you can't have RPG-like progression because in order to have that, the world you are in must be constructed to guide that progression. Minecraft has no guides, you explore whatever direction you want.
You can't have RPG-like NPCs because minecrft doesn't have communication between NPCs or anyway of implying that 9except possibly by just having 2 NPCs stand near each other. As or "they do things like go to shops, etc" what if you block their path or randomly tear down their building for supplies? Will they get angry? how will they show that? What if you build them a new BETTER shop? will they get happy? how would they even recognize it? The limits on AI are far more restrictive than the limits on the player's creativity. you can't possibly create an AI that IS smart enough to handle the player's potential creativity, so the only possible solution would be to limit the player's creativity, and that is completely unacceptable.
As for the "classes don't need to have penalties, just bonuses!" you're being naive. If you give a bonus to one option, you've just raised the bar for what features the player expects, it doesn't matter that the bar is higher than what the current bar is, to the player, a bar is simply, "this is the highest you can get" and everything else is judged off of that bar. Therefor every OTHER option will be seen as no longer meeting that bar.
Currently, i can be the best at anything I want to be, simply by changing which tool I'm using. If you pose classes, then I can only be the best at the particular option I selected at the beginning of the game. What if I change my mind and feel like becoming better at something else? I have to start my game over?
Oh my god, I just now noticed your response to the weapons issue. You not only failed to address the issue raised, but literally gave an example of exactly the issue being raised. Mace hammer, spear, whatever the **** doesn't matter, you click on an enemy to use it. The only difference 90% of this junk will do is act as a reskinned sword that has different damage. Even in RPGS, when you have a wide variety of weapons, this variety only makes a cdifference because the player is LIMITED in what type of weapons they can even use effectively or at all. So attempting to make variety of weapons work requires placing LIMITS on the player.
TL;DR
LIMITS = BAD. Minecraft is about creativity. Limits are counterproductive to creativity.
RPGs = LIMITS. This is not debatable. It is a fact. In Minecrft, you can be the best at whatever your own skill at the game and the material you have gathered lets you be.
Since RPGs = LIMITS = BAD therefor RPGs = BAD. Mathematically proven.
RPG = LIMITS?
mhm...
elderscrolls...
fallout...
Don't see anything there.
and are you dissing DnD?
I'm sorry, but if that is so, i hate you.
Rollback Post to RevisionRollBack
Paranoid: Moderate. Schizoid: Moderate. Schizotypal: High. Antisocial: Low. Borderline: Low. Histrionic: Moderate. Narcissistic: Moderate. Avoidant: Moderate. Dependent: Moderate. Obsessive-Compulsive: High. Does this make me nuts?
Play on the hardest difficulty, and fight the hardest enemy that exists in the gameregardless of progression.
Can yuo beat it? In Minecraft, you CAN, it's just hard as hell. Creepers, Skeletons, Spiders, Zombies, Zombie Pigmen, and even Spider Jockeys and Ghasts can all be taken out by hand and unarmored.
In RPGs, (and while I haven't verified this by playing them personally, I'm willing to bet that) fallout, and elderscrolls are included in this, you typically CAN'T. Not just a matter of it being ridiculously difficult, but the numbers literally make it impossible to achieve victory until you are properly geared up and armored and usually leveled as well.
Similarly, how long does it take you to get the "best" tools in the game? In Minecraft, you can dig almost straight down, and then strip mine for diamonds within perhaps 10 minutes if you're willing to go that route.
In RPGs the "best" armor/tools in the game will only be accessible after a specific number of hours of gameplay, typically either because it takes that long to grind for the gold to buy it, or it takes that long to get that far into the story, which is the only point within the game that you can even get access to those tools.
Can yuo beat it? In Minecraft, you CAN, it's just hard as hell. Creepers, Skeletons, Spiders, Zombies, Zombie Pigmen, and even Spider Jockeys and Ghasts can all be taken out by hand and unarmored.
In RPGs, (and while I haven't verified this by playing them personally, I'm willing to bet that) fallout, and elderscrolls are included in this, you typically CAN'T. Not just a matter of it being ridiculously difficult, but the numbers literally make it impossible to achieve victory until you are properly geared up and armored and usually leveled as well.
Actually, its possible. Its hard as hell, but def. possible.
Quote from GreyAcumen »
Similarly, how long does it take you to get the "best" tools in the game? In Minecraft, you can dig almost straight down, and then strip mine for diamonds within perhaps 10 minutes if you're willing to go that route.
In RPGs the "best" armor/tools in the game will only be accessible after a specific number of hours of gameplay, typically either because it takes that long to grind for the gold to buy it, or it takes that long to get that far into the story, which is the only point within the game that you can even get access to those tools.
So yes. RPGs = LIMITS.
In minecraft, inventory editors or help from another player in SMP not withstanding, you still have to go through a specific route. Wooden pickaxe --> Coal --> Torches --> Stone Pickaxe --> Iron Pickaxe --> Diamonds. I'm still limited by how only iron picks can give me a drop from diamond ore. Its still a "quest", at least in the sense that if I want diamonds, I'm stuck on this path.
So, not saying that RPGs =/= Limits, but rather Minecraft = Not 100% limitless. Not even close. In fact, closer to an RPG that one might think.
Classes would ruin minecraft. They are not "realistic" and are stupid. It's much better when everone can do the same thing.
Cities with NPC's would ruin minecraft. I don't want to have to deal with stupid NPC's. Play a different game for that.
Shops would ruin minecraft. Get the stuff yourself, be less lazy, it would be easily abused
Leveling would ruin minecraft. It's just stupid. I don't want to be denied my diamond armour because I have mined enough cobble stone.
RPG elements in minecraft would ruin minecraft.
No one wants them, if you want a RPG go play another game. RPG elements revolve around poor lazy game design which we don't want in minecraft.
Keep this **** out of minecraft.
Quote from Zygrograxgra »
RPG = LIMITS?
mhm...
elderscrolls...
fallout...
Don't see anything there.
and are you dissing DnD?
I'm sorry, but if that is so, i hate you.
Not being able to use certain armor or weapons till I'm a certain level seems pretty limiting to me.
And DnD is a old game based on old boring game design and many, many other games have far surpassed it.
The fact is, RPG elements at their core are bad. They are lazy ways to get player to keep playing and do not add to the fun. RPG elements are just bad and lazy.
Rollback Post to RevisionRollBack
Quote from mjcabooseblu »
Muncher is right, listen to him, he can cure the blind and make paraplegics walk.
Classes would ruin minecraft. They are not "realistic" and are stupid. It's much better when everone can do the same thing. opinion
Cities with NPC's would ruin minecraft. I don't want to have to deal with stupid NPC's. Play a different game for that. opinion
Shops would ruin minecraft. Get the stuff yourself, be less lazy, it would be easily abused opinion
Leveling would ruin minecraft. It's just stupid. I don't want to be denied my diamond armour because I have mined enough cobble stone. opinion
RPG elements in minecraft would ruin minecraft. opinion
No one wants them, if you want a RPG go play another game. RPG elements revolve around poor lazy game design which we don't want in minecraft. opinion, and untrue is where i bolded
Keep this **** out of minecraft.
Quote from Zygrograxgra »
RPG = LIMITS?
mhm...
elderscrolls...
fallout...
Don't see anything there.
and are you dissing DnD?
I'm sorry, but if that is so, i hate you.
Not being able to use certain armor or weapons till I'm a certain level seems pretty limiting to me. you can use everything in those games at any level, you just have a low chance of finding them
And DnD is a old game based on old boring game design and many, many other games have far surpassed it. opinion
The fact is, RPG elements at their core are bad. They are lazy ways to get player to keep playing and do not add to the fun. RPG elements are just bad and lazy. opinion
read the red.
then learn what a fact is.
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All the "different" weapons aren't that different, all the new items are weaker,faster, long-reaching, complicated or stronger versions of something that already exists.
Then make different varieties of weapons. Maces, clubs, spears, swords, axes. There is just a few examples.
Oh, really? So, what do you do with a sword in minecraft? You whack stuff with it to do damage. What would you do with a mace? Whack stuff to do damage. What would you do with a spear? Whack stuff to do damage. This is what was meant in the "won't" thread. A spear might have longer range, but isn't that what was originally said? Kira had a point there...
EDIT: Besides, the community is very divided on RPG issues. Maybe a lot of people like them, but there are even more people who don't. We should have updates that most people want, not something that half of everyone will be angry about. I've seen threads where 95% of everyone wants a particular update, I never see that kind of support on RPG threads.
OT: What the guy above me said. Notch doesn't want it.
/thread
Kira has a sticky and this person doesn't. It doesn't really matter that somebody got offended and tried to rebel against it with a complaining thread.
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That was an off-topic comment, so where's the problem?
I do not follow what that even means.
Either way, the OP should have just replied to the sticky rather than made a completely new thread out of spite. It's kind of childish and it fills up the forum with branch replies, which tend to get annoying for those reading the stickied thread and then hearing points made in another thread. Keep all of the RPG ideas/complaining to one thread.
Rollback Post to RevisionRollBack
Trollcalling is the act of trying to convince other users that a poster is a troll and/or accusing other users of being trolls. This is a bannable offense. Please report trolling, do not advertise it or react to it.
Actually, its possible. Its hard as hell, but def. possible.
Basically what he's saying... is, in minecraft, it is possible to be up against 8 spider jockeys, and you can punch them to death if necessary- That is, your skills at the game dictate the outcome, not a few random "die rolls" regarding your statistics and the spider jockey's statistics.
On the other hand, you can't beat Lavos on your first encounter (Ocean Palace) in Chrono trigger without some serious level grinding (or very heavy glitch abuse that isn't really possible without Tool assistance).
Quote from GreyAcumen »
Similarly, how long does it take you to get the "best" tools in the game? In Minecraft, you can dig almost straight down, and then strip mine for diamonds within perhaps 10 minutes if you're willing to go that route.
In minecraft, inventory editors or help from another player in SMP not withstanding, you still have to go through a specific route. Wooden pickaxe --> Coal --> Torches --> Stone Pickaxe --> Iron Pickaxe --> Diamonds. I'm still limited by how only iron picks can give me a drop from diamond ore. Its still a "quest", at least in the sense that if I want diamonds, I'm stuck on this path.
True, but the minecraft route is more akin to how in Super Mario Brothers you need to have a Super Mushroom before you can get a fire flower. in a (de facto) RPG game, it's more "now that you've reached this completely arbitrary point in the in-game narrative, suddenly shops have new equipment that you can purchase" The former builds upon what is already known, and what you already have (obsidian requires at least a diamond pick which requires at least an iron pick which requires at least a stone pick) whereas the latter just randomly opens up new paths for you at seemingly arbitrary points, regardless of what you already have. (excepting cases where your equipment can trigger a event flag).
but rather Minecraft = Not 100% limitless. Not even close.
Excellent deduction. I'd call it a rebuttal, but nobody said minecraft was 100% limitless.
In fact, closer to an RPG that one might think.
Wrong. The very PRIME thing in an (de facto)RPG game, is ALWAYS story. and of course the numeric spam when you view stats.
In Minecraft, we already have classes in a sense that our tools define which class it is, and the player playing. The current system allows you freely switch roles, and these decisions are influenced by the player's personal preferences and personal strengths. We don't need an RPG addition to restrict a player from switching classes, because that would take the sandbox out of Minecraft when the sandbox genre is what makes Minecraft fun.
Civilizations
Civilizations already occur when a group of players voluntarily put a town together. The civilizations that you find during explorations are the ones built by other players.
However, these civilizations cannot function as an actual civilization because of the resources required to. The amount of coding required to have the population's interaction to reflect a functioning civilization is beyond Notch's current duty, especially when it narrows it down to specifics like these:
Who inhabits it? What are the laws? What is the currency? What are the rules? Why is it important?
The NPCs and Humans rebuttal
You pretty much didn't make any counter-argument against what Kira pointed out.
Adding Human-like Humans to the Game would take too much effort
Humans have conversations with each other, but the amount of coding to construct an entire sample space of all universes of discourse and the appropriate responses, and the responses after, etc. - that takes a lot of effort, because if you skip that part, they won't be human-like at all
Experience Points and Leveling
Actually, people play Minecraft to pursue various types of gameplay, and the word fun is subjective to one's own opinion. Experience points create incentives that narrow down the types of gameplay people aim for. By adding experience points that force people to do things that WASTES THEIR ****ING TIME, some people may stay, while the others would question, "NOTCH WHAT THE **** ARE YOU DOING," and stop playing.
In the end, you benefit off the addition of this system when Minecraft becomes a game exclusive (through incentives) to RPG fans, and you'll be part of a community where you have a lot in common with the people, and you'll get along.
On the other hand, for everyone else, Minecraft becomes a game that they don't play any more. Their idea of "fun" and an application of "fun" has been taken away.
In Minecraft, we already have classes in a sense that our tools define which class it is, and the player playing. The current system allows you freely switch roles, and these decisions are influenced by the player's personal preferences and personal strengths. We don't need an RPG addition to restrict a player from switching classes, because that would take the sandbox out of Minecraft when the sandbox genre is what makes Minecraft fun.
Civilizations
Civilizations already occur when a group of players voluntarily put a town together. The civilizations that you find during explorations are the ones built by other players.
However, these civilizations cannot function as an actual civilization because of the resources required to. The amount of coding required to have the population's interaction to reflect a functioning civilization is beyond Notch's current duty, especially when it narrows it down to specifics like these:
Who inhabits it? What are the laws? What is the currency? What are the rules? Why is it important?
The NPCs and Humans rebuttal
You pretty much didn't make any counter-argument against what Kira pointed out.
Adding Human-like Humans to the Game would take too much effort
Humans have conversations with each other, but the amount of coding to construct an entire sample space of all universes of discourse and the appropriate responses, and the responses after, etc. - that takes a lot of effort, because if you skip that part, they won't be human-like at all
Experience Points and Leveling
Actually, people play Minecraft to pursue various types of gameplay, and the word fun is subjective to one's own opinion. Experience points create incentives that narrow down the types of gameplay people aim for. By adding experience points that force people to do things that WASTES THEIR ****ING TIME, some people may stay, while the others would question, "NOTCH WHAT THE **** ARE YOU DOING," and stop playing.
In the end, you benefit off the addition of this system when Minecraft becomes a game exclusive (through incentives) to RPG fans, and you'll be part of a community where you have a lot in common with the people, and you'll get along.
On the other hand, for everyone else, Minecraft becomes a game that they don't play any more. Their idea of "fun" and an application of "fun" has been taken away.
Good arguments
here is mine, and you may think it is bad
Here comes Adventure mode
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Why wasn't this rebuttal posted in the stickied thread that it's rebutting?
also, Minecraft should not have experience points, levels, or premade quests and npc's
It's the difference between Zelda games vs. Final Fantasy games.
By and large, Zelda is about player skill. it's about you, the player, knowing how to fight and use the items at your disposal. yes, there is some character progression, as you gain a more diverse portfolio of tools. But by and large, I can pick up a Zelda game and be as good at it as I was when I put it down, even if I'm starting a new game and the character has never killed a monster.
In contrast, Final Fantasy is about character skill. Sure, the player learns strategies and tricks to succeed, but if your character has not killed enough monsters, gained enough experience points, and learned enough moves, you aren't going to succeed. Every time you start, you have to start again at the bottom, and even if you, the player, have played for hours and hours, those skills will have a negligible impact until the character has gained enough experience.
Minecraft is like Zelda: Player skill > character skill -- the skills you learn can be carried from one session to the next
Minecraft should not be like Final Fantasy: Character skill > Player skill -- even the most skilled player has to start from scratch until the character catches up to them.
Why wasn't this rebuttal posted in the stickied thread that it's rebutting?
also, Minecraft should not have experience points, levels, or premade quests and npc's
It's the difference between Zelda games vs. Final Fantasy games.
By and large, Zelda is about player skill. it's about you, the player, knowing how to fight and use the items at your disposal. yes, there is some character progression, as you gain a more diverse portfolio of tools. But by and large, I can pick up a Zelda game and be as good at it as I was when I put it down, even if I'm starting a new game and the character has never killed a monster.
In contrast, Final Fantasy is about character skill. Sure, the player learns strategies and tricks to succeed, but if your character has not killed enough monsters, gained enough experience points, and learned enough moves, you aren't going to succeed. Every time you start, you have to start again at the bottom, and even if you, the player, have played for hours and hours, those skills will have a negligible impact until the character has gained enough experience.
Minecraft is like Zelda: Player skill > character skill -- the skills you learn can be carried from one session to the next
Minecraft should not be like Final Fantasy: Character skill > Player skill -- even the most skilled player has to start from scratch until the character catches up to them.
in short: NO EXPERIENCE POINTS
That is exactly what I would love to see in Minecraft. The experience/level system was a system used to control how many gameplay hours it takes to progress through the game. Some people like it, but due to it's heavy limiting of progress most people don't want to waste time with it.
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Don't force people to do things that WASTES THEIR ****ING TIME.
If you want to do something practical, get off Minecraft. Minecraft is a game. Games are for fun. Games are for wasting time.
This part bugged me on the Why your RPG ideas won't work for minecraft and on this one.
A bank will loan you money, and you decide how to spend it. Sometimes you waste it, sometimes you spend it well. It depends on what you think is worth buying. If you are not carefull, you will owe the bank a lot of money, and you might not be able to pay it back. Your debt to the bank increases every moment you owe them money.
Life is like a bank. It loans you time, and you decide how to spend it. Sometimes you will waste it, sometimes you will use it well. It depends on what you think is worth your time. For every moment you are alive, life is taking back time. You will run out of time, and that is when you die.
What is practical to someone might be impractical to someone else.
On topic: Minecraft could use some adventuring elements like LoZ. (In my opinion.) Some dungeons that offer non-craftable items, like the saddle. Our current dungeons are fine, but there should be some rarer dungeons that have puzzles to solve, bosses to fight, and rewards for beating those bosses.
I would love to see a very well done RPG modification to MineCraft that created randomized towns with randomized people, randomized homes, small randomized quests/rewards, and perhaps even randomized massive attacks by mobs/other towns.
The amount of work would be rather vast, but a dedicated mod dev team could likely hash it out pretty properly, assuming they had a dedicated mod API to work off of as opposed to a constantly changing unofficial mod system.
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Fire And Ice
Some say the world will end in fire
Some say in ice
From what I've tasted of desire
I hold with those who favor fire
But if it had to perish twice
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice
OT: What the guy above me said. Notch doesn't want it.
Notch will put in what the people who haven't yet bought the game want won't he?
Not if it's going to drastically **** off his existing consumer base. We're the ones who were willing to shell out for a product that's not even finished yet. If he's going to completely change the game to something else entirely, that's grounds to ask for money back on bait-and-switch tactics.
OT: What the guy above me said. Notch doesn't want it.
Notch will put in what the people who haven't yet bought the game want won't he?
Did Notch tell you that himself or are you making ******** assumptions? Because I don't remember him ever saying that in it's exact context.
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RPG = LIMITS?
mhm...
elderscrolls...
fallout...
Don't see anything there.
and are you dissing DnD?
I'm sorry, but if that is so, i hate you.
Can yuo beat it? In Minecraft, you CAN, it's just hard as hell. Creepers, Skeletons, Spiders, Zombies, Zombie Pigmen, and even Spider Jockeys and Ghasts can all be taken out by hand and unarmored.
In RPGs, (and while I haven't verified this by playing them personally, I'm willing to bet that) fallout, and elderscrolls are included in this, you typically CAN'T. Not just a matter of it being ridiculously difficult, but the numbers literally make it impossible to achieve victory until you are properly geared up and armored and usually leveled as well.
Similarly, how long does it take you to get the "best" tools in the game? In Minecraft, you can dig almost straight down, and then strip mine for diamonds within perhaps 10 minutes if you're willing to go that route.
In RPGs the "best" armor/tools in the game will only be accessible after a specific number of hours of gameplay, typically either because it takes that long to grind for the gold to buy it, or it takes that long to get that far into the story, which is the only point within the game that you can even get access to those tools.
So yes. RPGs = LIMITS.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
/thread
/Sarcasm&Rant
Actually, its possible. Its hard as hell, but def. possible.
In minecraft, inventory editors or help from another player in SMP not withstanding, you still have to go through a specific route. Wooden pickaxe --> Coal --> Torches --> Stone Pickaxe --> Iron Pickaxe --> Diamonds. I'm still limited by how only iron picks can give me a drop from diamond ore. Its still a "quest", at least in the sense that if I want diamonds, I'm stuck on this path.
So, not saying that RPGs =/= Limits, but rather Minecraft = Not 100% limitless. Not even close. In fact, closer to an RPG that one might think.
Cities with NPC's would ruin minecraft. I don't want to have to deal with stupid NPC's. Play a different game for that.
Shops would ruin minecraft. Get the stuff yourself, be less lazy, it would be easily abused
Leveling would ruin minecraft. It's just stupid. I don't want to be denied my diamond armour because I have mined enough cobble stone.
RPG elements in minecraft would ruin minecraft.
No one wants them, if you want a RPG go play another game. RPG elements revolve around poor lazy game design which we don't want in minecraft.
Keep this **** out of minecraft.
Not being able to use certain armor or weapons till I'm a certain level seems pretty limiting to me.
And DnD is a old game based on old boring game design and many, many other games have far surpassed it.
The fact is, RPG elements at their core are bad. They are lazy ways to get player to keep playing and do not add to the fun. RPG elements are just bad and lazy.
read the red.
then learn what a fact is.
Oh, really? So, what do you do with a sword in minecraft? You whack stuff with it to do damage. What would you do with a mace? Whack stuff to do damage. What would you do with a spear? Whack stuff to do damage. This is what was meant in the "won't" thread. A spear might have longer range, but isn't that what was originally said? Kira had a point there...
EDIT: Besides, the community is very divided on RPG issues. Maybe a lot of people like them, but there are even more people who don't. We should have updates that most people want, not something that half of everyone will be angry about. I've seen threads where 95% of everyone wants a particular update, I never see that kind of support on RPG threads.
Pipes
Kira has a sticky and this person doesn't. It doesn't really matter that somebody got offended and tried to rebel against it with a complaining thread.
I do not follow what that even means.
Either way, the OP should have just replied to the sticky rather than made a completely new thread out of spite. It's kind of childish and it fills up the forum with branch replies, which tend to get annoying for those reading the stickied thread and then hearing points made in another thread. Keep all of the RPG ideas/complaining to one thread.
http://www.minecraft...t-a-fan-theory/
Basically what he's saying... is, in minecraft, it is possible to be up against 8 spider jockeys, and you can punch them to death if necessary- That is, your skills at the game dictate the outcome, not a few random "die rolls" regarding your statistics and the spider jockey's statistics.
On the other hand, you can't beat Lavos on your first encounter (Ocean Palace) in Chrono trigger without some serious level grinding (or very heavy glitch abuse that isn't really possible without Tool assistance).
Wrong. The very PRIME thing in an (de facto)RPG game, is ALWAYS story. and of course the numeric spam when you view stats.
In Minecraft, we already have classes in a sense that our tools define which class it is, and the player playing. The current system allows you freely switch roles, and these decisions are influenced by the player's personal preferences and personal strengths. We don't need an RPG addition to restrict a player from switching classes, because that would take the sandbox out of Minecraft when the sandbox genre is what makes Minecraft fun.
Civilizations
Civilizations already occur when a group of players voluntarily put a town together. The civilizations that you find during explorations are the ones built by other players.
However, these civilizations cannot function as an actual civilization because of the resources required to. The amount of coding required to have the population's interaction to reflect a functioning civilization is beyond Notch's current duty, especially when it narrows it down to specifics like these:
The NPCs and Humans rebuttal
You pretty much didn't make any counter-argument against what Kira pointed out.
Humans have conversations with each other, but the amount of coding to construct an entire sample space of all universes of discourse and the appropriate responses, and the responses after, etc. - that takes a lot of effort, because if you skip that part, they won't be human-like at all
Experience Points and Leveling
Actually, people play Minecraft to pursue various types of gameplay, and the word fun is subjective to one's own opinion. Experience points create incentives that narrow down the types of gameplay people aim for. By adding experience points that force people to do things that WASTES THEIR ****ING TIME, some people may stay, while the others would question, "NOTCH WHAT THE **** ARE YOU DOING," and stop playing.
In the end, you benefit off the addition of this system when Minecraft becomes a game exclusive (through incentives) to RPG fans, and you'll be part of a community where you have a lot in common with the people, and you'll get along.
On the other hand, for everyone else, Minecraft becomes a game that they don't play any more. Their idea of "fun" and an application of "fun" has been taken away.
Good arguments
here is mine, and you may think it is bad
Here comes Adventure mode
also, Minecraft should not have experience points, levels, or premade quests and npc's
It's the difference between Zelda games vs. Final Fantasy games.
By and large, Zelda is about player skill. it's about you, the player, knowing how to fight and use the items at your disposal. yes, there is some character progression, as you gain a more diverse portfolio of tools. But by and large, I can pick up a Zelda game and be as good at it as I was when I put it down, even if I'm starting a new game and the character has never killed a monster.
In contrast, Final Fantasy is about character skill. Sure, the player learns strategies and tricks to succeed, but if your character has not killed enough monsters, gained enough experience points, and learned enough moves, you aren't going to succeed. Every time you start, you have to start again at the bottom, and even if you, the player, have played for hours and hours, those skills will have a negligible impact until the character has gained enough experience.
Minecraft is like Zelda: Player skill > character skill -- the skills you learn can be carried from one session to the next
Minecraft should not be like Final Fantasy: Character skill > Player skill -- even the most skilled player has to start from scratch until the character catches up to them.
in short: NO EXPERIENCE POINTS
That is exactly what I would love to see in Minecraft. The experience/level system was a system used to control how many gameplay hours it takes to progress through the game. Some people like it, but due to it's heavy limiting of progress most people don't want to waste time with it.
This part bugged me on the Why your RPG ideas won't work for minecraft and on this one.
A bank will loan you money, and you decide how to spend it. Sometimes you waste it, sometimes you spend it well. It depends on what you think is worth buying. If you are not carefull, you will owe the bank a lot of money, and you might not be able to pay it back. Your debt to the bank increases every moment you owe them money.
Life is like a bank. It loans you time, and you decide how to spend it. Sometimes you will waste it, sometimes you will use it well. It depends on what you think is worth your time. For every moment you are alive, life is taking back time. You will run out of time, and that is when you die.
What is practical to someone might be impractical to someone else.
On topic: Minecraft could use some adventuring elements like LoZ. (In my opinion.) Some dungeons that offer non-craftable items, like the saddle. Our current dungeons are fine, but there should be some rarer dungeons that have puzzles to solve, bosses to fight, and rewards for beating those bosses.
The amount of work would be rather vast, but a dedicated mod dev team could likely hash it out pretty properly, assuming they had a dedicated mod API to work off of as opposed to a constantly changing unofficial mod system.
Some say the world will end in fire
Some say in ice
From what I've tasted of desire
I hold with those who favor fire
But if it had to perish twice
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice
Notch will put in what the people who haven't yet bought the game want won't he?
Not if it's going to drastically **** off his existing consumer base. We're the ones who were willing to shell out for a product that's not even finished yet. If he's going to completely change the game to something else entirely, that's grounds to ask for money back on bait-and-switch tactics.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Did Notch tell you that himself or are you making ******** assumptions? Because I don't remember him ever saying that in it's exact context.