I like the idea, but it needs to be balanced so you can't just go lol-infinite under the sea.
I agree. I was thinking like doubling or tripling the breath timer. I just think it would be cool if I could go down and create a house under the sea and live there.
I like the idea, but it needs to be balanced so you can't just go lol-infinite under the sea.
I agree. I was thinking like doubling or tripling the breath timer. I just think it would be cool if I could go down and create a house under the sea and live there.
I can agree with the provisioned terms with an amendment: Have the suit use durability while under water. Like maybe 1 durability for every air bubble. This means you can't lol-exploit it.
Perhaps giving it 60 durability would allow a player ample time under-water.
I like the idea, but it needs to be balanced so you can't just go lol-infinite under the sea.
I agree. I was thinking like doubling or tripling the breath timer. I just think it would be cool if I could go down and create a house under the sea and live there.
I can agree with the provisioned terms with an amendment: Have the suit use durability while under water. Like maybe 1 durability for every air bubble. This means you can't lol-exploit it.
Perhaps giving it 60 durability would allow a player ample time under-water.
Tier the durability based on the materials you make it with? Ending with 60 at diamond?
Seems more of the Minecraft style of making you work hard then.
I had some ideas about that. Use dive helmets, hose and air generators.
The dive helmet replaces your regular helmet and maybe adds, by itself, 1 or 2 bubbles. To be useful it needs:
Hose. Maybe you place it like redstone wire or load it into the generator like coal in a furnace and it spools out from there. Each segment lets you get a set number of blocks away from...
The air generator, which places like a chest/furnace/crafting bench and has to be placed on dry land. When activated, it lets you move underwater without losing bubbles, with some catches.
1. Your total bubbles go down to some uncomfortably low number, say, 3.
2. Hostile mobs can intentionally turn it off, so you have to keep an eye on the time on a deep dive. Maybe even have it where friendlies can accidentally turn it off if they bump into it enough times.
3. It won't work when totally enclosed.
Why go on deep dives? Before the rollout, have some mysterious lights in the deep water, which turn out to be anglerfish. These drop their light glands which can be used to craft torches that work underwater, maybe some other phosphorescent items.
Diving suits/helmets should just allow you more breathing time underwater and slow mobility while on land (about the same speed as water, to prevent people from wearing it everywhere), maybe even disable jumping. Any other restrictions would just make it too pointless to even make or too complicated.
Plus as soon as more hostile mobs are added into the water, you're going to have so many other problems as it is.
I would still love to see something like it added though. Underwater bases are so cool but hard to make right now ;o;
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Maybe use a combination of stone and glass for the helmet and leather for the rest?
Other suggestions on how this could work?
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I agree. I was thinking like doubling or tripling the breath timer. I just think it would be cool if I could go down and create a house under the sea and live there.
I can agree with the provisioned terms with an amendment: Have the suit use durability while under water. Like maybe 1 durability for every air bubble. This means you can't lol-exploit it.
Perhaps giving it 60 durability would allow a player ample time under-water.
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Tier the durability based on the materials you make it with? Ending with 60 at diamond?
Seems more of the Minecraft style of making you work hard then.
1. Your total bubbles go down to some uncomfortably low number, say, 3.
2. Hostile mobs can intentionally turn it off, so you have to keep an eye on the time on a deep dive. Maybe even have it where friendlies can accidentally turn it off if they bump into it enough times.
3. It won't work when totally enclosed.
Why go on deep dives? Before the rollout, have some mysterious lights in the deep water, which turn out to be anglerfish. These drop their light glands which can be used to craft torches that work underwater, maybe some other phosphorescent items.
Plus as soon as more hostile mobs are added into the water, you're going to have so many other problems as it is.
I would still love to see something like it added though. Underwater bases are so cool but hard to make right now ;o;