Spawning: These village's will spawn in all biomes with 10 cavemen, 2 normal Caveman, 4 Caveman Warrior's, 2 Cavemen Hunter's, 1 Medicine Caveman, and 1 Tribal Chief. (or they may have a little setup in a cave above ground but i have more info about a village)
Behavior: Warrior Caveman Patrol's in and around the village guarding it from Zombies skeletons and other hostile villages. Caveman Hunter Goes out during the day hunting pigs and cows, and when the sun starts too set they return There village. Medicine Caveman: When the sun set's an all cavemen return to the village the medicine man will heal them all to full health. Tribal Chief: Stay's in his own hut witch is guarded by two Caveman Warrior's, and inside the tribal chiefs hut there is a chest loaded with good stuff.
Drop's: Normal Caveman drop's 0-0 nothing. Caveman Warrior's drop's 0-1 club. Caveman hunter drop's 0-3 leather. medicine man drop's (because mushrooms are healthy). Tribal chief drop's nothing the chest in his hut is the loot.
Damage: Caveman Warrior's deal 2 damage on easy 2 1/2 normal 3 hard. Caveman hunter's deal 1 1/2 damage on easy 2 normal 2 hard. Medicine man will not deal damage just heal 2 heart's while he's being attacked. Tribal Chief Deal's 2 1/2 damage on easy 3 normal 3 1/2 hard.
Hut's: There hut's will be built out of logs cobblestone stone and brown wool witch would be animal hide's.
Friendly/hostile village's: you can ally with a village by trading leather pork wood and coal. if you attack a friendly caveman that village will become neutral and if attack again will become hostile. you can attack one village with the help of another friendly village making it way easier to raid a hostile village.
This "Mob village" idea has been suggested 1 million times. But its still a good idea. Theres too many cavemen though.
5 cavemen, 2 warriors, 2 hunters and the rest is fine. although it sounds good, i like the fact that your alone in a massive world :tongue.gif:.
i think thats too few cavemen but i did lower the amount of cavemen, is it still to many?
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Behavior: Warrior Caveman Patrol's in and around the village guarding it from Zombies skeletons and other hostile villages. Caveman Hunter Goes out during the day hunting pigs and cows, and when the sun starts too set they return There village. Medicine Caveman: When the sun set's an all cavemen return to the village the medicine man will heal them all to full health. Tribal Chief: Stay's in his own hut witch is guarded by two Caveman Warrior's, and inside the tribal chiefs hut there is a chest loaded with good stuff.
Drop's: Normal Caveman drop's 0-0 nothing. Caveman Warrior's drop's 0-1 club. Caveman hunter drop's 0-3 leather. medicine man drop's
Damage: Caveman Warrior's deal 2 damage on easy 2 1/2 normal 3 hard. Caveman hunter's deal 1 1/2 damage on easy 2 normal 2 hard. Medicine man will not deal damage just heal 2 heart's while he's being attacked. Tribal Chief Deal's 2 1/2 damage on easy 3 normal 3 1/2 hard.
Hut's: There hut's will be built out of logs cobblestone stone and brown wool witch would be animal hide's.
Friendly/hostile village's: you can ally with a village by trading leather pork wood and coal. if you attack a friendly caveman that village will become neutral and if attack again will become hostile. you can attack one village with the help of another friendly village making it way easier to raid a hostile village.
hope you like this idea
i think thats too few cavemen but i did lower the amount of cavemen, is it still to many?