Since minecraft is a somewhat 'primitive' or 'early' style of gameplay, also still being updated nicely and very deep and fun, I'm staying in the stone age longer on my new windows / minecraft install single player map, and am building up a little fort. The multiplayer servers aren't stable enough over time. Maybe it would be nice to have some kind of peer supported master map saving server? So all the minecraft servers could post their maps there, it might also have other functions that connect all the different "official" servers like an mmo that is instanced? Maybe with some code to determine where everybody's "instance" is compared to the others on a giant map....
Also since it's laggy, what if combat were not done in real time? It's out of sync with the timescale in moving that much dirt anyways, so what if players didn't attack as they do now, instead they would do the attack movement or button near a player and it would switch to an rpg fight mode like final fantasy or whatever, maybe with lots of available items. This might help optimize bandwidth too, as would putting a server on every client and distributing the load like bittorrent.
Edit: On a side note, I just took a current screen shot of the game, it's paused in the background. So far I have no deep mine, so I just am getting stone that is exposed randomly near where I started, also shoveling out the dirt around it. I have a stone axe, pickaxe, and sword, full inventory too haven't unloaded much yet, I'm gonna focus on having more storage area / bins and organization, and making a deep mine early makes it hard to get lumber, so with lots of lumber I think I'm gonna go vertical + wood ladder straight down till iron. Also all my torches are done with the cook wood on a forge trick, plenty of wood with the stone axe, grabbing up lots of other resources and claiming area. Here's a picture of the outside of my sleeping area, I love the bed, more realistic and fun, ppl sleep at night to avoid the monsters. ;p
Edit2: Almost forgot, if you want to play on my map I typed in "666" into the random number generator, does that ensure an identical map if you also type it in, and does the version matter? Or will the spawns be different later, like mine will have diamond where his has rock and vice versa?
Ahhh no changing perspective like you're suggestion. And I'm sure that forums will always be the primary way to share and distribute maps/mods/skins/texture packs/etc.
In addition to the ff system, the mmo-style of wow or other mmo-style games might be more network optimized? That might also allow the use of various weapons and attacks hotkey'd like wow skills with targeting and some action but not too exact ... seems like the bandwidth per player , if that were much lower, the game would be much cooler. Also not losing all those multiplayer maps is good too.
No thanks. Minecraft is a sandbox, as people have said, and has much appeal in the simplicity of its user interface and ease of interaction with the world. Dropping into a combat pane every time someone clicks near me would break that up immensely.
Final Fantasy rightfully places an emphasis on combat, because wandering the overworld is boring otherwise. Minecraft is the opposite: wandering the overworld IS the game, and combat is deemphasized as a result. There are ways to make combat better, but porting something from a game with a fundamentally different goal is a no.
Also since it's laggy, what if combat were not done in real time? It's out of sync with the timescale in moving that much dirt anyways, so what if players didn't attack as they do now, instead they would do the attack movement or button near a player and it would switch to an rpg fight mode like final fantasy or whatever, maybe with lots of available items.
No. Nononono. I like combat the way it is right now.
I thought of an addition to the acheivement system....it would be a multiplayer 'instance quest' system. The server or player running the server would host like an FPS, and the main mmo server would matchmake then the fastest player in the matchmade group would host, then the group would get a quest or acheivement point like score with a fixed amount of time to accomplish something, including build a 3 unit stone wall around x area, kill a hard critter, build y # of item z, and so on, with randomness, neat generation that can happen in the 'midgame' item quantity range with neat logical buildups, and maybe more relevance on thickness by giving more mobs the ability to do what players can do, specifically penetrate walls, except maybe make mobs, especailly low level ones, not penetrate as fast as players or though the harder materials at a high speed, very slow penetration, maybe noisy too but a constant decay of sorts, requiring actual thick walls that need repairs, then allow for the multiplayer survival there, along with objectives to keep people focused and working together towards a common goal, including food production or whatever "quest" objectives fit into minecraft....also might be good to try and balloon the item and block count? I mean 142 recipes is neat, along with 255 block types....but what would the game be like with 8000 block types and 15,000 recipes that require each other's items as dependencies, maybe crowdsourced or you could hire an item maker for like $4 per virtual item assuming a nice bitmap and stats and otherwise being similar on a standard pay scale, might be cheaper to peer-to-peer it or do contract bidding over the internet or something....volunteers?
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Also since it's laggy, what if combat were not done in real time? It's out of sync with the timescale in moving that much dirt anyways, so what if players didn't attack as they do now, instead they would do the attack movement or button near a player and it would switch to an rpg fight mode like final fantasy or whatever, maybe with lots of available items. This might help optimize bandwidth too, as would putting a server on every client and distributing the load like bittorrent.
Edit: On a side note, I just took a current screen shot of the game, it's paused in the background. So far I have no deep mine, so I just am getting stone that is exposed randomly near where I started, also shoveling out the dirt around it. I have a stone axe, pickaxe, and sword, full inventory too haven't unloaded much yet, I'm gonna focus on having more storage area / bins and organization, and making a deep mine early makes it hard to get lumber, so with lots of lumber I think I'm gonna go vertical + wood ladder straight down till iron. Also all my torches are done with the cook wood on a forge trick, plenty of wood with the stone axe, grabbing up lots of other resources and claiming area. Here's a picture of the outside of my sleeping area, I love the bed, more realistic and fun, ppl sleep at night to avoid the monsters. ;p
Edit2: Almost forgot, if you want to play on my map I typed in "666" into the random number generator, does that ensure an identical map if you also type it in, and does the version matter? Or will the spawns be different later, like mine will have diamond where his has rock and vice versa?
Final Fantasy rightfully places an emphasis on combat, because wandering the overworld is boring otherwise. Minecraft is the opposite: wandering the overworld IS the game, and combat is deemphasized as a result. There are ways to make combat better, but porting something from a game with a fundamentally different goal is a no.
No. Nononono. I like combat the way it is right now.