Currently, a minecart will physically stack on top of other carts if the bottommost one is not on a rail, but if on one, any carts dropped the first will clip through each other and merge to become a very buggy doublecart. I know some people take advantage of this to make superpowered booster carts, but with 1.5's introduction of powered rails, it would be really great to make self-sufficient cart systems without making use of glitches. One specific problem created by nonstacking carts on rails is that you can't make Pez-Dispenser style cart storage system without using a glitch booster. To explain:
Say you have a pez dispenser that looks something like this (side view, = track, [] = empty space):
[] [] [] [] [] [] [] [] [] ---> To rest of train system
...where carts enter at the top, fall, and rest on the slab until a booster comes by to sideswipe the bottom cart, launching it into the rest of your train system. Now, in theory, it's super-easy to convert this to use the new powered rails, like so ( = powered rails):
[] [] [] [] [] [] [] [] [] ---> To rest of train system
... where you wire up the powered track to a button or something to launch carts out one at a time. The problem is that since the bottom cart rests on the powered track (not a slab), the carts won't stack. I've tried to find alternative storage systems that use only the powered rails, but they're all humongous and require a lot of redstone wiring. The pez dispenser seems to me like the most space-efficient and mechanically simple means to store carts for train stations, so it kind of sucks that this stacking issue breaks it without taking advantage of booster carts.
that kind of what i was thinking of using my elevator suggestion for - viewtopic.php?f=1&t=305392 - except I had a powered mechanism for delivering carts to rails
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No, I will not subscribe to your channel because you asked... but I might if it's *good*.
... that's not what I'm suggesting, at all, really. The cart falls down the hole shown in each diagram - no mechanism is required to push it up to the top. Is someone perhaps plugging his own idea in my thread? :wink.gif:
This is really just a request for a bugfix.
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Currently, a minecart will physically stack on top of other carts if the bottommost one is not on a rail, but if on one, any carts dropped the first will clip through each other and merge to become a very buggy doublecart. I know some people take advantage of this to make superpowered booster carts, but with 1.5's introduction of powered rails, it would be really great to make self-sufficient cart systems without making use of glitches. One specific problem created by nonstacking carts on rails is that you can't make Pez-Dispenser style cart storage system without using a glitch booster. To explain:
Say you have a pez dispenser that looks something like this (side view,
...where carts enter at the top, fall, and rest on the slab until a booster comes by to sideswipe the bottom cart, launching it into the rest of your train system. Now, in theory, it's super-easy to convert this to use the new powered rails, like so (
... where you wire up the powered track to a button or something to launch carts out one at a time. The problem is that since the bottom cart rests on the powered track (not a slab), the carts won't stack. I've tried to find alternative storage systems that use only the powered rails, but they're all humongous and require a lot of redstone wiring. The pez dispenser seems to me like the most space-efficient and mechanically simple means to store carts for train stations, so it kind of sucks that this stacking issue breaks it without taking advantage of booster carts.
Any chance we can see this fixed/changed?
This is really just a request for a bugfix.