I was thinking that maybe it would be helpful for some Redstone circuits if there was a switch namely something that would work like a lever but instead would have an input and an output and if it was switched on it would allow current through but not if it was switched off. To prevent too many tl,dr's I'm arranging the rest of the information into categories:
Placement
The placement of the switch would work much like that of redstone repeaters, the input would be oriented towards the player during placement.
Function and behavior
The switch could turn on or off under two circumstances, either it is manually clicked like a lever, or if it got electrical input from either side (not the input or the output, this would allow it to rapidly switch on or off and stay that way without the need of comparatively large logic circuits which are currently necessary.
Possible applications
Having a switch like the one described above would allow for some of the following and more:
1. a security system that locks all doors in a building if a pressure plate is tripped or a button is pushed
2. much simpler and more compact combination locks
3. safer electronic explosive detonation systems (explosives could not go off just because an active wire somewhere accidentally got destroyed)
While I realize that most of these could be accomplished with existing redstone wiring, this would make many systems a lot less bulky and much easier to make.
problems to be addressed
does the switch toggle on and off when the current applied to its side goes on and off or just when it flashes on multiple times.
If alternately flashing wires are placed on either side of the switch (so that one wire is on at any given time), how would it behave? Should it act as though a continuous current is being applied to it or should it toggle on and off when each wire turns on?
crafting
The idea i had for crafting the switch would be a lever with one redstone dust on either side of it.
You are right, you can already do this with redstone logic gates. However, this would make them less bulky and more easy for redstone beginners.
"does the switch toggle on and off when the current applied to its side goes on and off or just when it flashes on multiple times."
I'm not entirely sure what you are saying here, but I'll try to give you my opinion. The switch should only let the positive signal go through when there is a continuous power supply coming from the 'side' of the switch.
"If alternately flashing wires are placed on either side of the switch (so that one wire is on at any given time), how would it behave? Should it act as though a continuous current is being applied to it or should it toggle on and off when each wire turns on?"
The switch should work when it is receiving power from EITHER input as opposed to BOTH inputs. Ithink that's what you were asking.
Overall I support this idea. good crafting recipe too.
I'm not entirely sure what you are saying here, but I'll try to give you my opinion. The switch should only let the positive signal go through when there is a continuous power supply coming from the 'side' of the switch.
Overall I support this idea. good crafting recipe too.
good idea, but i think that rather than letting through power only when current is applied to one side, why not make it so that it just toggles the setting of the switch if current is applied and then toggles it back when current is removed, that way if someone has manually turned a switch on, and then current it applied it will turn off rather than having nothing happen to it . If this did not happen, switches that are turned on already would be completely nonreactive. What if the switch let current through if power was applied to one side and did not let power through if it was applied to the other. Thoughts?
you're suggesting a simple, one block item for a T flip-flop? not a bad idea. I wanted to have my doors stay open until a button was pushed again, and I couldn't dig a basement because of the room the gate took below my house.
Rollback Post to RevisionRollBack
Quote from spineyrequiem »
You can't make metre cubed pieces of rock get jiggy with each other, that's just WRONG.
To post a comment, please login or register a new account.
Placement
The placement of the switch would work much like that of redstone repeaters, the input would be oriented towards the player during placement.
Function and behavior
The switch could turn on or off under two circumstances, either it is manually clicked like a lever, or if it got electrical input from either side (not the input or the output, this would allow it to rapidly switch on or off and stay that way without the need of comparatively large logic circuits which are currently necessary.
Possible applications
Having a switch like the one described above would allow for some of the following and more:
1. a security system that locks all doors in a building if a pressure plate is tripped or a button is pushed
2. much simpler and more compact combination locks
3. safer electronic explosive detonation systems (explosives could not go off just because an active wire somewhere accidentally got destroyed)
While I realize that most of these could be accomplished with existing redstone wiring, this would make many systems a lot less bulky and much easier to make.
problems to be addressed
does the switch toggle on and off when the current applied to its side goes on and off or just when it flashes on multiple times.
If alternately flashing wires are placed on either side of the switch (so that one wire is on at any given time), how would it behave? Should it act as though a continuous current is being applied to it or should it toggle on and off when each wire turns on?
crafting
The idea i had for crafting the switch would be a lever with one redstone dust on either side of it.
Thanks for reading, please give me your feedback.
"does the switch toggle on and off when the current applied to its side goes on and off or just when it flashes on multiple times."
I'm not entirely sure what you are saying here, but I'll try to give you my opinion. The switch should only let the positive signal go through when there is a continuous power supply coming from the 'side' of the switch.
"If alternately flashing wires are placed on either side of the switch (so that one wire is on at any given time), how would it behave? Should it act as though a continuous current is being applied to it or should it toggle on and off when each wire turns on?"
The switch should work when it is receiving power from EITHER input as opposed to BOTH inputs. Ithink that's what you were asking.
Overall I support this idea. good crafting recipe too.
good idea, but i think that rather than letting through power only when current is applied to one side, why not make it so that it just toggles the setting of the switch if current is applied and then toggles it back when current is removed, that way if someone has manually turned a switch on, and then current it applied it will turn off rather than having nothing happen to it . If this did not happen, switches that are turned on already would be completely nonreactive. What if the switch let current through if power was applied to one side and did not let power through if it was applied to the other. Thoughts?