Charlie2531games, I think Notch is trying to avoid things like cars. I like the idea of maybe eventually making horse-drawn wagons, but I do not think he will ever implement things like cars.
This is a good idea cause it is efficient in trade-off. It's not "oh here you go" or anything mod like. And if it were implemented in-game, it would probably take into account that your pushing something (slow you down, or alter movement) and obstructing your view.
Moving around hills would be hard irl with a wheel barrel, especially if they were cliff-like like in-game hills. So that would have to be taken in. Also, if clothes are ever put in, the string maker would make it possible
jammings, Yep! :biggrin.gif:
You understand the idea of this suggestion. Nice usable additions, and opening the possibilities to many more craft recipes.
Falcon_Gift, That is really detailed constructive criticism. XD Thanks for your support though.
I like these very much. Making string have more uses would make the spinning wheel more balanced, as the more uses it has, the more you need it. And seeing as you need string to make the spinning wheel, you still need to kill a spider for all you people who think peaceful is lame and only for cowards and sissies.
And the wheelbarrow does not make the storage minecart obsolete. I'd assume the wheelbarrow slows you down, or at the very least obstructs your view. The storage minecart is for quickly sending materials to a predetermined location. The wheelbarrow is to slowly move materials to a place that is either nearby, or otherwise not worthy of having a minecart track go by it.
A long string on a stick? That's not how a bow works. The three sticks get crafted into the long shaft of the bow, and the strings are in a straight line connecting the bent shaft to make it tight so it will snap back in place when pulled. Your idea won't do that; too much string, not enough shaft.
I rather find that I like this square wheel and would like to subscribe to its newsletter.
At first I was somewhat apprehensive of the cart/wheelbarrow but the idea has sort of grown on me and I can see where it could be used.
I really like the idea for the loom, there should honestly be an alternative source of string than spiders. I can even find myself conceding to something like the loom requiring multiple wool to make one sting. Think the forge but in reverse instead of a single item processing several items it becomes several items processing into a single item. At most 3:1
Sorta in the air over redstone wire. Being able to place it on walls and ceilings would be nice but Its rather specific and I'm not sure its worth the extra cost. Redstone circuits with any level of complexity will suck down redstone faster than you can say "where did all my redstone go?" It would allow for a few more dimentions to work with RS. Which would really be nice. But unless I was planning on using the walls and ceiling in a circuit I don't think it would be worth the extra cost for the rest of the circuit. (I guess that is where the Co-Existing thing comes in)
Both of these work off a reverse order on how the recipes go now
Instead of wool to string, string + redstone
They go redstone + wool, redstonewool to wire
Another use I could get behind it if it could be used as a tripwire for a trap. having the same thickness as say fishing line, doesn't glow when powered like redstone dust does, hovers at about half block height and breaks when a player mob or block collides with it. 1redstone and 1 wool return 2-4 trap wire.
Another alternate that came to mind was the possibility that it could transfer power more efficiently. Say 3-4x so instead of 15 blocks it could send power 45-60 maybe more. It is still quite a bit of resources since the repeaters already double the redstones transmission distance at the cost of 1-3 redstone. I would hope that the Spinning Square would take 1 wool block and 1 redstone and return at least 2-4 wire, the trade off being that it wouldn't branch and that they could only be connected to the input or output of a repeater.
But I know neither are really the way you wanted to go with the wire.
timon, Actually just a few posts ago someone suggested that. It would probably look a lot nicer.
Blahblah99, Exactly. The changes involved in this wouldn't be so game-changing. They would be useful addition that blends seamlessly into the game as it, except the redwire.
aroboninja, You should put the banner into your signature. :biggrin.gif:
lemonnator, Ehhh.... Idk about those ideas. They all seem to be doing the same thing as another item in the game.
le_alouette, I hope so! :biggrin.gif:
I would love to begin working on a mod for this. Do you know anything about making mods for Minecraft? I don't even know a developing environment for java >.<
Zaibach, Idk about that idea, the 3:1. I think right now it sounds fair enough, but once there are a lot more uses for string it will be really annoying. I think a 1:1 would probably work best. Then you go off on a tangent about redwire. :/ Also adding redwool to the game seems unnecessarily complicating and annoying.
Charlie Brown, the point of the wheel is not to give players a futuristic technology to go freestyle with. Go get the airplane mod or something. This is a primitive technology that the game should have had a long time ago.
Ok I do very much support your idea. BUT! There is one problem. How does a square wheel spin? Seriously though, the wheelbarrow is to hard to use. You can't even get up the little inclines. Plus would really be able to get it up a staircase or such. So how about a ramp block? Crafted something like this:
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= Pretty much any block except not whole blocks and furniture.
willyo64, If you want to get into the physics of Minecraft, how does dirt float in the air? Would the wheelbarrow really be able to get up stairs? Yes, because the program said it could. The point of the wheelbarrow was for it to merge into the game without much changes to the game at all. Creating a new recipe for an ramp that would function exactly like a staircase seems really pointless, just make the wheelbarrow go up stairs and platforms. Another part of the idea of the wheelbarrow is that you would not be taking it to explore anywhere. You would use it it known areas for specific planned tasks. You know the route and you have probably prepped it a little to make it easier for wheelbarrows, ex: dug out a block here, added a step here, etc.
Well.. All I know about Java is the echo command, but I think that's not Java but C.
I imagin this would be easy EXCEPT for the redstone wires.
Wheelbarrow— "Borrow" *cough*hijack*cough* the code from "control your minecart" mode! Borrow Notch's Minecart POV code! Add a inventory, or borrow the new map code and make the inventory visible when looking down.
The tripwire could be made by salvaging the old redstone code(ie, the step-on-will-destroy-your-redstone code).
The loom could be made by hijacking a furnance to use no fuel (think IC's solar generator).
However, I still think the redstone wire should be optional... It also is the hardest to code, since I don't believe redstone will work on a wall... Needs some serious coding..
I think that a wheel is fine, but i think that the spool (sorry, i forget what it's called) should only produce, one string per wool, or if it does make 9 string, then maybe it would take a while, (the time it takes crops to grow approximately?) because i still think that string should be somewhat valuable.
Elite6809, Yes actually. You can not move chests while retaining their inventory except by minecart which takes significantly more resources. You can not make string and wool basically useless.These items would indeed do things that you can not already do in game.
WUser, Yes, several people have spoken this. I am not against it. It would ultimately be Notch's choice. With the current uses for string the spinning wheel is rather unnecessary because of sting's limited uses. If more uses were added, then perhaps 9 would not look so outrageous. The point being you can turn wool into string. The number is not so important at this stage.
pi4t, I rather liked Mystify's (if I remembered his name right) suggestion. He said that spiders should drop silk instead of sting. Silk would then be a higher quality used for making better things like diamond compared to iron. As for taking wheelbarrows up stairs, I've done it. Its possible, not especially easy, but possible. It matters a lot on the slope of the stairs and how much is in the wheelbarrow. Again though, its more the idea that is being discussed rather than the specifics. Maybe it looks really funny in game for wheelbarrows to go up stairs or something so that would be removed. Idk, its still and idea and easily subject to change.
le_alouette, Yes I think it would be very easy to implement. Very few changes at all. As for your tripwire to me it sounds like a one time use pressure plate, or in other words, unnecessary and cluttering, I do not really like the idea of the tripwire. I agree though, the Redstone Wire would be the most difficult part of this modification of the game, however I do not think it would be that difficult. I think it could be easily integrated into the system, but its not something as simple as adding another item. The problem I come up to when trying to do this myself is that Notch scrambles his data before he releases it. All the classes and properties of the classes have been renamed to letters. a, aa, ab, ac, ad.. etc. Its unintelligible. I also hear that with each update the corresponding names switch again. So what might have corresponded to the food class being called class oj in version 1.4 could now be anything in 1.5, not only making any existing guide to sorting through this rubbish useless, but also making any mod designed for 1.4 useless. Until Notch makes modding a lot easier by releasing a non-scrambled .jar I do not think I will be able to accomplish anything, I am also not sure if Notch ever plans to release an understandable version of the game programming.
dndian, I agree it should take time, however I think the spinning wheel should only work while the player is using it. So it should take time, but that much time would be ridiculous.
I shall have to make more mock-ups.
This could be a car ^
wagon^
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supply truck^
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train^ (only runs on minecart tracks)
And so on... Ther could be a lot, all with it's own advantages against the others. See? You could make more than just a wagon!
Moving around hills would be hard irl with a wheel barrel, especially if they were cliff-like like in-game hills. So that would have to be taken in. Also, if clothes are ever put in, the string maker would make it possible
Very good idea :biggrin.gif: im just glad ur not like "WE NEED CARZ! LOL!"
Gj
You understand the idea of this suggestion. Nice usable additions, and opening the possibilities to many more craft recipes.
Falcon_Gift, That is really detailed constructive criticism. XD Thanks for your support though.
And the wheelbarrow does not make the storage minecart obsolete. I'd assume the wheelbarrow slows you down, or at the very least obstructs your view. The storage minecart is for quickly sending materials to a predetermined location. The wheelbarrow is to slowly move materials to a place that is either nearby, or otherwise not worthy of having a minecart track go by it.
A long string on a stick? That's not how a bow works. The three sticks get crafted into the long shaft of the bow, and the strings are in a straight line connecting the bent shaft to make it tight so it will snap back in place when pulled. Your idea won't do that; too much string, not enough shaft.
At first I was somewhat apprehensive of the cart/wheelbarrow but the idea has sort of grown on me and I can see where it could be used.
I really like the idea for the loom, there should honestly be an alternative source of string than spiders. I can even find myself conceding to something like the loom requiring multiple wool to make one sting. Think the forge but in reverse instead of a single item processing several items it becomes several items processing into a single item. At most 3:1
Sorta in the air over redstone wire. Being able to place it on walls and ceilings would be nice but Its rather specific and I'm not sure its worth the extra cost. Redstone circuits with any level of complexity will suck down redstone faster than you can say "where did all my redstone go?" It would allow for a few more dimentions to work with RS. Which would really be nice. But unless I was planning on using the walls and ceiling in a circuit I don't think it would be worth the extra cost for the rest of the circuit. (I guess that is where the Co-Existing thing comes in)
Both of these work off a reverse order on how the recipes go now
Instead of wool to string, string + redstone
They go redstone + wool, redstonewool to wire
Another use I could get behind it if it could be used as a tripwire for a trap. having the same thickness as say fishing line, doesn't glow when powered like redstone dust does, hovers at about half block height and breaks when a player mob or block collides with it. 1redstone and 1 wool return 2-4 trap wire.
Another alternate that came to mind was the possibility that it could transfer power more efficiently. Say 3-4x so instead of 15 blocks it could send power 45-60 maybe more. It is still quite a bit of resources since the repeaters already double the redstones transmission distance at the cost of 1-3 redstone. I would hope that the Spinning Square would take 1 wool block and 1 redstone and return at least 2-4 wire, the trade off being that it wouldn't branch and that they could only be connected to the input or output of a repeater.
But I know neither are really the way you wanted to go with the wire.
Blahblah99, Exactly. The changes involved in this wouldn't be so game-changing. They would be useful addition that blends seamlessly into the game as it, except the redwire.
aroboninja, You should put the banner into your signature. :biggrin.gif:
lemonnator, Ehhh.... Idk about those ideas. They all seem to be doing the same thing as another item in the game.
le_alouette, I hope so! :biggrin.gif:
I would love to begin working on a mod for this. Do you know anything about making mods for Minecraft? I don't even know a developing environment for java >.<
Zaibach, Idk about that idea, the 3:1. I think right now it sounds fair enough, but once there are a lot more uses for string it will be really annoying. I think a 1:1 would probably work best. Then you go off on a tangent about redwire. :/ Also adding redwool to the game seems unnecessarily complicating and annoying.
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Well.. All I know about Java is the echo command, but I think that's not Java but C.
I imagin this would be easy EXCEPT for the redstone wires.
Wheelbarrow— "Borrow" *cough*hijack*cough* the code from "control your minecart" mode! Borrow Notch's Minecart POV code! Add a inventory, or borrow the new map code and make the inventory visible when looking down.
The tripwire could be made by salvaging the old redstone code(ie, the step-on-will-destroy-your-redstone code).
The loom could be made by hijacking a furnance to use no fuel (think IC's solar generator).
However, I still think the redstone wire should be optional... It also is the hardest to code, since I don't believe redstone will work on a wall... Needs some serious coding..
Elite6809, Yes actually. You can not move chests while retaining their inventory except by minecart which takes significantly more resources. You can not make string and wool basically useless.These items would indeed do things that you can not already do in game.
WUser, Yes, several people have spoken this. I am not against it. It would ultimately be Notch's choice. With the current uses for string the spinning wheel is rather unnecessary because of sting's limited uses. If more uses were added, then perhaps 9 would not look so outrageous. The point being you can turn wool into string. The number is not so important at this stage.
pi4t, I rather liked Mystify's (if I remembered his name right) suggestion. He said that spiders should drop silk instead of sting. Silk would then be a higher quality used for making better things like diamond compared to iron. As for taking wheelbarrows up stairs, I've done it. Its possible, not especially easy, but possible. It matters a lot on the slope of the stairs and how much is in the wheelbarrow. Again though, its more the idea that is being discussed rather than the specifics. Maybe it looks really funny in game for wheelbarrows to go up stairs or something so that would be removed. Idk, its still and idea and easily subject to change.
le_alouette, Yes I think it would be very easy to implement. Very few changes at all. As for your tripwire to me it sounds like a one time use pressure plate, or in other words, unnecessary and cluttering, I do not really like the idea of the tripwire. I agree though, the Redstone Wire would be the most difficult part of this modification of the game, however I do not think it would be that difficult. I think it could be easily integrated into the system, but its not something as simple as adding another item. The problem I come up to when trying to do this myself is that Notch scrambles his data before he releases it. All the classes and properties of the classes have been renamed to letters. a, aa, ab, ac, ad.. etc. Its unintelligible. I also hear that with each update the corresponding names switch again. So what might have corresponded to the food class being called class oj in version 1.4 could now be anything in 1.5, not only making any existing guide to sorting through this rubbish useless, but also making any mod designed for 1.4 useless. Until Notch makes modding a lot easier by releasing a non-scrambled .jar I do not think I will be able to accomplish anything, I am also not sure if Notch ever plans to release an understandable version of the game programming.
dndian, I agree it should take time, however I think the spinning wheel should only work while the player is using it. So it should take time, but that much time would be ridiculous.
Oh, sorry, thought tripwire was part of the OP..
Was it?
I kinda think Notch doesn't scramble thedata on purpose...
The reason redstone wire might be hard to code: there isn't any code existing yet that handles the powering and interaction of vertical redstone wire.