I have thought of this idea a great deal of times. It's not a hard idea to integrate, but it will take up some space on the texture png.
Alternatives:
The idea is that there are a number of different styles you could want to place Wood or Stone in. Just take a quick glance over the options in the Painterly Pack. Or ANY texture pack for that matter. They all vary and all look good depending on how you want to use them. Wood, I believe, should have the most alternate textures being that you can actually get three types of it-- Birch, Pine, and Oak. Each could have their own corresponding Wooden Plank texture.
For stone, I can't really say there's much you can do for obtaining it but yet you can do more with stone than just cobble. Primarily put them into Bricks. Certainly, I do NOT want to end up making a pointless crafting recipes to change the cobble to brick... But since there's only one way to get it, it either calls for one or a new type of stone. Which again, would be pointless. So yeah... Help me out here?
Anywho. Adding the alternate textures into Minecraft would give the game a more Diverse feeling. You wouldn't be stuck with the same wood textures or the same stone textures (the two most common building material). You could have a nice Plank texture for your floors, and a Wood Panel Texture for your walls, and a wood shingle texture for your roof! Or even a fancy Stone and Clay Brick house with Cobble floors.
TL;DR An Aestetic feature that allows you to have multiple textures for the same kind of material.
Secondaries:
Secondary Textures on the other hand are a way to break up monotony of a single texture wall (like a castle wall or a road). These would be textures that have small tweaks to them: cracks, etchings, smears, vines-- And they would be about 1 or 2 per texture. There would be no direct way to place them, instead it would work on a random scale. Every so-and-so block placed, the Secondary texture would be mapped onto it instead. But certain blocks have a different way to read these Secondary textures! Glass, for instance, would align the texture to the edge of the block. So when you make a large window, the frame is only on the edge touching another non-glass block, making a seamless window.
But there wouldn't be a secondary texture for EVERYTHING. Obviously things like Chests, Fences, Doors, Redstone, Ores, Sand, Gravel, etc. I mean... come on. You would really only want this to work with your actual Building Materials, right? No sense having randomly placed dirt blocks look a little more Dirt-y.
TL;DR Secondary textures would add more variety to blocks, making things less monotonous.
Also, as a final note: This suggestion is going toward Vanilla Minecraft. No Mods were taken into consideration when I wrote this and I don't care if they exist. Unless the programmer is trying to submit the code to Notch, don't bother telling me about it, okay? Great.
Because this would require some new coding. That, or I'd have to use the Wool textures (which I HAVE thought of doing). On the downside, you'd have Stone and Wood Sheep running around! lol
Wool changes colors because of its damage value. Maybe just copy-pasta that code to every block and have a paint can...this would be easy to add with no new coding. Heck, this wouldn't even ruin existing worlds.
Wool changes colors because of its damage value. Maybe just copy-pasta that code to every block and have a paint can...this would be easy to add with no new coding. Heck, this wouldn't even ruin existing worlds.
Paint can? What??
No no. See. This isn't a recoloring of blocks! This is adding maybe 1-2 alternatives to the same material. Something that gives the game a more diverse look.
Quote from arirish »
Okay, at first I didn't really get this, but on a second, closer read, I see what you're driving at. The alternate texture idea could work, would add a little flavour to things without being grossly distracting or ruining anyone's hard work. I can get behind that, so long as it's not too much work for the team and doesn't add any extra burden to processors etc.
The secondary texture thing I don't really get. You're suggesting different textures for the same block, but how would the game/player know/decide which one they were getting?
Secondary Textures are kinda the same as Gravel. You don't know if it'll give you a Gravel Block or a Flint. How it would work is that every so often, a block would appear differently. Say like you places 10 Cobble blocks. maybe 2/10 would have cracks running through them. Or sandstone! 4/10 of them have Heiroglyphs on them (or something).
I meant it as a way to give interest to a plain wall. Imagine walking down a LOOOOONG tunnel, and all you're seeing is Cobblestone for 10 minutes of walking. With the Secondary, it wouldn't just be a single long tunnel of flawless cobble. Idk. Maybe it's not a great idea on paper... But it's the thought that counts.
Okay, at first I didn't really get this, but on a second, closer read, I see what you're driving at. The alternate texture idea could work, would add a little flavour to things without being grossly distracting or ruining anyone's hard work. I can get behind that, so long as it's not too much work for the team and doesn't add any extra burden to processors etc.
The secondary texture thing I don't really get. You're suggesting different textures for the same block, but how would the game/player know/decide which one they were getting?
Secondary Textures are kinda the same as Gravel. You don't know if it'll give you a Gravel Block or a Flint. How it would work is that every so often, a block would appear differently. Say like you places 10 Cobble blocks. maybe 2/10 would have cracks running through them. Or sandstone! 4/10 of them have Heiroglyphs on them (or something).
I meant it as a way to give interest to a plain wall. Imagine walking down a LOOOOONG tunnel, and all you're seeing is Cobblestone for 10 minutes of walking. With the Secondary, it wouldn't just be a single long tunnel of flawless cobble. Idk. Maybe it's not a great idea on paper... But it's the thought that counts.[/quote]
Oh, I'm sorry, I used the terms the wrong way round. The secondary I understand and more or less approve, the alternative I'm not too clear on.[/quote]
Oh okay. Alternatives are a different texture altogether. A different building material. My prime, and only, example is like with Wood Log. The Oak, Pine, and Birch logs are all separate items, so I was figuring that you could get a different texture of wood for each different log. I figured you'd be able to do something like it for Stone, but since there's only one kind of stone you can mine... I'm not so sure you could do it.
It's like having something else to do with the same material. Differently laid wood planks/ stone tiles.
Oh okay. Alternatives are a different texture altogether. A different building material. My prime, and only, example is like with Wood Log. The Oak, Pine, and Birch logs are all separate items, so I was figuring that you could get a different texture of wood for each different log. I figured you'd be able to do something like it for Stone, but since there's only one kind of stone you can mine... I'm not so sure you could do it.
It's like having something else to do with the same material. Differently laid wood planks/ stone tiles.
Ahh right, so, like logs, more examples of functionally identical items with different textures. Okay, makes sense. I'd particularly like to see that with stone, I think. Though I don't think different logs should give you different planks.
Really? You wouldn't? Idk. I just think that I'd like to be able to do more with Planks than just the same bland texture. But I certainly would like to see a less busy stone texture, without getting rid of Cobblestone.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Alternatives:
The idea is that there are a number of different styles you could want to place Wood or Stone in. Just take a quick glance over the options in the Painterly Pack. Or ANY texture pack for that matter. They all vary and all look good depending on how you want to use them. Wood, I believe, should have the most alternate textures being that you can actually get three types of it-- Birch, Pine, and Oak. Each could have their own corresponding Wooden Plank texture.
For stone, I can't really say there's much you can do for obtaining it but yet you can do more with stone than just cobble. Primarily put them into Bricks. Certainly, I do NOT want to end up making a pointless crafting recipes to change the cobble to brick... But since there's only one way to get it, it either calls for one or a new type of stone. Which again, would be pointless. So yeah... Help me out here?
Anywho. Adding the alternate textures into Minecraft would give the game a more Diverse feeling. You wouldn't be stuck with the same wood textures or the same stone textures (the two most common building material). You could have a nice Plank texture for your floors, and a Wood Panel Texture for your walls, and a wood shingle texture for your roof! Or even a fancy Stone and Clay Brick house with Cobble floors.
TL;DR An Aestetic feature that allows you to have multiple textures for the same kind of material.
Secondaries:
Secondary Textures on the other hand are a way to break up monotony of a single texture wall (like a castle wall or a road). These would be textures that have small tweaks to them: cracks, etchings, smears, vines-- And they would be about 1 or 2 per texture. There would be no direct way to place them, instead it would work on a random scale. Every so-and-so block placed, the Secondary texture would be mapped onto it instead. But certain blocks have a different way to read these Secondary textures! Glass, for instance, would align the texture to the edge of the block. So when you make a large window, the frame is only on the edge touching another non-glass block, making a seamless window.
But there wouldn't be a secondary texture for EVERYTHING. Obviously things like Chests, Fences, Doors, Redstone, Ores, Sand, Gravel, etc. I mean... come on. You would really only want this to work with your actual Building Materials, right? No sense having randomly placed dirt blocks look a little more Dirt-y.
TL;DR Secondary textures would add more variety to blocks, making things less monotonous.
Also, as a final note: This suggestion is going toward Vanilla Minecraft. No Mods were taken into consideration when I wrote this and I don't care if they exist. Unless the programmer is trying to submit the code to Notch, don't bother telling me about it, okay? Great.
Because this would require some new coding. That, or I'd have to use the Wool textures (which I HAVE thought of doing). On the downside, you'd have Stone and Wood Sheep running around! lol
http://www.minecraftwiki.net/wiki/Data_values#Wool
Paint can? What??
No no. See. This isn't a recoloring of blocks! This is adding maybe 1-2 alternatives to the same material. Something that gives the game a more diverse look.
Secondary Textures are kinda the same as Gravel. You don't know if it'll give you a Gravel Block or a Flint. How it would work is that every so often, a block would appear differently. Say like you places 10 Cobble blocks. maybe 2/10 would have cracks running through them. Or sandstone! 4/10 of them have Heiroglyphs on them (or something).
I meant it as a way to give interest to a plain wall. Imagine walking down a LOOOOONG tunnel, and all you're seeing is Cobblestone for 10 minutes of walking. With the Secondary, it wouldn't just be a single long tunnel of flawless cobble. Idk. Maybe it's not a great idea on paper... But it's the thought that counts.
Secondary Textures are kinda the same as Gravel. You don't know if it'll give you a Gravel Block or a Flint. How it would work is that every so often, a block would appear differently. Say like you places 10 Cobble blocks. maybe 2/10 would have cracks running through them. Or sandstone! 4/10 of them have Heiroglyphs on them (or something).
I meant it as a way to give interest to a plain wall. Imagine walking down a LOOOOONG tunnel, and all you're seeing is Cobblestone for 10 minutes of walking. With the Secondary, it wouldn't just be a single long tunnel of flawless cobble. Idk. Maybe it's not a great idea on paper... But it's the thought that counts.[/quote]
Oh, I'm sorry, I used the terms the wrong way round. The secondary I understand and more or less approve, the alternative I'm not too clear on.[/quote]
Oh okay. Alternatives are a different texture altogether. A different building material. My prime, and only, example is like with Wood Log. The Oak, Pine, and Birch logs are all separate items, so I was figuring that you could get a different texture of wood for each different log. I figured you'd be able to do something like it for Stone, but since there's only one kind of stone you can mine... I'm not so sure you could do it.
It's like having something else to do with the same material. Differently laid wood planks/ stone tiles.
Really? You wouldn't? Idk. I just think that I'd like to be able to do more with Planks than just the same bland texture. But I certainly would like to see a less busy stone texture, without getting rid of Cobblestone.