio-ethanol is only around a decade old, much younger than many other things that are still considered far too modern by the Minecraft community, things like planes, cars, machine guns, nuclear reactors, industrial lasers, robotics, etc.
Lava + Water tubes= great idea. Having drip irrigation (the leaky pipe) and lava tube lighting are excellent suggestions to improve Minecraft as a whole.
Oil as you've described it is a great idea, and would satisfy experienced players' lust for coal. One adjustment; how about just making oil unplaceable, like milk? Buckets of oil could provide the same energy as a bucket of lava (without destroying the bucket), but once it's in the bucket, there's no way to put it down without losing it. The code for "original" sources seems like a strange, variable, and buggy one.
Steam is interesting, but having to hook up a water pipe as well seems both too complex and too ugly (I don't want more than two ends of my furnace to have to be attached to a pipe). My idea: perhaps steam could just be created by hooking up an empty pipe to a running furnace. Steam would only exist in the pipes; the flow system would work the same as liquids, only faster (almost instant), and it could be specifically built for item transport. Give it the ability to hook up to the back of chests, and boom, instant pneumatic pipe system. The Minecraft community could do wonders.
No need for slimes. They're hard enough for me to find as is.
Last question: what would be the crafting recipe for a corner block and how would you determine the way it faces?
Oil as you've described it is a great idea, and would satisfy experienced players' lust for coal. One adjustment; how about just making oil unplaceable, like milk? Buckets of oil could provide the same energy as a bucket of lava (without destroying the bucket), but once it's in the bucket, there's no way to put it down without losing it. The code for "original" sources seems like a strange, variable, and buggy one.
Perhaps. I'm not sure about this one, if Minecraft doesn't get a finite water system (it might cause too much lag), however, this would be very annoying as players couldn't move oil. While pipes would be able to move oil, without finite liquid (and I don't just mean no infinate sources, I mean realistic liquid) there would be no way to move oil without putting a pipe everywhere you want it.
Steam is interesting, but having to hook up a water pipe as well seems both too complex and too ugly (I don't want more than two ends of my furnace to have to be attached to a pipe). My idea: perhaps steam could just be created by hooking up an empty pipe to a running furnace. Steam would only exist in the pipes; the flow system would work the same as liquids, only faster (almost instant), and it could be specifically built for item transport. Give it the ability to hook up to the back of chests, and boom, instant pneumatic pipe system. The Minecraft community could do wonders.
How would an empty pipe make steam? I suppose it could just be air pressure, which could move items very quickly and is used to move items and such in real life. Either way it could hook up to chests.
I don't really think it would be ugly because you'd put the steam furnaces in "boiler rooms" underground or in some other way out of sight.
Last question: what would be the crafting recipe for a corner block and how would you determine the way it faces?
What? There wouldn't be a corner block. These are pipes.
If you mean a "bend" or "turn" in a pipe, where the pipe changes direction, then there wouldn't be a separate block. It would be determined by the placement of pipes, like how corner rails are made by placing rails in certain arrangements.
Also, did you know that reality, oil can be made from coal? Not many people do it because of the price though.
Obsidian generator? How, might I ask? I suppose a feature could be added, for example if a water pipe leads to the same "air block" as a lava pipe, obsidian is created.
Maybe... That is actually a good idea, maybe even make "slime" or something similar (although giving oil that property would work too, like how Minecraft obsidian is not fragile at all like real-life obsidian).
Making slime not go into buckets would make pipes much more useful, or it could be that slime will only power furnaces if it is not bucketed. I'll put a poll asking what the opinion on oil is.
Pipes
I was saying that there could be an alternative to oil because oil has a modern feel. I was saying slime because Ecu said that oil could be linked to slime, making slimes spawn near it and making slime balls burnable. It could be many things that would have the same effect of making building large pipe systems outside your base rewarding.
Pipes
For me personally, its a toss up.
That's exactly what I mean, and no... for simplicity's sake there would be no pumps needed. It is meant for easier vending machines, and would allow a system of ways to get items in a room (although that would be very complex to do)
___________________________________________________________________
When life gives you lemons, burn life's house down. With the lemons.
POSSIBILITY #1: Snow Pipes
Sort of like rain pipes, but make snow fall in a 1x1 column below. Since snow is more useful than rain, there would have to be some balancing:
-Snow pipes could be expensive to make somehow. I'm not sure how exactly they should be made, because as of now ice is impossible to get legitimately.
-Snow pipes could take up 2 or 3 values away from the water (ex. 15 would go to 12 instead of 14) so that the snow pipes would only go 5-7 blocks before it would need to be pumped. If you wanted more than 5 meter thick snowfall, you'd need to double layer the pipes (snow and rain would fall through the pipes, so you could put 2 layers of snow/rain pipes with the pump in different places so that the whole area is covered but with twice the cost).
-Snow from snow pipes could be weaker (take longer than regular snow to freeze water and make snow). I personally don't like this idea, I'd prefer to make pipes more expensive. However, if this is added, perhaps snow falling on a snow pipe that is also snowing creates full (same rate as regular snow for freezing/making snow) snow, so by putting 2 pipes above each other, it would be possible to have the full effect for up to 5 blocks (before a pump is needed) and to have the full effect for an indefinite amount of blocks one would need to quadruple layer the pipes. While this would achieve the expensiveness option to balance it, it would take up too much space to be practical.
Snow pipes could be used to recreate snowy environments, even inside and/or not in a snowy biome. I can see this also being used to make a snow factory, where there would be snow pipes over a space which has a piston on the side that activates every so often, so that the snow is pushed into a snowball (I'm not sure if it works like this in the mod, but it should when it is implemented into the main game). I think using simple things to make complex things is (at least mostly) what Minecraft is about, and this is one thing that fits that.
POSSIBILITY #2: Barrels
I have seen barrels in other threads. Here is how they could tie into pipes. Barrels would be a 1x1x2 meter column. They could be crafted like this:
(by the way, smilies have become very hard to use.
Even something like this was annoying to make.)
When right clicked upon with a bucket, the liquid would go inside. They could store up to 32 units. 27 could supply a pipe (that is how much is needed to supply a pipe in a 3x3 cube of liquid, although a full barrel, 32, would be a nicer number to work with). If finite water is added, this would make water systems much easier. Instead of needing a large tank, one could just use a barrel for an infinite loop.
POSSIBILITY #3: More to rain
Right now, rain does very little. While it waters crops, that can be done by just putting water next to it. Sub-possibilities include:
-Like I mentioned before, rain could give a growing boost to sugarcane, saplings, and wheat for the duration of the rain, giving players a reason to use rain pipes or a reason to look forward to rain rather than disliking it because it can start fires, spawn hostile mobs, and make it hard to see.
-Rain could make mossy cobblestone spread, turning regular cobblestone into mossy if it is next to mossy cobblestone while it is raining. Both the mossy cobblestone and the cobblestone it spreads to have to be rained upon when it happens. This offers a way to make mossy cobblestone without making it too easy. It also makes rain pipes useful and makes rain more of a welcome occurrence.
-Rain could cause flowers and mushrooms to spread. This would allow a way for them to do so without making them able to totally cover the area (unless it rains a TON) and gives a balanced way to farm them. Mushrooms would only spread to dark and rainy stone (and maybe dirt) while flowers would only spread to light rainy dirt/grass. This is another way to make rain something players might be happy about.
Pipes
The prototype banner I made. I can't even put it in my own signature, because apparently "You can only use up to 1 image in your signature" and "you can only use up to 1 urls in your signature" (yes, it did say urls, not URL). In fact, my signature now breaks two of the new rules, the URL one and the "you can only use up to 2 lines of text in your signature" (just wondering, how is my current signature more that 2 lines anyway? I only see tow lines...), I guess I'm not going to change my signature for a while >.<
I'm disliking these new forums more and more. I would put that in my signature, but then I'd have to get rid of most everything else...
Pipes
[REQ/IDEAR]Ethanol Fuel ( finaly a use for sugar cane )
Come Check it out It might be Of use To add to youre idear??
Maybe, but I feel it is too modern. Not just planes, cars, etc., but the complexity and the fact that bio-ethanol is a very recent thing make it less of something that should be in Minecraft.
Don't get me wrong, I am fine with large complex systems, but only out of simple parts. Adding several storage methods, distilling, fermentation vats, and bowsers just seems to overcomplicate things. The complexity of real life bio-ethanol production and the need for modern machinery made this a very recent thing to have been discovered, and it is that same complexity and modern machinery that should not be in Minecraft.
Pipes
But yes runing a car on it is farly moden.
Yes it is large and complex but it douse have simple parts The simplest method of making Ethanol is one Barrel (full of suger) With a Distilory block next to it and an empty barrel on the other side to colect the Ethanol.
The point for Small and Large vats is Large vats are good for storage and Small vats are good for fermenting or as a buffer in a Pipeline or below a bowser as a amall holding tank. (yes that could all be done with a Medium vat but two sizes gives Options when building ( also the smallone would be cheper to make ) As for barrels They are for Moving Fule around With out needing a pipeline e.g. to youre new setlment Because you want to fly around (with a helicopter) but dont want to make huge infistructor.
If you dont want complexity You caould Make as siple two barel and distilory system (just saying ) if not No bigi..
Pipes
Oil as you've described it is a great idea, and would satisfy experienced players' lust for coal. One adjustment; how about just making oil unplaceable, like milk? Buckets of oil could provide the same energy as a bucket of lava (without destroying the bucket), but once it's in the bucket, there's no way to put it down without losing it. The code for "original" sources seems like a strange, variable, and buggy one.
Steam is interesting, but having to hook up a water pipe as well seems both too complex and too ugly (I don't want more than two ends of my furnace to have to be attached to a pipe). My idea: perhaps steam could just be created by hooking up an empty pipe to a running furnace. Steam would only exist in the pipes; the flow system would work the same as liquids, only faster (almost instant), and it could be specifically built for item transport. Give it the ability to hook up to the back of chests, and boom, instant pneumatic pipe system. The Minecraft community could do wonders.
No need for slimes. They're hard enough for me to find as is.
Last question: what would be the crafting recipe for a corner block and how would you determine the way it faces?
Pipes and aqueducts have played an important role in human life.
This would also be useful in minecraft.
EDIT: I don't think i've spelled one post right today >.<!
Perhaps. I'm not sure about this one, if Minecraft doesn't get a finite water system (it might cause too much lag), however, this would be very annoying as players couldn't move oil. While pipes would be able to move oil, without finite liquid (and I don't just mean no infinate sources, I mean realistic liquid) there would be no way to move oil without putting a pipe everywhere you want it.
How would an empty pipe make steam? I suppose it could just be air pressure, which could move items very quickly and is used to move items and such in real life. Either way it could hook up to chests.
I don't really think it would be ugly because you'd put the steam furnaces in "boiler rooms" underground or in some other way out of sight.
What do you mean? They are hard enough to find as it is...so you don't want them to be easier to find?
What? There wouldn't be a corner block. These are pipes.
If you mean a "bend" or "turn" in a pipe, where the pipe changes direction, then there wouldn't be a separate block. It would be determined by the placement of pipes, like how corner rails are made by placing rails in certain arrangements.
Pipes
Also, did you know that reality, oil can be made from coal? Not many people do it because of the price though.
Obsidian generator? How, might I ask? I suppose a feature could be added, for example if a water pipe leads to the same "air block" as a lava pipe, obsidian is created.
:obsidian:=space where obsidian is created
Pipes