The Meaning of Life, the Universe, and Everything.
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It would be nice to have certain mechanism activate at certain times of the day, say when it starts getting dark. To do this I would suggest a redstone component that reads the time of day and turns ON/OFF at specified times.
[EDIT] I'm not suggesting a light censor here, but a circuit that you could set to specific hours, or times of day/night. Apologies if that wasn't clear.
Some possible recipes could be:
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= Redstone torch = Clock
This could work like the redstone repeater, where right clicking it changes the setting, or it might require a seperate gui.
Instead of setting ON/OFF times, perhaps you could set an ON time, then use a repeater to set the duration.
Like so:
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[]
= Redstone Repeater
You could set it to light a road with redstone torches set at the sides when it becomes night (or lanters when they are implemented...?), TNT time bombs, or many other applications. With the inclusion of pistons you could also set it to open or close entrances and/or exits at certain times.
Let me know what you think. This isn't a mod, but a suggestion for Notch. Perhaps somebody could mod it, if they wanted.
And before you say anything: the search is down so I used Google and didn't find any similar topics.
Actually people have been asking for these in the past under the name light sensors, which is the same concept. I completely agree, I would love to have these to help lock up my town at night, such as closing all my metal doors at night so I can continue to work around my house all day and never have to open or close doors or fear a creeper stepping on the pressure pad and getting in, which has happened, twice... I stopped putting pressure pads on the outside....
The Meaning of Life, the Universe, and Everything.
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Quote from Mr_Grandtree »
Actually people have been asking for these in the past under the name light sensors, which is the same concept. I completely agree, I would love to have these to help lock up my town at night, such as closing all my metal doors at night so I can continue to work around my house all day and never have to open or close doors or fear a creeper stepping on the pressure pad and getting in, which has happened, twice... I stopped putting pressure pads on the outside....
Hahaha I think we all make that mistake at least once. It's just so dang convenient!
I've seen light censors, but this is something a little different. You could place it in a location with no sunlight and it would still work, because it uses the clock and not the presence of light.
Ah I see, that makes much more sense. I like that better. Let's hope Notch sees this and cares eh? I think he will do it honestly, it just seems like a simple thing to add that everyone would love.
The Meaning of Life, the Universe, and Everything.
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Quote from Mr_Grandtree »
Ah I see, that makes much more sense. I like that better. Let's hope Notch sees this and cares eh? I think he will do it honestly, it just seems like a simple thing to add that everyone would love.
You may want to check out this thread. It's been around for a while and seems to suggest what you're looking for. I'm still working on updating the graphics for it, but other threads have had my priorities in the meantime.
Like the idea for a time trigger redstone circuit.
Not so much on the dual setting (where you have to set for time and duration), since this potentially complicates the current control scheme (right click to manipulate object).
A possible tweak is to allow user to just set the clock to turn ON at a time-slice.
So for example, say you have a clock with 4 time setting that correspond:
1. 6 am to noon.
2. noon to 6 pm.
3. 6 pm to midnight.
4. midnight to 6am.
So if you want a circuit that activate at night, you can OR two clocks that are set to the time slice 3 and 4 (6 pm to 6 am). Or if the time slices are much smaller, you can build an RS latch that latches to On when the 6 pm time-slice starts, and latches to off when 6 am time-slice starts.
There's no need for all of that. just have the clock activate the first time it hits the time specified and DEactivate the next time it hits the time specified. If you want to specify a duration, you just have two clocks attached to the same circuit; one turns the circuit on, and the other disrupts the circuit turning it back off.
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Quote from GreyAcumen »
There's no need for all of that. just have the clock activate the first time it hits the time specified and DEactivate the next time it hits the time specified. If you want to specify a duration, you just have two clocks attached to the same circuit; one turns the circuit on, and the other disrupts the circuit turning it back off.
Then you would have only 12 hour or 24 hour circuits toggles.
You would need it to turn on at, say, 3 and turn off at 4
OR you would have it turn on at 3 and stay on for 1 hour.
Either way you would need a two-block wide construction, which is pretty much what I was suggesting. Or a two-piece construction, much like a chest. You would craft BOTH the clock mechanism and the duration mechanism, so you can change the settings on either by right-clicking the appropriate side.
Toggle the clock for the desired watch position (would use the same skin as the watch, on a block) and toggle the "repeater" mechanism for the duration, OR combine it with another watch mechanism for an OFF time.
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Quote from UberFubarius »
Like the idea for a time trigger redstone circuit.
Not so much on the dual setting (where you have to set for time and duration), since this potentially complicates the current control scheme (right click to manipulate object).
A possible tweak is to allow user to just set the clock to turn ON at a time-slice.
So for example, say you have a clock with 4 time setting that correspond:
1. 6 am to noon.
2. noon to 6 pm.
3. 6 pm to midnight.
4. midnight to 6am.
So if you want a circuit that activate at night, you can OR two clocks that are set to the time slice 3 and 4 (6 pm to 6 am). Or if the time slices are much smaller, you can build an RS latch that latches to On when the 6 pm time-slice starts, and latches to off when 6 am time-slice starts.
Hooking a bunch of these up to OR gates could create some cool mechanisms! Hadn't even thought of that.
The Meaning of Life, the Universe, and Everything.
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Quote from GreyAcumen »
You may want to check out this thread. It's been around for a while and seems to suggest what you're looking for. I'm still working on updating the graphics for it, but other threads have had my priorities in the meantime.
I'm not proposing an alarm clock, which in-game I see absolutely no use for anyway...
I'm not proposing an alarm clock, which in-game I see absolutely no use for anyway...
Please read more carefully. The "alarm" can activate redstone, since you can set the clock to ANY time you want with right click, making it turn off at a certain time just requires another clock which can be set for a slightly different time. Instead of being limited to these goofy preset time segments, you can set it for ANY time you want. Plus it gives people mountable wall clocks, which people DO want, and it all only requires a single new block added (the clock) and no new recipes.
[EDIT] I'm not suggesting a light censor here, but a circuit that you could set to specific hours, or times of day/night. Apologies if that wasn't clear.
Some possible recipes could be:
[] [] []
[]
[]
[]
[] [] []
[]
This could work like the redstone repeater, where right clicking it changes the setting, or it might require a seperate gui.
Instead of setting ON/OFF times, perhaps you could set an ON time, then use a repeater to set the duration.
Like so:
[] [] []
[]
You could set it to light a road with redstone torches set at the sides when it becomes night (or lanters when they are implemented...?), TNT time bombs, or many other applications. With the inclusion of pistons you could also set it to open or close entrances and/or exits at certain times.
Let me know what you think. This isn't a mod, but a suggestion for Notch. Perhaps somebody could mod it, if they wanted.
And before you say anything: the search is down so I used Google and didn't find any similar topics.
Hahaha I think we all make that mistake at least once. It's just so dang convenient!
I've seen light censors, but this is something a little different. You could place it in a location with no sunlight and it would still work, because it uses the clock and not the presence of light.
Thanks I'm glad someone agrees :smile.gif:
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Not so much on the dual setting (where you have to set for time and duration), since this potentially complicates the current control scheme (right click to manipulate object).
A possible tweak is to allow user to just set the clock to turn ON at a time-slice.
So for example, say you have a clock with 4 time setting that correspond:
1. 6 am to noon.
2. noon to 6 pm.
3. 6 pm to midnight.
4. midnight to 6am.
So if you want a circuit that activate at night, you can OR two clocks that are set to the time slice 3 and 4 (6 pm to 6 am). Or if the time slices are much smaller, you can build an RS latch that latches to On when the 6 pm time-slice starts, and latches to off when 6 am time-slice starts.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Then you would have only 12 hour or 24 hour circuits toggles.
You would need it to turn on at, say, 3 and turn off at 4
OR you would have it turn on at 3 and stay on for 1 hour.
Either way you would need a two-block wide construction, which is pretty much what I was suggesting. Or a two-piece construction, much like a chest. You would craft BOTH the clock mechanism and the duration mechanism, so you can change the settings on either by right-clicking the appropriate side.
Toggle the clock for the desired watch position (would use the same skin as the watch, on a block) and toggle the "repeater" mechanism for the duration, OR combine it with another watch mechanism for an OFF time.
Hooking a bunch of these up to OR gates could create some cool mechanisms! Hadn't even thought of that.
I'm not proposing an alarm clock, which in-game I see absolutely no use for anyway...
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series