The zombie is basically the same shape as the player. He'd have to be relatively smart, since he eats so many braaaiiinnns. He should be able to climb ladders.
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No, I will not subscribe to your channel because you asked... but I might if it's *good*.
maybe it's just that I have ladders a-plenty in my worlds because making jumpy jumpy stairs is such a pain. I've never seen a mob attempt them - if their pathing algorithm hit a climbable object like a ladder then the pathfinding could "switch off" while they traverse it up or down, then turn on again (at which point they go back to fumbling around)..
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No, I will not subscribe to your channel because you asked... but I might if it's *good*.
If their pathfinding was improved so they climb ladders more than on rare occasions, they should have improved drops. Maybe just mushrooms or something, red could be a lot rarer from a zombie than brown.
Being a zombie specialist, I feel I have the knowledge to help everyone out here...
...*Coughs*...
Today class, we will be learning about zombies.
Zombies have been sub-classed into a few varying types:
Slow-moving, IE "Romero Zombies"
Runners, IE "28 Days Later*/ Left 4 Dead*"
Immortal, IE "Return of the Living Dead"
So on and so on. You can even sub-class these the above classes... But Minecraft zombies are of the "Romero" variety, meaning that they are slow moving and have a very limited hand-to-eye coordination. From that, and the degenerating flesh from their limbs and back, climbing a ladder or even opening a door is beyond their "grasp".
*28 Days Later and Left 4 Dead are NOT zombie movies/games. They are lumped in with zombie films because of their close relation to them, but are not to be confused with them. They are "Infect" films, as I like to call them. A true zombie film has the zombies dying AND coming back to life... L4D and 28 Days Later have people being bitten or scratched to spread the infection. This is closer to rabies than zombification.
they are like creepers,they CAN climb but are to simple minded to think"hm....i cant get him...maybe if i tryed to climb this thing overe here...." if you got them to folow you into a ladder they will climb.
plus they are zombies,you dont(well i havent)here from around the corner"say old chap,i think i fancy some brains right about now.what do you say?" the other one says"yes, i think some brains and a spot of tea would be riviting right now!".(lol =P)
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He walks at you letting him self get hit my anything you throw at him with no care at all... he's not that smart.
But... zombies should be harder and this would be a good way to do it, so I support.
Oh, well I haven't. I have ladders everywhere. I've also never seen a single slime in the game either, hundreds of worlds later.. somethings odd
Pipes
...*Coughs*...
Today class, we will be learning about zombies.
Zombies have been sub-classed into a few varying types:
Slow-moving, IE "Romero Zombies"
Runners, IE "28 Days Later*/ Left 4 Dead*"
Immortal, IE "Return of the Living Dead"
So on and so on. You can even sub-class these the above classes... But Minecraft zombies are of the "Romero" variety, meaning that they are slow moving and have a very limited hand-to-eye coordination. From that, and the degenerating flesh from their limbs and back, climbing a ladder or even opening a door is beyond their "grasp".
*28 Days Later and Left 4 Dead are NOT zombie movies/games. They are lumped in with zombie films because of their close relation to them, but are not to be confused with them. They are "Infect" films, as I like to call them. A true zombie film has the zombies dying AND coming back to life... L4D and 28 Days Later have people being bitten or scratched to spread the infection. This is closer to rabies than zombification.
Thank you.
plus they are zombies,you dont(well i havent)here from around the corner"say old chap,i think i fancy some brains right about now.what do you say?" the other one says"yes, i think some brains and a spot of tea would be riviting right now!".(lol =P)