Redstone tripwire: A single use item to be used for traps.
Crafting: Crafted from two redstone torches and a string.
Use: Right click to place first torch then right click again to place second, The second can only be placed within 5 blocks of the first and must have nothing blocking it. After both are placed a faint grey line extends between them. Steppingthrough the cord causes both torches to activate the circuits they are connected to. The torches are reobtainable, but string is lost.
I will post more as I go along, so don't worry.
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Quote from Ygdrasel »
The internet: Where talks of monstrous deadly sea serpents can devolve into debates over the genetics of retards.
I'm always happy just 'cause there isn't a reason to be sad.
Don't take this as there is nothing that could cause sadness. I just mean it's pointless to dwell on it. I mean, depression is so boring.
I like the idea, but if this was used in SMP, would the players be able to hide it and if the "enemies" saw it, would they be able to cut it to disarm it with a sword or something.
Redstone Sparker: Creates a pulse at random or set intervals.
Crafting: Crafted using a Redstone Torch, Iron Ingot, and a F&S.
Use: Could be used to create timed systems, would be much easier than making a clock or pulse restone circuit.
Redstone Arcer: Makes an electrical jump from one Arcer to anouther.
Crafting: Crafted using a Redstone Torch, Gold Ingot, and a F&S.
Use: Could be used to make a electric system that requires limited redstone dust, or as a defense grid as trying to pass through the arc would deal 0.5 hearts of damage. The Arcers would need to be within 4 squares of each other. The arc would appear as a red electric stream.
Examples of Arcer:
= Arcer = Wall = Arc
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A working one.
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A non working one.
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Quote from Ygdrasel »
The internet: Where talks of monstrous deadly sea serpents can devolve into debates over the genetics of retards.
The sparker replaces the clock circuit and pulse circuit.
I'm always having trouble with them. I don't have near enough space to set them up.
I build large floating cities. I don't have the room or patience to set them up, so it would be easier if like the Redstone repeater you could make a smaller form.
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Quote from Ygdrasel »
The internet: Where talks of monstrous deadly sea serpents can devolve into debates over the genetics of retards.
Anouther idea:
Redstone Burner: A redstone powered burner.
Crafting: Four Stone, a F&S, and a Redstone Torch.
Use: For traps. When a circuit is connected to it and lit it ignites. It won't ignite if something is directly above it.
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Quote from Ygdrasel »
The internet: Where talks of monstrous deadly sea serpents can devolve into debates over the genetics of retards.
I really like it, but isn't it too noticable if you walk in a room and there are two random redstone torches? Maybe the blocks that the strings are attached to should blend a little better. Like maybe have it so the string attaches to any normal block and then to a redstone torch. Just some random suggestions.
my idea is a 'redstone switch'. it would act kinda like a 'redstone memory cell', except rather than having a complex setup of redstone, it would just be a single block.
How it would work: when the Redstone Switch recieves power from one end (the input end), the Redstone Switch will toggle between being 'on' and 'off', 'on' meaning the switch then sends out power from it's opposite side (the output end), and 'off' means it sends out no power. The Redstone Switch will stay turned to its previous setting even after it no longer recieves power. When the Redstone Switch stops recieving power and then recieves power again, the Redstone Switch will toggle on/off again.
This would make more complex redstone circuitry much easier to make, and require less space.
And comment.
My idea:
Redstone tripwire: A single use item to be used for traps.
Crafting: Crafted from two redstone torches and a string.
Use: Right click to place first torch then right click again to place second, The second can only be placed within 5 blocks of the first and must have nothing blocking it. After both are placed a faint grey line extends between them. Steppingthrough the cord causes both torches to activate the circuits they are connected to. The torches are reobtainable, but string is lost.
I will post more as I go along, so don't worry.
Don't take this as there is nothing that could cause sadness. I just mean it's pointless to dwell on it. I mean, depression is so boring.
anyways, this is for you
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This is a working one. It is easily hidden and probably wouldn't be noticed.
[]
This wouldn't work as there is something blocking it.
Get the idea?
Redstone Sparker: Creates a pulse at random or set intervals.
Crafting: Crafted using a Redstone Torch, Iron Ingot, and a F&S.
Use: Could be used to create timed systems, would be much easier than making a clock or pulse restone circuit.
Redstone Arcer: Makes an electrical jump from one Arcer to anouther.
Crafting: Crafted using a Redstone Torch, Gold Ingot, and a F&S.
Use: Could be used to make a electric system that requires limited redstone dust, or as a defense grid as trying to pass through the arc would deal 0.5 hearts of damage. The Arcers would need to be within 4 squares of each other. The arc would appear as a red electric stream.
Examples of Arcer:
A working one.
A non working one.
The arcer sounds like a great idea.
I'm always having trouble with them. I don't have near enough space to set them up.
I build large floating cities. I don't have the room or patience to set them up, so it would be easier if like the Redstone repeater you could make a smaller form.
Redstone Burner: A redstone powered burner.
Crafting: Four Stone, a F&S, and a Redstone Torch.
Use: For traps. When a circuit is connected to it and lit it ignites. It won't ignite if something is directly above it.
What do you think of a redstone device that, when activated, jumps off into an item form?
This could allow sinkhole traps w/o TNT...
Life.
How it would work: when the Redstone Switch recieves power from one end (the input end), the Redstone Switch will toggle between being 'on' and 'off', 'on' meaning the switch then sends out power from it's opposite side (the output end), and 'off' means it sends out no power. The Redstone Switch will stay turned to its previous setting even after it no longer recieves power. When the Redstone Switch stops recieving power and then recieves power again, the Redstone Switch will toggle on/off again.
This would make more complex redstone circuitry much easier to make, and require less space.
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