Basically how it sounds, a redstone transmitter that can transmit power 15 blocks away without having redstone connected.
it would ressemble a redstone repeater but inteaded of frencuencies it will have differant channels 1-5 allowing more than 1 transmitter to function within a certain area(reseting once you are outside that radiuse)
And I literally just responded to a topic like this one. The problem with transmitters is their range, their channels( how do multiple transmitters/receivers interact?), their cost, size, function, and overall how they actually fit in from a gameplay perspective. 15 blocks? Okay, through anything? Modern transmitters are impeded by other walls and such. Does signal strength fall off towards the end? Is your suggestion really balanced in cost? It doesn't seem like it.
And I literally just responded to a topic like this one. The problem with transmitters is their range, their channels( how do multiple transmitters/receivers interact?), their cost, size, function, and overall how they actually fit in from a gameplay perspective. 15 blocks? Okay, through anything? Modern transmitters are impeded by other walls and such. Does signal strength fall off towards the end? Is your suggestion really balanced in cost? It doesn't seem like it.
1.i bumped once get the **** over it.
2.those arnt problems those are choices about how they work.
3.how isnt it balanced? you try and get something more balanced in 3x3
Which is precisely what everyone says. Doing the wrong thing once isn't an excuse. If your suggestion dies, then it dies. Particularly if there are almost no votes. But nice try flaming.
Quote from blingdog19 »
2.those arnt problems those are choices about how they work.
Wrong. The suggester has the burden of providing implementation details. Nice try to sidestep any real questions about the idea, though. Again, how powerful will these be if walls are in the way? How do you select channels? Right clicking? If so, how can you check what channel you're on? What do they look like? How can you tell their powered/unpowered states apart? How durable are they? What height and size?
The choices are supposed to be illustrated in the OP. That's why the forum rules stipulate actual depth to discussions.
Quote from blingdog19 »
3.how isnt it balanced? you try and get something more balanced in 3x3
1) Arbitrary costly materials do not balance items.
2) Wireless transmitters. The point of redstone is that it's a primitive circuitry enabler, not something that has broadcast potential.
3) Unlike standard redstone circuitry, this acts at-a-distance and with a very large radius. It also saves substantial amounts of redstone.
4) I don't need to get something more balanced in 3x3. Do you want to know why? Because I hold this suggestion is a bad idea. I don't even agree that the concept of this should be in Minecraft at all. You're going to need to solve in-game balance, not just the crafting recipe.
Honestly i think they should just add an "integrated circuit".
It would have an input and an output end. When you right click on it, you'l get a 24*24 grid (like the storage chest) and there you can create a circuit, logic gates and other functions using redstone.
As it stands, creating redstone circuits is beyond annoying and cumbersome.
So, if there were integrated circuits, then i would be for your idea.
this would be better for a minecraft server radio broadcast idea but this idea is rediculous and defeats large redstone circuts and to add this could create alot of ugs in the game
I personally don't think 'radio waves' is thematic for Minecraft.
For that reason, in the Redstone Five thread, I suggested using Note blocks and Audio/Ear/Resonance blocks.
A Resonance block is keyed to a specific note, and when it gets that note, it toggles from on to off, and vice versa.
Thus a wireless network based only on how far sound travels, which in the future may be limited by solid blocks.
Regardless, I support the overall concept of clean circuits.
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If you stack a Desert Temple on the top of a Jungle Temple which is on the top of two churches you get a megazord
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it would ressemble a redstone repeater but inteaded of frencuencies it will have differant channels 1-5 allowing more than 1 transmitter to function within a certain area(reseting once you are outside that radiuse)
it would be crafted like this
:_:= repeater
And I literally just responded to a topic like this one. The problem with transmitters is their range, their channels( how do multiple transmitters/receivers interact?), their cost, size, function, and overall how they actually fit in from a gameplay perspective. 15 blocks? Okay, through anything? Modern transmitters are impeded by other walls and such. Does signal strength fall off towards the end? Is your suggestion really balanced in cost? It doesn't seem like it.
1.i bumped once get the **** over it.
2.those arnt problems those are choices about how they work.
3.how isnt it balanced? you try and get something more balanced in 3x3
Which is precisely what everyone says. Doing the wrong thing once isn't an excuse. If your suggestion dies, then it dies. Particularly if there are almost no votes. But nice try flaming.
Wrong. The suggester has the burden of providing implementation details. Nice try to sidestep any real questions about the idea, though. Again, how powerful will these be if walls are in the way? How do you select channels? Right clicking? If so, how can you check what channel you're on? What do they look like? How can you tell their powered/unpowered states apart? How durable are they? What height and size?
The choices are supposed to be illustrated in the OP. That's why the forum rules stipulate actual depth to discussions.
1) Arbitrary costly materials do not balance items.
2) Wireless transmitters. The point of redstone is that it's a primitive circuitry enabler, not something that has broadcast potential.
3) Unlike standard redstone circuitry, this acts at-a-distance and with a very large radius. It also saves substantial amounts of redstone.
4) I don't need to get something more balanced in 3x3. Do you want to know why? Because I hold this suggestion is a bad idea. I don't even agree that the concept of this should be in Minecraft at all. You're going to need to solve in-game balance, not just the crafting recipe.
There's a mod that has wireless redstone transmitters. Might be worth it to play around with it and see if you like it.
Mostly moved on. May check back a few times a year.
It would have an input and an output end. When you right click on it, you'l get a 24*24 grid (like the storage chest) and there you can create a circuit, logic gates and other functions using redstone.
As it stands, creating redstone circuits is beyond annoying and cumbersome.
So, if there were integrated circuits, then i would be for your idea.
I personally don't think 'radio waves' is thematic for Minecraft.
For that reason, in the Redstone Five thread, I suggested using Note blocks and Audio/Ear/Resonance blocks.
A Resonance block is keyed to a specific note, and when it gets that note, it toggles from on to off, and vice versa.
Thus a wireless network based only on how far sound travels, which in the future may be limited by solid blocks.
Regardless, I support the overall concept of clean circuits.