I made a simple combination lock and it took up about a 10 by 15 area. I have seen other ideas like this, the best being pocket dimensions. Here is what I propose:
1. First, we add a new bench. I don't know what to call it, but when right clicked, it opens up an 8 by 8 screen.
2. This screen is used to compact things like latches and 5 clocks into one single block. However, there WILL be recipes for different things, like a 5 clock or a JK flip flop, so you must conform to said recipes.
3. The screen will have many different buttons. First, you have vertical/horizontal wire. Second, a wire with three connections. Third, a wire with four connections. In the case of the first two, you can change the orientation with a right click. I have two reasons for that. First, it will allow you to use every single space. Second, you use fewer resources. There are even more buttons! The next is a block, like an actual block, so you can build those inverters and stuff. The next button is a repeater, which can also be right clicked to change orientation. The last is a test. That is correct, a test. You can see if it actually works by having three more buttons for the plate, lever, and button.
You can't add these to the actual circuit.
4. Now that is great, but how do you actually make it? Well, I'm glad you asked. While doing this, there will be a counter in the corner telling you how much of each material you will actually need. If you do not have the required materials, nothing is created. The second element is a board. I am not sure of the material. There must be enough of said material to create a rectangle that can hold all of this circuitry. I have thought of iron, flint, or some combination of the two.
5. Now, let me talk about the actual item. There will be an input and an output, which you can determine when crafting. In the crafting screen it will look like the start and finish points of a maze on paper. When you place, output is away from you. They all look the same, despite being different circuits. Perhaps they are not stackable and it shows the name of the circuit?
So please comment, voice your opinions and whatnot. Just no RANDOM trolling. I hope this helps those who like redstone circuitry, especially the people that implement the MC version of Inception.
Additions:
After taking a look at the wiki, I thought of another idea. You can adjust the number of inputs and outputs.
Thanks to Kaijo, you can also have a system similar to redstone repeaters.
Pros: much simpler to implement
Cons: the circuits must be small, only one input one output
Not sure I'm understanding 100%, but it's basically smaller redstone circuits, right? Not a bad idea, per se, but I'm not sure how it would work, since there would need to be new coding for the mini version (since it wouldn't be on the same plane as normal redstone).
I personally like the feel of redstone as it is. It's large-as-life style just seems to fit minecraft in a way more detailed circuitry wouldn't. At the same time I can definitely see how it being so space-consuminge annoying
Not sure I'm understanding 100%, but it's basically smaller redstone circuits, right? Not a bad idea, per se, but I'm not sure how it would work, since there would need to be new coding for the mini version (since it wouldn't be on the same plane as normal redstone).
I personally like the feel of redstone as it is. It's large-as-life style just seems to fit minecraft in a way more detailed circuitry wouldn't. At the same time I can definitely see how it being so space-consuminge annoying
You have actual recipes for commonly used redstone contractions (search advanced redstone on wiki). It will be things like AND gates and Flip Flops and Latches and 5 clocks. Allowing you to customize your own would be very difficult I imagine. If someone tells me it is not, I will edit the OP.
What I am trying to say is, it will do the work of a redstone device without actually being there.
I think it could be simplified to be similar to repeaters, but slightly different recipes yield different common devices.
Something like this for a latch: [] = redstone dust = redstone torch
Then have a side for input to switch it, another on the opposite side to switch it back, then the two sides output on or off if it has been switched (sides flip on/off state when switched).
I think a whole new crafting bench-like block and all that isn't really needed and just seems overly complicated.
I think it could be simplified to be similar to repeaters, but slightly different recipes yield different common devices.
Something like this for a latch: [] = redstone dust = redstone torch
Then have a side for input to switch it, another on the opposite side to switch it back, then the two sides output on or off if it has been switched (sides flip on/off state when switched).
I think a whole new crafting bench-like block and all that isn't really needed and just seems overly complicated.
You can't have these:
AND Gate
OR Gate
Multiple inputs and outputs
I think it could be simplified to be similar to repeaters, but slightly different recipes yield different common devices.
Something like this for a latch: [] = redstone dust = redstone torch
Then have a side for input to switch it, another on the opposite side to switch it back, then the two sides output on or off if it has been switched (sides flip on/off state when switched).
I think a whole new crafting bench-like block and all that isn't really needed and just seems overly complicated.
Maybe, but what if it is a big circuit?
Then combining those simplifications would make something complicated, but still smaller than it is now. I don't think it would make sense to make craftable computers :tongue.gif: (not without decent size, any-who)
I think it could be simplified to be similar to repeaters, but slightly different recipes yield different common devices.
Something like this for a latch: [] = redstone dust = redstone torch
Then have a side for input to switch it, another on the opposite side to switch it back, then the two sides output on or off if it has been switched (sides flip on/off state when switched).
I think a whole new crafting bench-like block and all that isn't really needed and just seems overly complicated.
Well, I added your idea to the OP.
Maybe, but what if it is a big circuit?
Then combining those simplifications would make something complicated, but still smaller than it is now. I don't think it would make sense to make craftable computers :tongue.gif: (not without decent size, any-who)
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1. First, we add a new bench. I don't know what to call it, but when right clicked, it opens up an 8 by 8 screen.
2. This screen is used to compact things like latches and 5 clocks into one single block. However, there WILL be recipes for different things, like a 5 clock or a JK flip flop, so you must conform to said recipes.
3. The screen will have many different buttons. First, you have vertical/horizontal wire. Second, a wire with three connections. Third, a wire with four connections. In the case of the first two, you can change the orientation with a right click. I have two reasons for that. First, it will allow you to use every single space. Second, you use fewer resources. There are even more buttons! The next is a block, like an actual block, so you can build those inverters and stuff. The next button is a repeater, which can also be right clicked to change orientation. The last is a test. That is correct, a test. You can see if it actually works by having three more buttons for the plate, lever, and button.
You can't add these to the actual circuit.
4. Now that is great, but how do you actually make it? Well, I'm glad you asked. While doing this, there will be a counter in the corner telling you how much of each material you will actually need. If you do not have the required materials, nothing is created. The second element is a board. I am not sure of the material. There must be enough of said material to create a rectangle that can hold all of this circuitry. I have thought of iron, flint, or some combination of the two.
5. Now, let me talk about the actual item. There will be an input and an output, which you can determine when crafting. In the crafting screen it will look like the start and finish points of a maze on paper. When you place, output is away from you. They all look the same, despite being different circuits. Perhaps they are not stackable and it shows the name of the circuit?
So please comment, voice your opinions and whatnot. Just no RANDOM trolling. I hope this helps those who like redstone circuitry, especially the people that implement the MC version of Inception.
Additions:
After taking a look at the wiki, I thought of another idea. You can adjust the number of inputs and outputs.
Thanks to Kaijo, you can also have a system similar to redstone repeaters.
Pros: much simpler to implement
Cons: the circuits must be small, only one input one output
I personally like the feel of redstone as it is. It's large-as-life style just seems to fit minecraft in a way more detailed circuitry wouldn't. At the same time I can definitely see how it being so space-consuminge annoying
Wraiths: Boss-like mob for Hard!
You have actual recipes for commonly used redstone contractions (search advanced redstone on wiki). It will be things like AND gates and Flip Flops and Latches and 5 clocks. Allowing you to customize your own would be very difficult I imagine. If someone tells me it is not, I will edit the OP.
What I am trying to say is, it will do the work of a redstone device without actually being there.
like a redstone repeater? (the compact part)
Basically, yes, but much, much more compact. And, you can make different devices.
Something like this for a latch:
Then have a side for input to switch it, another on the opposite side to switch it back, then the two sides output on or off if it has been switched (sides flip on/off state when switched).
I think a whole new crafting bench-like block and all that isn't really needed and just seems overly complicated.
Wraiths: Boss-like mob for Hard!
You can't have these:
AND Gate
OR Gate
Multiple inputs and outputs
So, maybe, but what if it is a big circuit?
Then combining those simplifications would make something complicated, but still smaller than it is now. I don't think it would make sense to make craftable computers :tongue.gif: (not without decent size, any-who)
Wraiths: Boss-like mob for Hard!