I load up a new world. Chop a few trees. Gather wood. I decide to make a house on a beach. Then While digging downward I find iron. This is not insolated incedent. While digging up aside of a mountain looking for coal. I found iron again. This is all before I found one piece of coal.
I think iron ore is a little too abundant. I think it should be less abundant toward the surface because it is way too abundant.
I load up a new world. Chop a few trees. Gather wood. I decide to make a house on a beach. Then While digging downward I find iron. This is not insolated incedent. While digging up aside of a mountain looking for coal. I found iron again. This is all before I found one piece of coal.
I think iron ore is a little too abundant. I think it should be less abundant toward the surface because it is way too abundant.
I don't know... I think it is fine. But you used the word "abundant" 3 times in your last 2 sentences.
0.o
I load up a new world. Chop a few trees. Gather wood. I decide to make a house on a beach. Then While digging downward I find iron. This is not insolated incedent. While digging up aside of a mountain looking for coal. I found iron again. This is all before I found one piece of coal.
I think iron ore is a little too abundant. I think it should be less abundant toward the surface because it is way too abundant.
totaly agree, it should become more and more abundant the farther down you go, but really shouldn't appear above or 15 blocks below sea level
I load up a new world. Chop a few trees. Gather wood. I decide to make a house on a beach. Then While digging downward I find iron. This is not insolated incedent. While digging up aside of a mountain looking for coal. I found iron again. This is all before I found one piece of coal.
I think iron ore is a little too abundant. I think it should be less abundant toward the surface because it is way too abundant.
I don't know... I think it is fine. But you used the word "abundant" 3 times in your last 2 sentences.
0.o
Why would anyone want less of a non-farmable resource that is used in a large number of recipes? As for not having found Coal...what's your point? Most forms of wood will fuel a furnace, and unprocessed wood can be turned into Charcoal, which is functionally identical to Coal. Really, could completely remove Coal tomorrow and it wouldn't make much (if any) an impact on the game at all.
I load up a new world. Chop a few trees. Gather wood. I decide to make a house on a beach. Then While digging downward I find iron. This is not insolated incedent. While digging up aside of a mountain looking for coal. I found iron again. This is all before I found one piece of coal.
I think iron ore is a little too abundant. I think it should be less abundant toward the surface because it is way too abundant.
I don't know... I think it is fine. But you used the word "abundant" 3 times in your last 2 sentences.
0.o
You are lucky I guess. I dug up 2 whole cave systems down to bedrock and I still don't have enough iron. I want to stay on the surface for a couple days and create a railroad system but I don't have enough iron ingots :sad.gif: I think iron ores should give 2 iron ingots rather than 1 ingot so we wouldn't spend our lives underground
You are lucky I guess. I dug up 2 whole cave systems down to bedrock and I still don't have enough iron. I want to stay on the surface for a couple days and create a railroad system but I don't have enough iron ingots :sad.gif: I think iron ores should give 2 iron ingots rather than 1 ingot so we wouldn't spend our lives underground
Iron's lack of scarcity is fine how it is, considering it has so many uses and makes efficient tools. I must comment, though, that everyone gets different maps, so not everyone has the same iron concentration in their mines.
Hell, I wish iron ore appeared in huge chunks like gravel currently does. As far as I know, it's pretty much everywhere; it's just at a low concentration, so requires a lot of processing.
I'd find it ideal if smelting iron ore gave a different object, crude iron (basically would look like gunpowder). Let's say three crude iron would then have to be put in/combined with a mold (crafted like a boat, but with clay instead). Now called a full mold, it would then be put into the furnace again to make an iron ingot.*
It would add more realism in the commonness of iron, as well as more depth/complexity to its refinement into a usable metal, so balance remains believable and playable.
*A thought just occurred to me: the furnace can only let out one object at a time, and I'd rather the mold not be destroyed by every iron ingot. Either the mold idea would have to be scrapped, or using the three crude iron pieces with one would produce a "raw ingot" which would then be smelted.
I think iron ore is a little too abundant. I think it should be less abundant toward the surface because it is way too abundant.
I don't know... I think it is fine. But you used the word "abundant" 3 times in your last 2 sentences.
0.o
http://www.youtube.com/watch?v=LRXdTsMbqC8
totaly agree, it should become more and more abundant the farther down you go, but really shouldn't appear above or 15 blocks below sea level
He abundantly uses the word abundant.
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XD
http://www.youtube.com/watch?v=LRXdTsMbqC8
Now you need to answer why it need to be less abundant in Minecraft. I take it you believe so out of a sense of balance.
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Really? That's cool. How did you find that out?
http://www.youtube.com/watch?v=LRXdTsMbqC8
Really, there's no technical backing, that's just what my luck's been.
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Also, if it's really that much of an issue...make stuff out of iron blocks.
No.
Hell,Where I live it's in the dirt!
I'd find it ideal if smelting iron ore gave a different object, crude iron (basically would look like gunpowder). Let's say three crude iron would then have to be put in/combined with a mold (crafted like a boat, but with clay instead). Now called a full mold, it would then be put into the furnace again to make an iron ingot.*
It would add more realism in the commonness of iron, as well as more depth/complexity to its refinement into a usable metal, so balance remains believable and playable.
*A thought just occurred to me: the furnace can only let out one object at a time, and I'd rather the mold not be destroyed by every iron ingot. Either the mold idea would have to be scrapped, or using the three crude iron pieces with one would produce a "raw ingot" which would then be smelted.