I think in the menu when you're creating a new world, you should be able to choose either, "Flat terrain without tunnels, random terrain without tunnels, or random terrian with tunnels." Since some people like to mod maps, I think it would be easier if they didn't have to go in and either manually remove them or use MCedit. perhaps for the flat terrain you could select to either have grass, sand, or stone? etc. So what do you guys think?
Yeah I too would like to have some control over how the game generates your map. You could have sliders that control the frequency of what biomes you want, density/ size of forests, water body size, terrain smoothness, cave generation frequency/ size and anything else i haven't mentioned that could be adjusted by the player.
FYI though there are mods that allow you to do this but they feel very jury rigged and ramshackle sometimes a pain in the ass to use.
Yeah I too would like to have some control over how the game generates your map. You could have sliders that control the frequency of what biomes you want, density/ size of forests, water body size, terrain smoothness, cave generation frequency/ size and anything else i haven't mentioned that could be adjusted by the player.
FYI though there are mods that allow you to do this but they feel very jury rigged and ramshackle sometimes a pain in the ass to use.
Mojang should add this at a later date.
You took the words right out of my mouth :biggrin.gif:
Either you want to play the game as it was intended and work for your ore, which involves searching caves, or you want a customized map in which to build your elaborate designs without putting any effort into landscaping, in which case you might as well hack yourself all the items and save yourself the trouble of mining.
If you aren't going to mine anyway, you might as well just go into MCedit and make a flat surface. If you intend to actually play survival, then you shouldn't ever take out the caves.
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Quote from Berginator94 »
I'm almost 100% positive that this have been suggested before but i'll suggest it again anyways
Yeah I too would like to have some control over how the game generates your map. You could have sliders that control the frequency of what biomes you want, density/ size of forests, water body size, terrain smoothness, cave generation frequency/ size and anything else i haven't mentioned that could be adjusted by the player.
FYI though there are mods that allow you to do this but they feel very jury rigged and ramshackle sometimes a pain in the ass to use.
Mojang should add this at a later date.
You took the words right out of my mouth :biggrin.gif:
It mustav been while you where ki.... wait no..... /meatloaf
Either you want to play the game as it was intended and work for your ore, which involves searching caves, or you want a customized map in which to build your elaborate designs without putting any effort into landscaping, in which case you might as well hack yourself all the items and save yourself the trouble of mining.
If you aren't going to mine anyway, you might as well just go into MCedit and make a flat surface. If you intend to actually play survival, then you shouldn't ever take out the caves.
Dude, MCedit takes hours to make a flat surface, all it does is single block, or huge half circle shaped blocks, no way am I wasting my time with that, it's just an idea to make everything simpler for Custom Map Makers
Either you want to play the game as it was intended and work for your ore, which involves searching caves, or you want a customized map in which to build your elaborate designs without putting any effort into landscaping, in which case you might as well hack yourself all the items and save yourself the trouble of mining.
If you aren't going to mine anyway, you might as well just go into MCedit and make a flat surface. If you intend to actually play survival, then you shouldn't ever take out the caves.
Dude, MCedit takes hours to make a flat surface, all it does is single block, or huge half circle shaped blocks, no way am I wasting my time with that, it's just an idea to make everything simpler for Custom Map Makers
You clearly have no idea how to use the program. You can select huge sections to edit in the same way that things like cuboid work. I can make a completely flat surface in about three or four clicks, which comes to maybe a minute or two, not hours. If you want to be fancy and actually put different layers such as bedrock,stone,dirt,grass, that would take maybe ten minutes, and you get the exact results you want instead of whatever Minecraft generates for you.
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Quote from Berginator94 »
I'm almost 100% positive that this have been suggested before but i'll suggest it again anyways
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I disagree, I think being able to choose how a map generates would be wonderful, such as for my project, build a 1000+ block ocean 20 blocks deep.. by hand.. and I need to make it look natural, not cubic. Plus, I need an island in the middle.. once again.. by hand >.>
Either you want to play the game as it was intended and work for your ore, which involves searching caves, or you want a customized map in which to build your elaborate designs without putting any effort into landscaping, in which case you might as well hack yourself all the items and save yourself the trouble of mining.
If you aren't going to mine anyway, you might as well just go into MCedit and make a flat surface. If you intend to actually play survival, then you shouldn't ever take out the caves.
One could argue that removing caves would make ore harder to get, since you won't encounter open pockets with exposed minerals.
minecraft is a sandbox survival game. notice how the first word is sandbox? why do so many forum members complain that people want flat land to build...
minecraft is a sandbox survival game. notice how the first word is sandbox? why do so many forum members complain that people want flat land to build...
No one is really complaining about having a flat surface. Instead, they (or at least I am) are pointing out that coding an entirely new way for Minecraft to generate maps is unnecessary when there are already perfectly good options that don't waste the time of the developers. Minecraft takes a random number seed, and uses that to systematically generate a seemingly random map. Coding in a new way for it to instead generate exactly what you want it to just takes time better spent elsewhere.
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Quote from Berginator94 »
I'm almost 100% positive that this have been suggested before but i'll suggest it again anyways
minecraft is a sandbox survival game. notice how the first word is sandbox? why do so many forum members complain that people want flat land to build...
No one is really complaining about having a flat surface. Instead, they (or at least I am) are pointing out that coding an entirely new way for Minecraft to generate maps is unnecessary when there are already perfectly good options that don't waste the time of the developers. Minecraft takes a random number seed, and uses that to systematically generate a seemingly random map. Coding in a new way for it to instead generate exactly what you want it to just takes time better spent elsewhere.
actually i think that time coding would be well spent. what is one thing that you would rather see notch code instead though?
minecraft is a sandbox survival game. notice how the first word is sandbox? why do so many forum members complain that people want flat land to build...
No one is really complaining about having a flat surface. Instead, they (or at least I am) are pointing out that coding an entirely new way for Minecraft to generate maps is unnecessary when there are already perfectly good options that don't waste the time of the developers. Minecraft takes a random number seed, and uses that to systematically generate a seemingly random map. Coding in a new way for it to instead generate exactly what you want it to just takes time better spent elsewhere.
actually i think that time coding would be well spent. what is one thing that you would rather see notch code instead though?
Oh.. The countless bug fixes, new and creative features that are not found in mods or outside programs, features that add to the game rather than giving an option to remove core elements.. Why do you need something added just so that you don't have to put the work in yourself?
Quote from AnonTheMouse »
Quote from Travesty »
-Any post ever-
Shut up, troll.
Haha. Having a legitimate opinion and offering reasons to support said opinion is not trolling. A three-word post that only insults someone, however, is.
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Quote from Berginator94 »
I'm almost 100% positive that this have been suggested before but i'll suggest it again anyways
Personally, I'd prefer to just be able to know the Seed Code that lets you do this.
It would be nice to be able to see Seeds in the game without using a 3rd party tool. I've been trying to find a copy of the Unobfuscated world generation code forever to see exactly how it works. I would bet that we could implement a system that gives us 3 options:
Random Seed (Currently Have)
Custom Seed (Currently Have)
Custom World
In the custom world option, instead of the Seed determining the variables that build the world, we can choose the variables ourselves like Starting Biome, how hilly the world is, even the absence of things like caves and dungeons. If my logic is correct, all of that is governed by variables which are influenced by Seeds. There should be a way to change each of those variables without having to mess with any other part of the other world generation.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
In the custom world option, instead of the Seed determining the variables that build the world, we can choose the variables ourselves like Starting Biome, how hilly the world is, even the absence of things like caves and dungeons. If my logic is correct, all of that is governed by variables which are influenced by Seeds. There should be a way to change each of those variables without having to mess with any other part of the other world generation.
Minecraft takes a random number (or the seed you give it) and then based on that number generates the rest of the map. Given that the number of seeds you can choose from is essentially limitless, this means that somewhere there is an exact number that will give you the exact map that you want, but this is sort of the whole 1000-monkeys-with-unlimited-time scenario.
Unfortunately, being able to find this seed would be extremely time consuming. Unless you want a list of canned pre-made maps to choose from, you would basically tick off a few check boxes and then make Minecraft generate possibly hundreds of random maps over and over until it finally finds one that fits the description.
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Quote from Berginator94 »
I'm almost 100% positive that this have been suggested before but i'll suggest it again anyways
FYI though there are mods that allow you to do this but they feel very jury rigged and ramshackle sometimes a pain in the ass to use.
Mojang should add this at a later date.
You took the words right out of my mouth :biggrin.gif:
If you aren't going to mine anyway, you might as well just go into MCedit and make a flat surface. If you intend to actually play survival, then you shouldn't ever take out the caves.
It mustav been while you where ki.... wait no..... /meatloaf
Dude, MCedit takes hours to make a flat surface, all it does is single block, or huge half circle shaped blocks, no way am I wasting my time with that, it's just an idea to make everything simpler for Custom Map Makers
You clearly have no idea how to use the program. You can select huge sections to edit in the same way that things like cuboid work. I can make a completely flat surface in about three or four clicks, which comes to maybe a minute or two, not hours. If you want to be fancy and actually put different layers such as bedrock,stone,dirt,grass, that would take maybe ten minutes, and you get the exact results you want instead of whatever Minecraft generates for you.
One could argue that removing caves would make ore harder to get, since you won't encounter open pockets with exposed minerals.
No one is really complaining about having a flat surface. Instead, they (or at least I am) are pointing out that coding an entirely new way for Minecraft to generate maps is unnecessary when there are already perfectly good options that don't waste the time of the developers. Minecraft takes a random number seed, and uses that to systematically generate a seemingly random map. Coding in a new way for it to instead generate exactly what you want it to just takes time better spent elsewhere.
actually i think that time coding would be well spent. what is one thing that you would rather see notch code instead though?
Shut up, troll.
Oh.. The countless bug fixes, new and creative features that are not found in mods or outside programs, features that add to the game rather than giving an option to remove core elements.. Why do you need something added just so that you don't have to put the work in yourself?
Haha. Having a legitimate opinion and offering reasons to support said opinion is not trolling. A three-word post that only insults someone, however, is.
It would be nice to be able to see Seeds in the game without using a 3rd party tool. I've been trying to find a copy of the Unobfuscated world generation code forever to see exactly how it works. I would bet that we could implement a system that gives us 3 options:
Random Seed (Currently Have)
Custom Seed (Currently Have)
Custom World
In the custom world option, instead of the Seed determining the variables that build the world, we can choose the variables ourselves like Starting Biome, how hilly the world is, even the absence of things like caves and dungeons. If my logic is correct, all of that is governed by variables which are influenced by Seeds. There should be a way to change each of those variables without having to mess with any other part of the other world generation.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Minecraft takes a random number (or the seed you give it) and then based on that number generates the rest of the map. Given that the number of seeds you can choose from is essentially limitless, this means that somewhere there is an exact number that will give you the exact map that you want, but this is sort of the whole 1000-monkeys-with-unlimited-time scenario.
Unfortunately, being able to find this seed would be extremely time consuming. Unless you want a list of canned pre-made maps to choose from, you would basically tick off a few check boxes and then make Minecraft generate possibly hundreds of random maps over and over until it finally finds one that fits the description.