If a player dies, the block where he/she died will spawn a bonepile.
It will be passable, as in it won't block your path, but will have to be removed before you can place a block on that spot.
Whats the point? Well there's the obvious RP perspective. Adventure maps with massive tombs, etc etc.
Also useful for marking where you/other players died.
And lastly, for PvP servers, when aiming at the bonepile, you can see who got killed, how and/or by what player. Would be cool I think.
This is a neat idea. I also think they should act as chests to store your lost items. Perhaps only the ones in your inventory and not in the quick bar. Having an entire mass pile of items thrown about the land was always annoying.
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Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
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If a player dies, the block where he/she died will spawn a bonepile.
It will be passable, as in it won't block your path, but will have to be removed before you can place a block on that spot.
Whats the point? Well there's the obvious RP perspective. Adventure maps with massive tombs, etc etc.
Also useful for marking where you/other players died.
And lastly, for PvP servers, when aiming at the bonepile, you can see who got killed, how and/or by what player. Would be cool I think.
http://getsatisfaction.com/mojang/topic ... m_bonepile
True... but I mean some retarded your a ghost.. find your bone pile to return to the living!!!!!!
Yes, someone else also suggested this. Sounds good.
http://getsatisfaction.com/mojang/topics/adding_item_bonepile
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)