Leviathan - A 10-block long aggressive water mob that does 3 damage. Has 10 health. Drops 0-4 Leviathan Scales when killed.
Gorilla - Neutral mobs that spawn in rain forest biomes. Only attack when attacked. Deals 2 damage. Has 5 health.
No water mobs!! It is impossible for Steve to escape because the water creature swims too fast.
That's why you kill it first... duh...
@OP More detail... A LOT more detail.
Don't get me wrong, I like water mobs, but not aggressive ones. Should have said that in my first post. Make it like the zombie pigmen. If you attack one, they all attack. The drops should be pretty powerful then. Maybe smelted into something with the same power as iron.
Don't get me wrong, I like water mobs, but not aggressive ones. Should have said that in my first post. Make it like the zombie pigmen. If you attack one, they all attack. The drops should be pretty powerful then. Maybe smelted into something with the same power as iron.
Or we compensate for that by adding tools that let us respond better underwater. That way oceans are only lethal if you go in unprepared.
Gorilla - Neutral mobs that spawn in rain forest biomes. Only attack when attacked. Deals 2 damage. Has 5 health.
No water mobs!! It is impossible for Steve to escape because the water creature swims too fast.
http://www.youtube.com/watch?v=LRXdTsMbqC8
That's why you kill it first... duh...
@OP More detail... A LOT more detail.
Don't get me wrong, I like water mobs, but not aggressive ones. Should have said that in my first post. Make it like the zombie pigmen. If you attack one, they all attack. The drops should be pretty powerful then. Maybe smelted into something with the same power as iron.
http://www.youtube.com/watch?v=LRXdTsMbqC8
Oooh. I like this idea. Never heard it before.
http://www.youtube.com/watch?v=LRXdTsMbqC8