Wow, 1.5 just came out, and already there's tons of these posts. This may be the biggest. Anyway, I believe there should be some more weather types and variables.
Winds
Basically, winds would come in different levels. A minute before the winds come, the clouds speed up (speed depends on the power of the comming wind). Light wind won't do much more than blow a few leaves around and make a breezy noise. Heavy winds are fairly loud, and can alter the direction of rainfall to diagonal. Gale-fource winds slowly blow you and any mobs in some direction, at around one block per 2 seconds. It can also uproot wheat and sapplings. In deserts, it causes sand storms, which dramatically decrease visibility.
The mighty tornado
So viciouse that it has its own category away from wind, tornados are extremely rare, but can uproot adult trees on contact, suck crops and sapplings up from 20 blocks away, and fling players and mobs up above the cloud layer, resulting in almost unavoidable death ("almost" because some mountains reach above the cloud layer) from falling.
It also relocates liguids like water and, most dangerously, lava. It destroys sand dunes. the wind blows out fires and torches. THE HORROR OF IT ALL! However, they occur 5 times as rarely as spider jockies, so don't get too bent out of shape. A craftable tornado siren would warn of incomming ones.
Here's the recipe:
= note block
[]
Creating a "Tornado siren top" ( = siren top)
then
[] []
[] []
[] []
Rain types
drizzle: light doesen't darken, only a few loose rain drops fall (would also be good to go on a few seconds after a rain shower)
Normal: What we have now.
Torrential: Sounds like normal rain, but with more depth and volume. rain drops are 2 times as dense, decreasing visibilty. light level goes down to 7, or 4 when paired with a thunder storm. Causes lakes and oceans to flood temporarily, depositing "super rich farmalnd" that causes wheat to grow in only half of a day cycle and drys up in one 2 day cycles, meaning you could harvest 4 crop rotations per day.
Weather in the Nether
Here's an idea: ercipitation in the nether. What? How? Well, it obviously won't be raining. Well, not water, anyway.
Meet lava rain. Lava rain does not damage the player, but causes the player to heat up. This brings up the heat gauge, which looks like the breath gauge, but with sweat drops. When all 10 sweat drops evaporate, the player will catch on fire. You will cool down gradually when you're not in the lava rain.
It acts much like the described types of rain, but with these additions:
Drizzle: takes away a sweat drop every 4 seconds
Normal: takes away a sweat drop every second.
torrential: takes away two sweat drops every second (now would be the time to find good shelter). Also causes lava levels to rise, deposting hotrock (looks light brighter, more orangy netherack, takes away a sweat drop every second speant standing on it. It also cools down after a while, or instantly on contact with water.)
This all seems good except for maybe the Nether idea. Nether is supposed to be based on that place down below in the Earth, and I'm not sure how weather even appears in such a place. I love that tornado thing, although it probably will be laggy and glitchy if it ever happens. I love the wind idea, perhaps it can blow some trees down?
Maybe weather in the nether is fire tornadoes? They are real, and happen during severe firestorms, such as the ones that happen here in California, when extreme winds mix with fire. They're scary as ****, and suit the nether nicely.
LINK! http://www.zimbio.com/pictures/oqkSfpTs ... daR84BAUlI
This all seems good except for maybe the Nether idea. Nether is supposed to be based on that place down below in the Earth, and I'm not sure how weather even appears in such a place.
According to mojang, the nether is actually a seperate dimmension. Dimmensions all have their own laws. Mabey it could even be logical. Slight moisture in the form of vaporised rock ("lava steam", essentailly) condences up in the top of the nether, fusing with the netherack and causing it to heat up. After the netherack can hold no more moisture, the superheated liquid falls from the ceiling, resulting in so called lava rain.
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Winds
Basically, winds would come in different levels. A minute before the winds come, the clouds speed up (speed depends on the power of the comming wind). Light wind won't do much more than blow a few leaves around and make a breezy noise. Heavy winds are fairly loud, and can alter the direction of rainfall to diagonal. Gale-fource winds slowly blow you and any mobs in some direction, at around one block per 2 seconds. It can also uproot wheat and sapplings. In deserts, it causes sand storms, which dramatically decrease visibility.
The mighty tornado
So viciouse that it has its own category away from wind, tornados are extremely rare, but can uproot adult trees on contact, suck crops and sapplings up from 20 blocks away, and fling players and mobs up above the cloud layer, resulting in almost unavoidable death ("almost" because some mountains reach above the cloud layer) from falling.
It also relocates liguids like water and, most dangerously, lava. It destroys sand dunes. the wind blows out fires and torches. THE HORROR OF IT ALL! However, they occur 5 times as rarely as spider jockies, so don't get too bent out of shape. A craftable tornado siren would warn of incomming ones.
Here's the recipe:
Creating a "Tornado siren top" (
then
[]
[]
[]
Rain types
drizzle: light doesen't darken, only a few loose rain drops fall (would also be good to go on a few seconds after a rain shower)
Normal: What we have now.
Torrential: Sounds like normal rain, but with more depth and volume. rain drops are 2 times as dense, decreasing visibilty. light level goes down to 7, or 4 when paired with a thunder storm. Causes lakes and oceans to flood temporarily, depositing "super rich farmalnd" that causes wheat to grow in only half of a day cycle and drys up in one 2 day cycles, meaning you could harvest 4 crop rotations per day.
Weather in the Nether
Here's an idea: ercipitation in the nether. What? How? Well, it obviously won't be raining. Well, not water, anyway.
Meet lava rain. Lava rain does not damage the player, but causes the player to heat up. This brings up the heat gauge, which looks like the breath gauge, but with sweat drops. When all 10 sweat drops evaporate, the player will catch on fire. You will cool down gradually when you're not in the lava rain.
It acts much like the described types of rain, but with these additions:
Drizzle: takes away a sweat drop every 4 seconds
Normal: takes away a sweat drop every second.
torrential: takes away two sweat drops every second (now would be the time to find good shelter). Also causes lava levels to rise, deposting hotrock (looks light brighter, more orangy netherack, takes away a sweat drop every second speant standing on it. It also cools down after a while, or instantly on contact with water.)
If you like waffles, then you must like turtles.
LINK! http://www.zimbio.com/pictures/oqkSfpTs ... daR84BAUlI
According to mojang, the nether is actually a seperate dimmension. Dimmensions all have their own laws. Mabey it could even be logical. Slight moisture in the form of vaporised rock ("lava steam", essentailly) condences up in the top of the nether, fusing with the netherack and causing it to heat up. After the netherack can hold no more moisture, the superheated liquid falls from the ceiling, resulting in so called lava rain.