Since enslaving zombies, or pigmen is racist in the minecraft community how about a worker that you PAY TO WORK FOR YOU!
This could be accomplished by perhaps using random NPC's that would spawn in the world. You could persuade them to work for you by giving them a minimum of 1 wheat, all the way up to a gold ingot. This amount would be random, so you would have to find out how much he/she wanted.
They would sit upon right-clicking them, else they would follow you.
If you hit Ctrl + Right-click them, they will have an inventory pop up. You can give hem pick axes so they can mine, axes so they can chop wood (they wouldn't punch wood for balancing reasons). Or a shovel to be able to gather those materials (again no punching).
Every minecraft day they would require the same payment you first payed them, or else they will attack you.
Right-clicking on a block with a non-sitting worker will cause him/her to gather the block if he/she has the tools for it.
Eh. Just because it isn't racist doesn't make it a very good idea. I think it's more of an issue that getting materials is already easy enough.
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So... You give them items so that they will get items for you?
Let's consider the extreme sides of that spectrum. Either you find an NPC the demands a gold ingot every time you want it to do something (which means you have to work to find the gold in order to make the NPC do the work you could have been doing while you were finding gold instead), or you find an NPC that only needs a little wheat in exchange for work. Either you're trading work for work, which gets you nowhere, or you're trading meaningless and limitless items for tons of resources. One is pointless, and the other is rather game-breaking.
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Quote from Berginator94 »
I'm almost 100% positive that this have been suggested before but i'll suggest it again anyways
See, that last line just makes me think you're being spiteful, here.
In any case, having read the "slavery" thread (you read that, right? You must have), even without the stigma of owning people, the mechanic still wasn't deemed very solid, because, when you got right down to it, it was just the player having the game played for him with little input. You understand that that isn't good game design, right? Games that play themselves aren't games.
This is only marginally better in that you have to have an item to give the "worker" before they work for you; in all likelihood, though, you'd find a worker who required a payment of wheat, and you could just have him farm his own paycheck...
Either way, you'll also be getting flak from the people who value the "solitary" element of the game; they like the feeling that they're alone in the world.
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Quote from Travesty »
Quote from Paddy352 »
Are you always so pessimistic?
Yes, yes I am. A pessimist is always either right, or pleasantly surprised.
Quote from ChargerIIC »
Egads..this is World of Warcraft meets Battlefield 1942 in a dark alley with way too much to drink and no discarded mattress nearby.
I have actually suggested an idea similar to this in a thread I made. I propose having primitive tribes already in minecraft. You can find a tribe, burn down their little huts to flush them out and capture them. They can be tamed by beating them with sticks/clubs and rewarding them with a nice slab of meat after they perform a task correctly. It would be a very lengthy process as the natives are completely savage and rather dumb but the end result would be very rewarding. They could perform all manner of tasks including:
Farming
Cooking (requires a lot of training as the natives are used to eating food raw)
Footrests
Pulling your horse drawn carriage
Natives could also be bred for more desirable traits such as strength and this would allow for them to complete more farming before they die of heat exhaustion. At night they could be penned up in little wooden houses to make sure none of them are eaten by wolves or something. You would also have to make sure that there aren't any uprisings by regularly beating a native or two.
The paid worker idea is simply ridiculous. And for the people who think that the slaves would be playing the game for them-they wouldn't. They would simply perform menial tasks that are not suited for a superior human.
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This could be accomplished by perhaps using random NPC's that would spawn in the world. You could persuade them to work for you by giving them a minimum of 1 wheat, all the way up to a gold ingot. This amount would be random, so you would have to find out how much he/she wanted.
They would sit upon right-clicking them, else they would follow you.
If you hit Ctrl + Right-click them, they will have an inventory pop up. You can give hem pick axes so they can mine, axes so they can chop wood (they wouldn't punch wood for balancing reasons). Or a shovel to be able to gather those materials (again no punching).
Every minecraft day they would require the same payment you first payed them, or else they will attack you.
Right-clicking on a block with a non-sitting worker will cause him/her to gather the block if he/she has the tools for it.
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All you overly non-racist people happy now?
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Let's consider the extreme sides of that spectrum. Either you find an NPC the demands a gold ingot every time you want it to do something (which means you have to work to find the gold in order to make the NPC do the work you could have been doing while you were finding gold instead), or you find an NPC that only needs a little wheat in exchange for work. Either you're trading work for work, which gets you nowhere, or you're trading meaningless and limitless items for tons of resources. One is pointless, and the other is rather game-breaking.
In any case, having read the "slavery" thread (you read that, right? You must have), even without the stigma of owning people, the mechanic still wasn't deemed very solid, because, when you got right down to it, it was just the player having the game played for him with little input. You understand that that isn't good game design, right? Games that play themselves aren't games.
This is only marginally better in that you have to have an item to give the "worker" before they work for you; in all likelihood, though, you'd find a worker who required a payment of wheat, and you could just have him farm his own paycheck...
Either way, you'll also be getting flak from the people who value the "solitary" element of the game; they like the feeling that they're alone in the world.
Hell, I'll do it for $10.
I'll do it for $2 and a pudding cup.
Beat that.
I'll do it for a single strip of bacon.
How about I beat you with a stick?
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Mmmm
Farming
Cooking (requires a lot of training as the natives are used to eating food raw)
Footrests
Pulling your horse drawn carriage
Natives could also be bred for more desirable traits such as strength and this would allow for them to complete more farming before they die of heat exhaustion. At night they could be penned up in little wooden houses to make sure none of them are eaten by wolves or something. You would also have to make sure that there aren't any uprisings by regularly beating a native or two.
The paid worker idea is simply ridiculous. And for the people who think that the slaves would be playing the game for them-they wouldn't. They would simply perform menial tasks that are not suited for a superior human.