When you visit somewhere real quick, you want to be able to distinguish that from where youve been a thousand times. What if the places you revisit or stay at longer are darker on the map and those places you havent been to yet arent as dark.
This would work in an overhead view kind of game. Like with the fog of war on most RTS games. However, we have no map, nor do we have minimaps here, so this can't work the way things are now.
Also, you need to flesh out this idea a LOT if you want people to actually support it, because for now, it can't work.
This would work in an overhead view kind of game. Like with the fog of war on most RTS games. However, we have no map, nor do we have minimaps here, so this can't work the way things are now.
Also, you need to flesh out this idea a LOT if you want people to actually support it, because for now, it can't work.
Go ahead, but just an fyi, not everybody does read it. And like the others said, people need to wait for the update before suggesting stuff to "improve" what will be in the NEXT update. For crying out loud, it's not even out yet, how do you know what it's going to be like? How do you know what will need to be done to improve it exactly? Just, wait. That's all there is to say.
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This would work in an overhead view kind of game. Like with the fog of war on most RTS games. However, we have no map, nor do we have minimaps here, so this can't work the way things are now.
Also, you need to flesh out this idea a LOT if you want people to actually support it, because for now, it can't work.
Agreed
I support Carrier Eagle
I support Power gloves
I support Coal Powered carts delay
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I laugh at you for not reading the dev blog.
Go ahead, but just an fyi, not everybody does read it. And like the others said, people need to wait for the update before suggesting stuff to "improve" what will be in the NEXT update. For crying out loud, it's not even out yet, how do you know what it's going to be like? How do you know what will need to be done to improve it exactly? Just, wait. That's all there is to say.