How would you re-size the painting? Or is it just 2x2?
A lot of people have asked this, so I will make it clearer in the OP.
The size of the painting is just the size of the painting you used the palette on.
But there are more than 1 size of painting. A 1 block, 2x1, 2x2, etc. What would you do?
Otherwise, I approve X1000
There you go:
Quote from OP »
You place paintings normally but when you right click on a painting with the palette, the painting becomes a custom painting. The size of the painting stays the same, so you can have any shape of painting that is in the game. The palette has durability just like any other tool, with each custom painting you create, the durability goes down.
won't work, unless notch makes an entire new system for paintings
Paintings are currently stored in a fiel called kz
There are co-ordinates linked to it. They are all different sizes. How do you make different sized ones in this? Where do they go?
unless a new file class is made, and it replicates and creates a new one everytime, then this will be impossible, and replicatino will be impossible, because you eventually reach a point in which you have no references to give the game.
Say your painting becomes kz1
Thats some coding there to create that
Oh no, you want another one?
kz2
More coding for that
kz3
And so on so forth. AND if you want different sizes then you need a whole new saving system, or a way for the game to recognise the slots in which certain sizes go.
its hopeless.
NEVER. GOING. TO. HAPPEN
Thanks for your negativity and bad grammar. Feel free to never comment again!
Here's how it would work. When you make a new painting, it saves it as kz(n+1), where "n" is the number of paintings already existing. It would be a small graphic the size of your custom painting. When you break and place it, it checks the dimensions of the files size, and, using that size, checks if it can place it where you clicked. If it can't, it will do nothing, and if it can, it will put it down. All these new files would be stored in a new folder in the /minecraft directory:
won't work, unless notch makes an entire new system for paintings
Paintings are currently stored in a fiel called kz
There are co-ordinates linked to it. They are all different sizes. How do you make different sized ones in this? Where do they go?
unless a new file class is made, and it replicates and creates a new one everytime, then this will be impossible, and replicatino will be impossible, because you eventually reach a point in which you have no references to give the game.
Say your painting becomes kz1
Thats some coding there to create that
Oh no, you want another one?
kz2
More coding for that
kz3
And so on so forth. AND if you want different sizes then you need a whole new saving system, or a way for the game to recognise the slots in which certain sizes go.
its hopeless.
NEVER. GOING. TO. HAPPEN
Thanks for your negativity and bad grammar. Feel free to never comment again!
Here's how it would work. When you make a new painting, it saves it as kz(n+1), where "n" is the number of paintings already existing. It would be a small graphic the size of your custom painting. When you break and place it, it checks the dimensions of the files size, and, using that size, checks if it can place it where you clicked. If it can't, it will do nothing, and if it can, it will put it down. All these new files would be stored in a new folder in the /minecraft directory:
Oh, and the poll is closed and I removed the second option. I still have it somewhere in my computer, though.
Please give feedback on the new literature section.
I have a few suggestions (more will probably come to me later)
First, if you right click on a scroll that has been placed, you should get a pop up that tells you what was written on it. Seems a much easier way to make a public notice or something, without players having to break it just to read it.
Second is mass producing books. It would be a shapeless recipe, and would be 1 blank book, 1 written in book, and 1 ink well. The recipe would leave the written book and the inkwell (giving the inkwell some damage) and would consume the blank book, to produce an exact copy of the one you have written. This can be helpful when mass producing books to give out, like guides, or rules of the server. Same might also apply to other forms of art, like scrolls, paintings, or...
Maps! Instead of only using an inkwell on a scroll, you can choose to use a palette and make a map. This would be the exact same as a custom painting, but on a portable medium you can open up anywhere. Obviously this won't be limited ONLY to making maps, but that would probably be the best use for it.
Player capes have been requested ever since the staff ones were added. This seems like a good way to have them. Just have a 'cape' slot in the inventory, that you can equip it with. No affect stat-wise, but would look nice. The recipe for the cape would be:
[]
[] []
[] []
Editing a cape would be the same as a painting, requiring a palette.
Last suggestion for now: Have an artists table. It could be be crafted as:
[]
In order to edit a piece of art, you would have to right click the table, it will then have a blank menu pop up, with 2 empty spaces on top, one for the medium (scroll, canvas, or book), and one for the ink (Palette or ink well) . Depending on what you put in, it will change the bottom of the menu to whatever is needed to edit that piece of art. Putting in a book and an inkwell will let you write in the book. Putting in a scroll and a Palette will let you draw on the scroll, Putting a canvas and an inkwell... will bring up nothing. If this is done, then you can scrap the duplicate book idea, and just have a button on the Artists Table menu to make a copy of it. Also, if you are sticking to the 'need dyes in inventory to edit' idea, then there could be a built in area to the side of the menu to store ink (and only ink) in, and it will always draw from that pool of ink before pulling it out of your inventory.
The writers table would consolidate everything, and would help slow down griefers, since they would have to take down the painting, bring it to their own table, edit it, and then place the painting back up (which, lets face it, a griefer would just steal the painting at this point). Although that does also ruin the entire point of maps, since you wouldn't be able to edit them as you are exploring.
Can you include some way to mass produce books. Maybe a printing press?
edit: it would also be epic for both your ideas to have some sort of Mojang hosted server where you can walk around the great library where players can store paintings and books. Maybe some sort of book case/painting portal to this library.
Another excellent idea. I would've replied sooner but I was at Palm Beach (The land of no internet acess). Anyway, my idea was that once books are in a bookshelf nobody but the owner can take them. If you click them, you just read the book. Then people can read the books but not steal/greif them. It's like a library where you can't rent them out! Anyway, if you're gonna do the art of music, PM me because I've got heaps of ideas.
Another excellent idea. I would've replied sooner but I was at Palm Beach (The land of no internet acess). Anyway, my idea was that once books are in a bookshelf nobody but the owner can take them. If you click them, you just read the book. Then people can read the books but not steal/greif them. It's like a library where you can't rent them out! Anyway, if you're gonna do the art of music, PM me because I've got heaps of ideas.
That would be a nightmare to code into the game, and is the main reason we don't have Safe's to store items in, because including block ownership would require the most basic of coding for the blocks themselves to be rewritten, along with pretty much most of the game.
THAT SAID, if books are included, they would already have a new way of being read by the game, in order to display the text, so adding a small value to it on a book by book basis, instead of a bookcase basis would be extremely easy. Or at least, easier then everything else in this suggestion.
I would suggest having two 'done' buttons. Draft and Publish. Clicking Draft will create the written copy of the book, and anyone can add to or delete from it. Clicking Publish will also create it (maybe with a different sprite to show its been published?) and then only the creator of the book can edit it.
A lot of people have asked this, so I will make it clearer in the OP.
The size of the painting is just the size of the painting you used the palette on.
Otherwise, I approve X1000
There you go:
Thanks for your negativity and bad grammar. Feel free to never comment again!
Here's how it would work. When you make a new painting, it saves it as kz(n+1), where "n" is the number of paintings already existing. It would be a small graphic the size of your custom painting. When you break and place it, it checks the dimensions of the files size, and, using that size, checks if it can place it where you clicked. If it can't, it will do nothing, and if it can, it will put it down. All these new files would be stored in a new folder in the /minecraft directory:
O_O Awesome.
I'm fairly certain that everyone is aware that this idea requires some coding above and beyond the current randomly selected painting system.
Using a Mob Spawner and a Stick to Master the Animal Kingdom
Please give feedback on the new literature section.
Way to blow my mind... again.
printing press
right click - type or load ink
right click with paper - imprint text
What can I say? I have skizels.
Oh and guess how I made the metal stamp icon. Compare it to an iron axe, carefuly.
First, if you right click on a scroll that has been placed, you should get a pop up that tells you what was written on it. Seems a much easier way to make a public notice or something, without players having to break it just to read it.
Second is mass producing books. It would be a shapeless recipe, and would be 1 blank book, 1 written in book, and 1 ink well. The recipe would leave the written book and the inkwell (giving the inkwell some damage) and would consume the blank book, to produce an exact copy of the one you have written. This can be helpful when mass producing books to give out, like guides, or rules of the server. Same might also apply to other forms of art, like scrolls, paintings, or...
Maps! Instead of only using an inkwell on a scroll, you can choose to use a palette and make a map. This would be the exact same as a custom painting, but on a portable medium you can open up anywhere. Obviously this won't be limited ONLY to making maps, but that would probably be the best use for it.
Player capes have been requested ever since the staff ones were added. This seems like a good way to have them. Just have a 'cape' slot in the inventory, that you can equip it with. No affect stat-wise, but would look nice. The recipe for the cape would be:
[]
[] []
[] []
Editing a cape would be the same as a painting, requiring a palette.
Last suggestion for now: Have an artists table. It could be be crafted as:
[]
In order to edit a piece of art, you would have to right click the table, it will then have a blank menu pop up, with 2 empty spaces on top, one for the medium (scroll, canvas, or book), and one for the ink (Palette or ink well) . Depending on what you put in, it will change the bottom of the menu to whatever is needed to edit that piece of art. Putting in a book and an inkwell will let you write in the book. Putting in a scroll and a Palette will let you draw on the scroll, Putting a canvas and an inkwell... will bring up nothing. If this is done, then you can scrap the duplicate book idea, and just have a button on the Artists Table menu to make a copy of it. Also, if you are sticking to the 'need dyes in inventory to edit' idea, then there could be a built in area to the side of the menu to store ink (and only ink) in, and it will always draw from that pool of ink before pulling it out of your inventory.
The writers table would consolidate everything, and would help slow down griefers, since they would have to take down the painting, bring it to their own table, edit it, and then place the painting back up (which, lets face it, a griefer would just steal the painting at this point). Although that does also ruin the entire point of maps, since you wouldn't be able to edit them as you are exploring.
edit: it would also be epic for both your ideas to have some sort of Mojang hosted server where you can walk around the great library where players can store paintings and books. Maybe some sort of book case/painting portal to this library.
That would be a nightmare to code into the game, and is the main reason we don't have Safe's to store items in, because including block ownership would require the most basic of coding for the blocks themselves to be rewritten, along with pretty much most of the game.
THAT SAID, if books are included, they would already have a new way of being read by the game, in order to display the text, so adding a small value to it on a book by book basis, instead of a bookcase basis would be extremely easy. Or at least, easier then everything else in this suggestion.
I would suggest having two 'done' buttons. Draft and Publish. Clicking Draft will create the written copy of the book, and anyone can add to or delete from it. Clicking Publish will also create it (maybe with a different sprite to show its been published?) and then only the creator of the book can edit it.