I dont think wheelcart is needed.. I mean.. how often do yuo need to carry recources that much?
I like the wire idea..
Expanding your idea, we could make some way to add more than just 1 stripe of wire on 1 block (lets not go into extremes and say the maximum would be 3).
3 paralell wires
upper surface of 1 wire block (created for example by crafting together 3 iron and 3 wires)
this surface has 2 paralell wires
It could be used to reduce redstone circuit size.
Also specially adjusted blocks could continue the wires
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I feel the problem would be the information size which would make the game file bigger (the game would have to remember all the different positions of wires in every block)
If there is an easy way to convert cloth to string, then I'd like to see a distinction between silk and string. As I'm sure everyone knows, spider silk is ridiculously strong, and we are getting it from giant spiders. Normal cloth just comes from sheep, and so is wool. Wool is not amazingly strong. Wool string and silk string could be interchangeable in many circumstances, but true silk is better. For instance, silk could have increased durability in a fishing rod, and bows(and by extension dispensers) made from wool string could do less damage. This would still allow you to add a wide range of string-based items, without making it pointless to hunt spiders after you get enough for the spinning wheel.
I also think it would be cool if you could convert mass quantities of spider silk into armour.
If you think that is just redundant, I'll point out we have both coal and charcoal.
Ooo, there have been quite a few posts since I last checked.
Chipmunk9998, Thank you for your support. As for your suggestion though, I don't quite see how it would work out that well, I mean, for placing wires on walls you wouldn't be able to imply which way you wanted it to go very well. :/
I would also want the wires to be able to interact with dust (which I am starting to like the idea of both being in the game). I also wouldn't want the wire to be as frustrating as the rails have become -.- The directional thing can be really useful, but it is often a pain. It would also detract from the uses of the repeater, so I think the wire should behave similarly to dust.
Elijah2200, That has nothing to do with this thread. :biggrin.gif: But I appreciate you posting.
le_alouette, Thank you. Yea, the general consensus seems to be that 9 is too much, I just thought it would match up nicely as an inverse to the ridiculously useless recipe for making wool. >.<
As for wire and dust coexisting, the more this thread has discussed it, the more I like the idea. (I think I will edit first post to show these two changes.)
Win Man, did you read the whole post? The wheel would only be circular in your inventory for quick identification purposes, anywhere else it would be represented with a square model because it makes me smile. :biggrin.gif:
Cubble, Thank you! Thank you a lot. To my knowledge you are the first (besides me) to sport the banner in your signature. And yes, sketchup >:biggrin.gif: Its a very nifty program. I am thinking I shall remake those models and try to texture them. Also the wheel on the wheelbarrow model was acting a little funny, so I think I would change that a bit. Don't you just love the squareness? XD
-gulogulo-, Well in that line of thought cake, cookies, storage minecarts, stone pressure plates, the variance in half step blocks, and many other items would also be excessive. I mean, how often do you really need them? The point is, it gives the player more options and more freedom to do what they want. Also, with the wheelbarrow being a vehicle when you do not need it you could just push it into a shed or something. Then on occasions when you do want it, its right there. As for your suggestions on the wire, I am not exactly sure what you mean. If you are saying what I think you are, I do not think that would work out very well. Ignoring the difficulties of changing the game engine to allow for multiple blocks in one space, it would be very difficult to get the wires to do exactly what you want. Lets get the wires into the game, then you can try to convince Notch to redo the entire electricity part of the game engine. If it works the way I think it does 1 space stores a value of either Yes, there is electricity here, or No, there is not. The entire thing would have to be changed.
ozoxchris, XD ...lol well.. Thank you. XD
Supercharazard, I do not think the wire would be much of a game breaking development. Indeed, I think it would be placed using the same settings as most blocks, however also using the connecting methods dust does, this is just computation. Difficult yes, but its already been done. Perhaps a difficulty may arise when you have a 1 space gap between two walls and you try to place it between; but I think this could be settled by sticking to the side that the wire connects with other wire, or if nothing else, randomly picking a wall. As for the electricity engine, I think it simply lists blocks as outputs and inputs for each dust block and if that dust block gets a current from one of the inputs (which would be a number indicating its distance from the source), it gives a the next level current to all the outputs listed in that this. Now its very possible that this is nothing like how the system works. I am a programmer and observing the system it appears to me that it works this way, however the same experience that gives me this inference also gives me the knowledge that Notch could have done it an entirely different way and I could not be further off the mark.
I would really love to create this as a mod to Minecraft and test it out myself. If anyone knows where I can get the SDKs and other programs to do this, it would be greatly appreciated.
As for the string, you would not be able to make any sting until you first had some. That is the reason string is part of the recipe to make the spinning wheel. Also, spiders aren't difficult to kill. Dig a hole two blocks down, get the spider's attention, jump into the hole, wait till it goes over the hole, punch it, repeat last two steps until desired results are achieved. Also, please direct your attention to Mystify's comment.
Mystify, That is an amazing idea. It hinges on this idea becoming reality though. I love the idea of having different quality of string-based tools the same way we do with wood, stone, iron and diamond. I think this would probably settle the arguments of the spinning wheel being overpowered. Though I do like the idea of having a larger goal for spider silk, I don't know if another armor is the way to go about this. Where would it fit in? Equal quality as diamond? Perhaps have other effects besides just armor? I really like the idea of there being different quality bows though. Thank you for your post.
FattySnacks, The wheel is a very primitive invention used everywhere in daily life. We can not ignore that fact. Minecraft has a very definite, stylized appearance of everything being square. We can not ignore that either. However I really don't see the problem with having a square wheel. XD
I think its hilarious, but real enough to be acceptable. It would have as humorous effect as the first time I saw animals in Minecraft, now I see and accept them as what they represent. There would likely be an uproar as soon as people heard the word "wheel" in Notch's blog, but I think upon seeing it in game, that anger would turn to disbelieving laughter. Initially the wheel would be hilarious, but people would soon accept it as another part of Minecraft. New players or observers would point it out and say, "Haha, is that a wheel? Its square!" And seasoned pros would respond, "Oh yea haha, why yes, yes it is. Welcome to Minecraft, everything is square here."
You would have to have no BALLS and use no BALLS (which are currently useless btw) to defy the minecraftiness of Spheres. If you have ever played SMP you have surely been hit by snowBALLS at least once!
And let us note that RECORDS ARE CIRCLES!!!!!
...now, on to business. Wheels are useful for not just wheelbarrows and looms, but also:
rotating blocks (for rotating trusty pistons, dispensors, bridges, etc)
pushable carts (propelled long distances by pistons and the like w/o tracks)
fans (shoot air that pushes mobs)
turbines (produce power if water [or lava if iron turbine] flows through)
fans part 2. (increase/decrease water flow while powered)
fans part 3 (moves water/lava blocks to other side of fan)
pulleys (pull/let out rope when powered)
accelerator blocks (increase forward momentum of mobs and blocks, not just carts like current boosters)
redpine, I like your post. XD
Thank your for supporting the wheel and bearing its banner! Those are excellent ideas as well. I had not even considered it with the upcoming pistons. They could play a key part. Pulleys I have mentioned, but the idea of them being powered never occurred to me. Also accelerator blocks to go along with the pistons. You are full of excellent ideas. I had thought of the turbine, but without being able to control waterflow it wouldn't do any good, but with the upcoming piston mod.. Oh man! Why did I not think of the piston mod? This could have tons of impact. Thank you for your input redpine!
Much support for this idea. I agree with themohawkninja on that last point, though. A slightly more rounded wheel would make the spinning animation look better. I had been picturing the completely square wheel either digging halfway into the ground when it turns, or having a really jerky up and down motion, and neither of those seemed like a great option. The more octagonal shape of that proposed wheel would be much smoother.