Let's say you've been playing a map for a while, and you've exausted your resources to the point where it's a bit hard to find anymore ore. My idea is to prevent this by having "earthqaukes" that remake lower parts of the underground caves. This would mean that their would be new ore to dig up, new dungeons to explore, etc. Plus, this would make the game a bit more exciting with the idea that the caves have changed and you have new areas to explore.
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"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
Hmm... That's a good point. It could be toned down so only a chunk of the map is change, and it could only happen if that person isn't within that chunk.
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"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
I think it could be a good idea but the maps are huge and the likelihood of someone exhausting all of the resources and not achieving satisfaction with the game is slim.
It is more likely to happen in multiplayer though.
Ok, I see your point. If someone makes a totally awsome undergound super secret headquarters, then finds it gone, that would suck. But I still an paranoid about running out of resources. Perhaps if a rando, block just spawned. Like a small amount of diamond or gold. Actualy, that might be neat. You venture down into your mine and see this bit of ore that wasn't there before. You just mine it, and there's no problem.
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"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
What if sombody made a cave their base, or had some other kind of an underground base! that would suck!
Hmm, yes you are right, what if we made it so that it doesnt happen in light but not lava light, and so then you would clear up the areas that you don't want of light and keep your base bright and shining! :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :cool.gif: :cool.gif:
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Hello there dear Sir or Madam. What can I do for you today?
It would be better if this block regeneration only applied to the top layers, and then especially dirt and sand blocks.
I think it would be neat if the minecraft world tried to heal it's wounds so to speak, filling in creeper craters and resupplying the beaches and deserts with sand.
Underground blocks will not be that much affected by the elements and would thus not regenerate (or regenerate very very slowly).
Hmm, yes you are right, what if we made it so that it doesnt happen in light but not lava light, and so then you would clear up the areas that you don't want of light and keep your base bright and shining! :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :cool.gif: :cool.gif:
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But what if those block spawns in our underground pitch black monster farm of awesome and blocked the last funnel where the mob would enter the killing chamber?
Maps are near-infinite. This scenario is nigh impossible.
Yes the maps are large, but programing it so that the map tries to regenerate to look like the original seed wouldn't be impossible.
Example: Your seed have a large forest right beside the spawn, you chop it all down, the game know that it's supposed to be a forest in that location and then tries to regenerate the forest.
Maps are near-infinite. This scenario is nigh impossible.
Like I said earlier, I'm paranoid about running out of resources. If a random block appeared, it wouldn't be to bad. All I wan't is something to ensure that you never completely run out of blocks, EVER. A random sapling their, a bit of coal here, nothing major.
"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
With enough TNT anything is possible.
Also Minerals not re-spawning is good because it forces the player to expand and not stay in one little hole.
Might I remind you that the game isn't desighend to force anyone to do something. If you want to explore so be it. But the game is about what the player wants to do with the world around them, not about going on mini-quests and leveling up. I suggested this because I'm paranoid about running out of blocks, not to make the game easier.
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"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
This is good for multiplayer servers with borders. You dont want players wandering off into the distance, but you also dont want to run out of diamonds. What if there was a small, rare burrowing mob that sometimes genned minerals. It could only dig through some substances so you can protect your base. The chance for it to spawn stuff would be about the same as its chance to run into minerals in a clean world. This means that they will replenish minerals only to about the point where they started at, and would be an interesting mechanic.
This is good for multiplayer servers with borders. You dont want players wandering off into the distance, but you also dont want to run out of diamonds. What if there was a small, rare burrowing mob that sometimes genned minerals. It could only dig through some substances so you can protect your base. The chance for it to spawn stuff would be about the same as its chance to run into minerals in a clean world. This means that they will replenish minerals only to about the point where they started at, and would be an interesting mechanic.
I really like this idea. If their was a mob that occasionally spat out minerals, that might just be what we need.
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"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
Ah, yes this is exactly what I had in mind, a way to get the over-dug chunks back .. your idea is just a bit more instant approach,
I had a more first-in-first-out version of it in my mind, so when you dig into the ground of a chunk, the chunk position and time it was altered goes into a list .. if you revisit it and the time have expired then it will re-load the chunk up to the ground layer and re-create all blocks in it as long as they are a distance away from any player placed blocks (torches should be ignored), it should also stop if you have flatten down a hill and just finds air above ..
the only bad thing would be that the minerals would appear exactly where you last mined them, so people could just do some serious branch mining and then have a map telling where they need to go next time to find the minerals .. so seed randomization of specific resources would be nice addition to this as well.
"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
It's too much stomach acid and not enough positives.
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"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
It is more likely to happen in multiplayer though.
"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
:unsure.gif:
I think it would be neat if the minecraft world tried to heal it's wounds so to speak, filling in creeper craters and resupplying the beaches and deserts with sand.
Underground blocks will not be that much affected by the elements and would thus not regenerate (or regenerate very very slowly).
But what if those block spawns in our underground pitch black monster farm of awesome and blocked the last funnel where the mob would enter the killing chamber?
Yes the maps are large, but programing it so that the map tries to regenerate to look like the original seed wouldn't be impossible.
Example: Your seed have a large forest right beside the spawn, you chop it all down, the game know that it's supposed to be a forest in that location and then tries to regenerate the forest.
With enough TNT anything is possible.
Also Minerals not re-spawning is good because it forces the player to expand and not stay in one little hole.
Sitting In Minecraft:http://www.minecraftforum.net/viewtopic.php?f=1&t=214552
Lapis Vases:http://www.minecraftforum.net/viewtopic.php?f=1&t=195330
IP: 203.17.62.36
Like I said earlier, I'm paranoid about running out of resources. If a random block appeared, it wouldn't be to bad. All I wan't is something to ensure that you never completely run out of blocks, EVER. A random sapling their, a bit of coal here, nothing major.
"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
Might I remind you that the game isn't desighend to force anyone to do something. If you want to explore so be it. But the game is about what the player wants to do with the world around them, not about going on mini-quests and leveling up. I suggested this because I'm paranoid about running out of blocks, not to make the game easier.
"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
I really like this idea. If their was a mob that occasionally spat out minerals, that might just be what we need.
"You don't honestly care if your new Crystal Meta-Sword is going to clash with your Elite Boss Clogs! It's about the numbers! You want the items with the best numbers so you can use your numbers to decrease the enemy numbers until your numbers are the best in the land!" -ZeroPunctuation
I had a more first-in-first-out version of it in my mind, so when you dig into the ground of a chunk, the chunk position and time it was altered goes into a list .. if you revisit it and the time have expired then it will re-load the chunk up to the ground layer and re-create all blocks in it as long as they are a distance away from any player placed blocks (torches should be ignored), it should also stop if you have flatten down a hill and just finds air above ..
the only bad thing would be that the minerals would appear exactly where you last mined them, so people could just do some serious branch mining and then have a map telling where they need to go next time to find the minerals .. so seed randomization of specific resources would be nice addition to this as well.
no support