The Meaning of Life, the Universe, and Everything.
Very good idea, I just don't think 9 string from 1 wool would be okay, since we can farm sheep easily to get lots of wool. This way, 4 string from 1 wool would be better, and you can actually do the inverse recipe. Support.
To be honest, at first, I was totally against the whole idea, however, you have won me over, sir. However, and I know that this has been suggested a bajillion and one times, but, maybe, the wire could only be used to make vertical wiring on walls, and not for increased distance. I also like the idea of differentiating between spider silk and string, and instead of 9 string/ wool, maybe 3-4 string, so its less likely to flood the world in string.
This would finally give a use to wool and allow players to make string. The Spinning Wheel would only work while you are interacting with it and would convert one block of wool to nine pieces of string. Right clicking on the Spinning wheel would give you a screen like the next picture.
yes, i know about people complaining... but you can actually craft a piece of wool from 4, yes 4 pieces of string... this makes an infinite amount of wool/string for the player if the amount of string collected from a single piece of wool == 9 (sorry ive been coding)... i call OP. but yet, this has not been implemented and is fully up to the creators (Mojang or mod makers) i just thought i would point out a flaw in the system! have a nice day.
i love the idea of a wheel. the wheelbarrow would be amazing. The wool to string idea is great too, escpecially if we can make sails to put on boats (maybe add a two person boat with the sail?) and the redstone wire? love it. that makes redstone contraptions so much more open-ended. the wheel can be taken ever further to make a watermill that turns wheat into bread or the possibility of a windmill for the same purpose (kinda farfetched) and a wagon to carry muliple people and have a large inventory addition, pulled by pigs. the wheel's possibilities to improve the game are almost limitless! the wheel can even be stretched to be gears and add drawbridges or four block high double doors operated on pulley systems (the rope idea) i love it and support it 100 percent. Notch needs to add this!
But the thing is 1st of all the wheel doesent have to be round if its pixelated and secondly perhaps a whole mod about wheels like making carts to deliver chests??????? idk sounds like a good idea quote me to express your opinion!
*** Wheel ***
I approve! However, I'd make it graphically SQUARE even as an inventory item.
*** Wheelbarrow ***
I approve! Because anything that encourages traveling is good. Minecarts are great & fast but only good for going places you know you'll travel a LOT of times between, and laying tracks is so very costly...
-HOWEVER- being able to carry nearly twice the usual amount of stuff is a *huge* advantage. A wheelbarrow shouldn't be something you carry to go into deep exploration, or in a mine for a twice bigger mining raid, or even all the time. So it should have serious limitations too.
So I'd recommend that the wheelbarrow moves ONLY if you're in "running" mode, and even then it moves only at say 80% of a normal walking speed. Sure you can bring a lot but its exhausting and you move slower. In short, moving a wheelbarrow is something for either relatively short distances or else you carry lots of food for the trip. And no stairs allowed either, too, because of the fact that you're in "running mode", so wheelbarrows can only go in flat land, down, or upward through half-block ramps.
Wheelbarrows should take damage if they even drop *a single* block height. After too much accidental damage, they break like boats do, giving back 8 planks and 7 sticks, and dropping their entire content. If you break them by hand or tool, they break as a wheelbarrow, but still drop their entire content.
The interface use would be like for a boat: Right-click on wheelbarrow, to "enter" the "stuck-to-wheelbarrow" (like for boats). Right-click somewhere on the ground nearby while "attached" to a wheelbarrow, in order to "get off" from the wheelbarrow. The turn rate of a wheelbarrow would be much less than on foot, and it wouldn't accelerate - or even decelerate- instantly.
Only when plugged into a wheelbarrow would going into inventory change the usual inventory interface, and thus, it wouldn't act exactly like a chest, and you'd actually have to "stop" moving to access the wheelbarrow inventory. I would not allow a "rotate in place" thing with a wheelbarrow. It would be like parking a car: move forward a bit while turning, then backward while turning the other way, forward again, etc., until you're placed like you really want.. In short wheelbarrow = not very maneuverable. Being able to make half as many trips between chests would still be quite a boon even with all these built-in limitations.
Wheelbarrows should also be a little bit *wider* and "*higher* than 1 block, so if you want to bring them underground you'd have to make sure all tunnels are minimum 2 wide, and above ground, they wouldn't go through gate fences, and you'd have to make sure no side obstacles like low leaves would block their path. Hitting a solid obstacle face on while moving at "top'" speed would also damage the wheelbarrow. In short, a powerful tool, but with quite stringent requirements.
*** Spinning Wheel ***
I approve! there is just so many cool things that need be done with Cloth.
However, make sure the spinning sheel is a 1x1x1 block (your picture make it seem as if takes 2x2x1 blocks of space).
Also, the spinning wheel should not give 9 strings per wool. Currently, it takes 4 strings to make 1 wool, but I would not approve 1 wool making 4 strings. A 1:2 or even better 1:1 ratio is much better, given the abundance of sheep and wool. Several things in the game at '"lossy" anyway for example melon slices and melons. But I would not mix it like that. String would still come only from spiders and their webs.
I'd simply add Cloth. The spinning wheel would take in Wool to output Cloth (1:1 ratio), but "work only when the player is there" seems quite dull however.
Obvious cloth recipes: Cloth Cap, Cloth Tunic, Cloth Pants, and Cloth Boots, made the same way as armor but using String. Defense values 1 point less than leather armor. Could be dyed like leather armor.
*** Redstone wire***
The Redstone Wire idea seems a good one, (I'd use Cloth not String), but I strongly doubt such an idea would ever be implemented.
Like a chest, but using leather instead of planks, and would use up the cape inventory slot (which is currently not directly accessible in the inventory interface). Sure, it could be made to take up the chest inventory slot instead, but I think forcing players to choose between some carrying capacity and having armor is dull and cheap. A backpack is an addon, something that you add to your back, and should not be not something that actually replaces the entire chest armor.
When unequipped, all items still in backpack fall to the ground (avoiding obvious exploit of having lots of backpacks that would stay filled when unequipped). While backpack is equipped, the 2x2 inventory Crafting grid is replaced by 3x3 extra inventory space. Could not run while carrying a backpack. (thus, it would be incompatible with using a wheelbarrow too putting a limit to how much extra space you can bring with you).
Normally, I would say "Wheels in Minecraft? BULL:" But this is a nice idea. Also add a ramp block, the same way to craft stairs, but stairs. And we should get the hunger bar lower quicker when we use the wheelbarrow. =)