I've been thinking, and what if... weather wasn't random?
What if, like the game "Mabinogi," what if weather is determined by a function?
Which is why I propose this idea.
Realtime Weather is, this: the seed of one's world is also used in weather calculations.
The time elapsed since you made the world, and the world seed will determine the forecast.
For example, if seed 1029402 gets heavy rain 22 minutes after playing, creating another world with that seed will get the same weather 22 minutes after playing.
Allowing weather functions will also enable weather forecast programs, as seen in Mabinogi. It tells you what weather is coming up for the next 24 RT hours.
Perhaps these ideas may be extended to an in-game weather forecast device...
Light Rain and Rain are the current rain, and Heavy Rain is the current thunderstorm.
Each Cloud Cover corresponds to the apprx. amount of clouds.
Of course, these calculations may cause a performence hit on the more low-end computers. Which makes me want to also propose "turning off weather," including all clouds. This is a more extreme(r) method compared to the current "2D" or "3D" options.
The suggestion in a nutshell:
(1) Weather should be decided by the elapsed time and the world seed.
(2) Weather forecasts will be made possible, whether third party programs, or an in-game item
(3) All weather should have an option to disable; in hopes of raising a few FPS.
Okay. Mr. Jekyll, yoshi, and all other critics, come on and flame constructively critique my idea! No no, you don't need to read the tiny words..Really!
Oh, and if anyone wants to say one-sentence replies like "NO" or "No, just no," please refrain from doing so.
It's funny, because weather probably already is dependent on the seed. Don't you know that there's no such thing as 'random'? Everything that happens in minecraft to my knowledge is a result of your actions or the seed.
Maybe if instead of a forecasting device you could be able to monitor by changes in cloud density or perhaps something to monitor wind, I dunno a broadcaster seems to advanced...
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I've been thinking, and what if... weather wasn't random?
What if, like the game "Mabinogi," what if weather is determined by a function?
Which is why I propose this idea.
Realtime Weather is, this: the seed of one's world is also used in weather calculations.
The time elapsed since you made the world, and the world seed will determine the forecast.
For example, if seed 1029402 gets heavy rain 22 minutes after playing, creating another world with that seed will get the same weather 22 minutes after playing.
Allowing weather functions will also enable weather forecast programs, as seen in Mabinogi. It tells you what weather is coming up for the next 24 RT hours.
Perhaps these ideas may be extended to an in-game weather forecast device...
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perhaps? the red mushroom is redstone.
The weather might be divided as so:
Clear
1/8 Cloud Cover
1/4 Cloud Cover
1/2 Cloud Cover
Light Rain
Rain
Heavy Rain (aka thunderstorms)
Light Rain and Rain are the current rain, and Heavy Rain is the current thunderstorm.
Each Cloud Cover corresponds to the apprx. amount of clouds.
Of course, these calculations may cause a performence hit on the more low-end computers. Which makes me want to also propose "turning off weather," including all clouds. This is a more extreme(r) method compared to the current "2D" or "3D" options.
The suggestion in a nutshell:
(1) Weather should be decided by the elapsed time and the world seed.
(2) Weather forecasts will be made possible, whether third party programs, or an in-game item
(3) All weather should have an option to disable; in hopes of raising a few FPS.
Okay. Mr. Jekyll, yoshi, and all other critics, come on and
flameconstructively critique my idea! No no, you don't need to read the tiny words..Really!Oh, and if anyone wants to say one-sentence replies like "NO" or "No, just no," please refrain from doing so.
http://www.minecraftforum.net/topic/523654-eclectic-survival-mod/
It should be in-game though.