So I've been looking at some topics, and I thought I would throw my three cents in with a universal weather/nature topic.
DISCLAIMER! I know some of these ideas aren't original. Sue me.
Trees/plants
1. make a new plant, the bush. have more than one type of bush. Generic bush: drops leaves, can be hidden in. Rose Bush: Replaces random roses, drops roses and leaves, can be hidden in but its not advised, losing a half heart every ten seconds you stay in it. Berry Bush: drops berries dependent on what type of berry bush, can be hidden in, berries can be used for dying fabrics. Honey suckle bush: Drops honey suckle (when you put 5 honey suckles over a bucket in crafting, a bucket of honey will be the result. used for healing 5 hearts and baking.) cannot be hidden in. All bushes start out small and grow to a maximum size.
2. Fruiting trees. Apple trees: drops apples and apple tree saplings. Cocoa trees: Drops cocoa beans(used for cooking) cocoa beans can bee planted. Palm trees: Desert biome only, near water(two or three blocks away), drops coconuts, must be broken first to use for healing. put it in your crafting squares and a half coconut will appear and you can drink the milk. also drops palm saplings.
Weather
1. yearly weather cycle. Requires seasons. Seasons: Summer: longer days, Mostly clear weather with the occasional storm and rare sever weather. Autumn/Fall: balanced days, proportionally less rare storms and sever weather, non coniferous trees leaves color changes. Winter: shorter days, Snow fall. rare sever weather, trees lose leaves. Spring: Like fall, except trees start to regain leaves.
2. biome dependent weather. Desert: almost no rain no snow. rare sever weather year round. consistent plant growth rate year round. woodland: Growth rate increases in spring maxing out in summer, declining in fall bottoming out in winter, Other conditions see 1. Tundra: Snow is precip. year round except in summer when it briefly is rain, less rare sever weather in winter otherwise rare severe weather, growth rate increases slightly in summer only.
3 sever weather: Biome dependent, Desert: dust storm, High wind, arrow range reduced may fly backwards, visibility reduced. wood lands, thunderstorm and or twister, thunderstorm; heavy rain my cause flooding(increased lake and river levels) lightning, tiny chance of striking you when there are taller objects around, larger chance when in an open field, probable instant death, very low health if you survive. Twister; pulls lose objects to it. (dropped items and torches) when too close they are sucked up into it and thrown, can vary in severity,(F1 F2...) F1, pulls lose objects too it and throws them, F2 pulls mobs and throws them, F3 pulls trees out of the ground, F4 throws trees, F5 tears up buildings and disperses chunks of it. Tundra: Blizzard; heavy snow, can accumulate up to two blocks tall, reduced visibility. Note: woodland biome can experience all weather (with varying rarity) except dust storms.
4. storms: Rain or snow depending on season, rain increases growth rate during storms. Snow will cover uncovered dirt and rock. snow will melt over time
5. moon cycles: Waxing, waning, full and new, changes every five days.
6. Solar events. Solar eclipse: All mobs become hostile (yes I mean cows chickens sheep and untamed wolves) Lunar eclipse: All mobs become docile and will not attack even if provoked. both last 10 minuets and can only occur on full moons.
Weather has to be universal. Otherwise situations where you are on the border between two biomes would be really weird if one side was raining, and there was a sudden cutoff of it. Maybe rain or any weather at all could only cover a specific area, but I don't think biome specific weather could work.
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Taking trolling to a whole new level, one post at a time.
If we were to have the basic biomes, couldn't we also have more expansive or advanced biomes? E.g Jungle? I personally believe that the basic biomes and factors are a necessity bit if jungle, marsh, arctic, alpine, grassland, savanna, etc with their own unique additions were created then I think Minecraft would be a whole lot better. For instance, you can only find arctic biomes when you go very far south or north. Jungles would have a wider veriety of trees that would also be lot larger than the average tree. Furthermore, what would really make the day for me, is that each biome has its own unique animals. Of course this would be a lot to take in but I honestly think it would make Minecraft a lot better
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DISCLAIMER! I know some of these ideas aren't original. Sue me.
Trees/plants
1. make a new plant, the bush. have more than one type of bush. Generic bush: drops leaves, can be hidden in. Rose Bush: Replaces random roses, drops roses and leaves, can be hidden in but its not advised, losing a half heart every ten seconds you stay in it. Berry Bush: drops berries dependent on what type of berry bush, can be hidden in, berries can be used for dying fabrics. Honey suckle bush: Drops honey suckle (when you put 5 honey suckles over a bucket in crafting, a bucket of honey will be the result. used for healing 5 hearts and baking.) cannot be hidden in. All bushes start out small and grow to a maximum size.
2. Fruiting trees. Apple trees: drops apples and apple tree saplings. Cocoa trees: Drops cocoa beans(used for cooking) cocoa beans can bee planted. Palm trees: Desert biome only, near water(two or three blocks away), drops coconuts, must be broken first to use for healing. put it in your crafting squares and a half coconut will appear and you can drink the milk. also drops palm saplings.
Weather
1. yearly weather cycle. Requires seasons. Seasons: Summer: longer days, Mostly clear weather with the occasional storm and rare sever weather. Autumn/Fall: balanced days, proportionally less rare storms and sever weather, non coniferous trees leaves color changes. Winter: shorter days, Snow fall. rare sever weather, trees lose leaves. Spring: Like fall, except trees start to regain leaves.
2. biome dependent weather. Desert: almost no rain no snow. rare sever weather year round. consistent plant growth rate year round. woodland: Growth rate increases in spring maxing out in summer, declining in fall bottoming out in winter, Other conditions see 1. Tundra: Snow is precip. year round except in summer when it briefly is rain, less rare sever weather in winter otherwise rare severe weather, growth rate increases slightly in summer only.
3 sever weather: Biome dependent, Desert: dust storm, High wind, arrow range reduced may fly backwards, visibility reduced. wood lands, thunderstorm and or twister, thunderstorm; heavy rain my cause flooding(increased lake and river levels) lightning, tiny chance of striking you when there are taller objects around, larger chance when in an open field, probable instant death, very low health if you survive. Twister; pulls lose objects to it. (dropped items and torches) when too close they are sucked up into it and thrown, can vary in severity,(F1 F2...) F1, pulls lose objects too it and throws them, F2 pulls mobs and throws them, F3 pulls trees out of the ground, F4 throws trees, F5 tears up buildings and disperses chunks of it. Tundra: Blizzard; heavy snow, can accumulate up to two blocks tall, reduced visibility. Note: woodland biome can experience all weather (with varying rarity) except dust storms.
4. storms: Rain or snow depending on season, rain increases growth rate during storms. Snow will cover uncovered dirt and rock. snow will melt over time
5. moon cycles: Waxing, waning, full and new, changes every five days.
6. Solar events. Solar eclipse: All mobs become hostile (yes I mean cows chickens sheep and untamed wolves) Lunar eclipse: All mobs become docile and will not attack even if provoked. both last 10 minuets and can only occur on full moons.
Thats it.