Firstly, this is a topic in response to the sticky thread explaining why our RPG ideas will not work with Minecraft. However, I have a response to that topic explaining why our RPG ideas WILL work in Minecraft. Please read till the end, don't tl;dr.
WRITING IN BOLD IS WHAT THEY SAID.
Why would you choose to only be good at a few things, when you should be good at everything?
You misunderstand classes. Classes don't make it so that you can only be good at one thing, they make it so that you are better at one thing than other things, and that's pretty realistic. No one is good at everything.
Civilization is MORE than just cities, shops and people.
Civilization is cities, shops, people. Most people's civilization ideas just have random people walking around. The cities provide water (fountains), materials (shops), and interesting sights (landmarks).
If you complain that if you are rich it will be too easy to get stuff, then don't buy. Just keep collecting materials as you were before. Or make it so that you can only trade stuff for things of similar value.
The people can you give you little jobs to get some money and XP, possibly an item or two. They help break the monotony of walking around collecting materials that you won't use. There could also be little story lines inside a city.
Adding Human-like Humans to the Game would take too much effort, and no matter how hard you try, they would either have to be inhuman mutes or drones for labor and activities, and it still wouldn't be human enough.
They can have conversations with each other, walk around, go to shops, etc. That's what normal humans do, no?
Don't force people to do things that WASTES THEIR ****ING TIME.
If you want to do something practical, get off Minecraft. Minecraft is a game. Games are for fun. Games are for wasting time.
A design system made to control gameplay hours and halt immediate progress in the game would only serve to annoy players who DON'T want anything to do with it.
People like working from rags to riches. You don't have to grind in every single RPG. As I have said before, side quests. Little story lines. Collecting blocks. Killing mobs that you encounter. It doesn't have to be a chore of going to look for mobs to kill because you need the next level to start the next quest. One thing flows into another.
Now that I have the best items, I now notice there is a lot of useless inferior **** in the game that I will never need to use ever again.
As with every RPG, when people get to the 'riches' part, you start again as a different class. Every time you play through an RPG, it is a different experience because of the ways you can change what you do. Especially with a game like Minecraft. No two people will play in the exact same way.
Game is too easy when I'm rich, and too hard when I am poor. Why mine it when I can buy it?
Who said games are too easy when you are rich? How about a monster that is actually a challenge even if you have the best weapons and armour? Boss monsters? And who said it's too hard when you are poor. In most RPGs they help you get started by giving you a few quests and some basic armour and a weak weapon.
There are too many stats to manage, and I feel the need to pointlessly max all of them out!
Again, this doesn't have to be a chore. Skill level ups are just something that comes while playing the game. In Torchlight (an RPG), I don't run around in the level trying to get to the next level. I continue with the story line, and level ups come along as I play, and the game gets progressively harder, but never to the point that I die every 2 seconds. Only to the point where if you make a few bad decisions, you die. And that is the same with most RPGs. Make a few wrong choices, you can die. It is the same with life.
All the "different" weapons aren't that different, all the new items are weaker,faster, long-reaching, complicated or stronger versions of something that already exists.
Then make different varieties of weapons. Maces, clubs, spears, swords, axes. There is just a few examples.
And that is the end. If you read it all, thank you very much.
I've always wanted to post this after i saw that. why is it even stickied anyways?
besides, it would work for adventure mode
You would pick a class, giving you a boost to that class's specialty, no penalty elsewhere.
The towns are there for shopping and trainers.
the better trainers are out in the wild.
diamond and obsidian are very expensive.
dirt is not sold or bought.
XP would come from logical things, like beating a hostile mob or mining diamond/redstone/lapislazuli.
and also, no effort = no game. adding humans and such would be simple compared to the game itself.
Baron, then why adventure mode? give proof whenever you say a "Notch said ______"
TL;DR
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Paranoid: Moderate. Schizoid: Moderate. Schizotypal: High. Antisocial: Low. Borderline: Low. Histrionic: Moderate. Narcissistic: Moderate. Avoidant: Moderate. Dependent: Moderate. Obsessive-Compulsive: High. Does this make me nuts?
Don't add the elements to the game, just use it for single player mods.
Similar to Gmod.
:biggrin.gif:
Im talking about Notch.
I hate these dreadful RPGs anyways.
/THREAD
What ones to you hate? I've played on some great RP servers before.
I said once, that the levels should limit what tool you can use, so induce a bit of a social class. With refining
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"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Have you not played RP on Gmod? It's honestly quite fun, I don't play the ULTRA HARD CORE ones, but, simple RP'ing can be great fun. I had a lot of fun on a few RP Minecraft servers before everything went down.
Give it a try :biggrin.gif:
I'm sure it'll all need refining, and, RP doesn't mean you have to have XP
Rollback Post to RevisionRollBack
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Have you not played RP on Gmod? It's honestly quite fun, I don't play the ULTRA HARD CORE ones, but, simple RP'ing can be great fun. I had a lot of fun on a few RP Minecraft servers before everything went down.
Give it a try :biggrin.gif:
I'm sure it'll all need refining, and, RP doesn't mean you have to have XP
Have you not played RP on Gmod? It's honestly quite fun, I don't play the ULTRA HARD CORE ones, but, simple RP'ing can be great fun. I had a lot of fun on a few RP Minecraft servers before everything went down.
Give it a try :biggrin.gif:
I'm sure it'll all need refining, and, RP doesn't mean you have to have XP
If Notch doesnt want it, Minecraft wont have it.
/Thread
Give freakin' proof whenever you say "Notch said _____"
Or else he never said it.
Rollback Post to RevisionRollBack
Paranoid: Moderate. Schizoid: Moderate. Schizotypal: High. Antisocial: Low. Borderline: Low. Histrionic: Moderate. Narcissistic: Moderate. Avoidant: Moderate. Dependent: Moderate. Obsessive-Compulsive: High. Does this make me nuts?
Have you not played RP on Gmod? It's honestly quite fun, I don't play the ULTRA HARD CORE ones, but, simple RP'ing can be great fun. I had a lot of fun on a few RP Minecraft servers before everything went down.
Give it a try :biggrin.gif:
I'm sure it'll all need refining, and, RP doesn't mean you have to have XP
If Notch doesnt want it, Minecraft wont have it.
/Thread
If we want RP mods for online, then we can make them ourselves. I am not talking about Notch. Chill.
Rollback Post to RevisionRollBack
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
IMO minecraft is meant to be a game without complex things like civilization and levels, stats and classes, it should be something that after learning the basic controls it is just your imagination and logic, no need to know loads of complicated stuff, its all simple and logical.
I feel adding loads of stats and quests and villages and things will ruin the sort of relaxed feel that minecraft has, and that many people play it because of.
Overall, keep RPGs and minecraft separate, if people can not handle the game not having a clear objective they should go play something else.
Here comes adventure mode.
Rollback Post to RevisionRollBack
Paranoid: Moderate. Schizoid: Moderate. Schizotypal: High. Antisocial: Low. Borderline: Low. Histrionic: Moderate. Narcissistic: Moderate. Avoidant: Moderate. Dependent: Moderate. Obsessive-Compulsive: High. Does this make me nuts?
IMO minecraft is meant to be a game without complex things like civilization and levels, stats and classes, it should be something that after learning the basic controls it is just your imagination and logic, no need to know loads of complicated stuff, its all simple and logical.
I feel adding loads of stats and quests and villages and things will ruin the sort of relaxed feel that minecraft has, and that many people play it because of.
Overall, keep RPGs and minecraft separate, if people can not handle the game not having a clear objective they should go play something else.
Here comes adventure mode.
There we go, adventure mode, maybe you start with less health, or something, and you can grow stronger? Bam
Rollback Post to RevisionRollBack
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
you can't have RPG-like progression because in order to have that, the world you are in must be constructed to guide that progression. Minecraft has no guides, you explore whatever direction you want.
You can't have RPG-like NPCs because minecrft doesn't have communication between NPCs or anyway of implying that 9except possibly by just having 2 NPCs stand near each other. As or "they do things like go to shops, etc" what if you block their path or randomly tear down their building for supplies? Will they get angry? how will they show that? What if you build them a new BETTER shop? will they get happy? how would they even recognize it? The limits on AI are far more restrictive than the limits on the player's creativity. you can't possibly create an AI that IS smart enough to handle the player's potential creativity, so the only possible solution would be to limit the player's creativity, and that is completely unacceptable.
As for the "classes don't need to have penalties, just bonuses!" you're being naive. If you give a bonus to one option, you've just raised the bar for what features the player expects, it doesn't matter that the bar is higher than what the current bar is, to the player, a bar is simply, "this is the highest you can get" and everything else is judged off of that bar. Therefor every OTHER option will be seen as no longer meeting that bar.
Currently, i can be the best at anything I want to be, simply by changing which tool I'm using. If you pose classes, then I can only be the best at the particular option I selected at the beginning of the game. What if I change my mind and feel like becoming better at something else? I have to start my game over?
Oh my god, I just now noticed your response to the weapons issue. You not only failed to address the issue raised, but literally gave an example of exactly the issue being raised. Mace hammer, spear, whatever the **** doesn't matter, you click on an enemy to use it. The only difference 90% of this junk will do is act as a reskinned sword that has different damage. Even in RPGS, when you have a wide variety of weapons, this variety only makes a cdifference because the player is LIMITED in what type of weapons they can even use effectively or at all. So attempting to make variety of weapons work requires placing LIMITS on the player.
TL;DR
LIMITS = BAD. Minecraft is about creativity. Limits are counterproductive to creativity.
RPGs = LIMITS. This is not debatable. It is a fact. In Minecrft, you can be the best at whatever your own skill at the game and the material you have gathered lets you be.
Since RPGs = LIMITS = BAD therefor RPGs = BAD. Mathematically proven.
WRITING IN BOLD IS WHAT THEY SAID.
Why would you choose to only be good at a few things, when you should be good at everything?
You misunderstand classes. Classes don't make it so that you can only be good at one thing, they make it so that you are better at one thing than other things, and that's pretty realistic. No one is good at everything.
Civilization is MORE than just cities, shops and people.
Civilization is cities, shops, people. Most people's civilization ideas just have random people walking around. The cities provide water (fountains), materials (shops), and interesting sights (landmarks).
If you complain that if you are rich it will be too easy to get stuff, then don't buy. Just keep collecting materials as you were before. Or make it so that you can only trade stuff for things of similar value.
The people can you give you little jobs to get some money and XP, possibly an item or two. They help break the monotony of walking around collecting materials that you won't use. There could also be little story lines inside a city.
Adding Human-like Humans to the Game would take too much effort, and no matter how hard you try, they would either have to be inhuman mutes or drones for labor and activities, and it still wouldn't be human enough.
They can have conversations with each other, walk around, go to shops, etc. That's what normal humans do, no?
Don't force people to do things that WASTES THEIR ****ING TIME.
If you want to do something practical, get off Minecraft. Minecraft is a game. Games are for fun. Games are for wasting time.
A design system made to control gameplay hours and halt immediate progress in the game would only serve to annoy players who DON'T want anything to do with it.
People like working from rags to riches. You don't have to grind in every single RPG. As I have said before, side quests. Little story lines. Collecting blocks. Killing mobs that you encounter. It doesn't have to be a chore of going to look for mobs to kill because you need the next level to start the next quest. One thing flows into another.
Now that I have the best items, I now notice there is a lot of useless inferior **** in the game that I will never need to use ever again.
As with every RPG, when people get to the 'riches' part, you start again as a different class. Every time you play through an RPG, it is a different experience because of the ways you can change what you do. Especially with a game like Minecraft. No two people will play in the exact same way.
Game is too easy when I'm rich, and too hard when I am poor. Why mine it when I can buy it?
Who said games are too easy when you are rich? How about a monster that is actually a challenge even if you have the best weapons and armour? Boss monsters? And who said it's too hard when you are poor. In most RPGs they help you get started by giving you a few quests and some basic armour and a weak weapon.
There are too many stats to manage, and I feel the need to pointlessly max all of them out!
Again, this doesn't have to be a chore. Skill level ups are just something that comes while playing the game. In Torchlight (an RPG), I don't run around in the level trying to get to the next level. I continue with the story line, and level ups come along as I play, and the game gets progressively harder, but never to the point that I die every 2 seconds. Only to the point where if you make a few bad decisions, you die. And that is the same with most RPGs. Make a few wrong choices, you can die. It is the same with life.
All the "different" weapons aren't that different, all the new items are weaker,faster, long-reaching, complicated or stronger versions of something that already exists.
Then make different varieties of weapons. Maces, clubs, spears, swords, axes. There is just a few examples.
And that is the end. If you read it all, thank you very much.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
/thread
Don't add the elements to the game, just use it for single player mods.
Similar to Gmod.
:biggrin.gif:
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Im talking about Notch.
I hate these dreadful RPGs anyways.
/THREAD
besides, it would work for adventure mode
You would pick a class, giving you a boost to that class's specialty, no penalty elsewhere.
The towns are there for shopping and trainers.
the better trainers are out in the wild.
diamond and obsidian are very expensive.
dirt is not sold or bought.
XP would come from logical things, like beating a hostile mob or mining diamond/redstone/lapislazuli.
and also, no effort = no game. adding humans and such would be simple compared to the game itself.
Baron, then why adventure mode? give proof whenever you say a "Notch said ______"
TL;DR
What ones to you hate? I've played on some great RP servers before.
I said once, that the levels should limit what tool you can use, so induce a bit of a social class. With refining
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Millions of people do.
You are right now in fact
Have you not played RP on Gmod? It's honestly quite fun, I don't play the ULTRA HARD CORE ones, but, simple RP'ing can be great fun. I had a lot of fun on a few RP Minecraft servers before everything went down.
Give it a try :biggrin.gif:
I'm sure it'll all need refining, and, RP doesn't mean you have to have XP
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
If Notch doesnt want it, Minecraft wont have it.
/Thread
Give freakin' proof whenever you say "Notch said _____"
Or else he never said it.
If we want RP mods for online, then we can make them ourselves. I am not talking about Notch. Chill.
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Here comes adventure mode.
ITS STICKIED ON THE FIRST PAGE!
There we go, adventure mode, maybe you start with less health, or something, and you can grow stronger? Bam
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Nope
unless it is completely invisible to anyone on windows and mac
Yeah, I just searched around for it...and it must be invisible in Windows XP
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
you can't have RPG-like progression because in order to have that, the world you are in must be constructed to guide that progression. Minecraft has no guides, you explore whatever direction you want.
You can't have RPG-like NPCs because minecrft doesn't have communication between NPCs or anyway of implying that 9except possibly by just having 2 NPCs stand near each other. As or "they do things like go to shops, etc" what if you block their path or randomly tear down their building for supplies? Will they get angry? how will they show that? What if you build them a new BETTER shop? will they get happy? how would they even recognize it? The limits on AI are far more restrictive than the limits on the player's creativity. you can't possibly create an AI that IS smart enough to handle the player's potential creativity, so the only possible solution would be to limit the player's creativity, and that is completely unacceptable.
As for the "classes don't need to have penalties, just bonuses!" you're being naive. If you give a bonus to one option, you've just raised the bar for what features the player expects, it doesn't matter that the bar is higher than what the current bar is, to the player, a bar is simply, "this is the highest you can get" and everything else is judged off of that bar. Therefor every OTHER option will be seen as no longer meeting that bar.
Currently, i can be the best at anything I want to be, simply by changing which tool I'm using. If you pose classes, then I can only be the best at the particular option I selected at the beginning of the game. What if I change my mind and feel like becoming better at something else? I have to start my game over?
Oh my god, I just now noticed your response to the weapons issue. You not only failed to address the issue raised, but literally gave an example of exactly the issue being raised. Mace hammer, spear, whatever the **** doesn't matter, you click on an enemy to use it. The only difference 90% of this junk will do is act as a reskinned sword that has different damage. Even in RPGS, when you have a wide variety of weapons, this variety only makes a cdifference because the player is LIMITED in what type of weapons they can even use effectively or at all. So attempting to make variety of weapons work requires placing LIMITS on the player.
TL;DR
LIMITS = BAD. Minecraft is about creativity. Limits are counterproductive to creativity.
RPGs = LIMITS. This is not debatable. It is a fact. In Minecrft, you can be the best at whatever your own skill at the game and the material you have gathered lets you be.
Since RPGs = LIMITS = BAD therefor RPGs = BAD. Mathematically proven.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series