This is not a mod, and I didn't create it as a mod! However, the wonderful geniuses at ABP Mods have made a mod based on my Art Of Painting suggestion!Check it out!
The great arts. Minecraft, as is, does well in two sections of the arts: Architecture and Sculpture. However, adding access to some of the more neglected arts would make fuel creativity and multiplayer role-playing, as well as having some practical applications. I am making a get satisfaction post for these topics. So far I have made the one for painting and literature, but I am holding off on the last one until it is perfected. Please, if you support these ideas, like them on get satisfaction, here and here!
This is a relatively long suggestion that I will divide into three parts and develop over time. Each part will stick to the same format I show here:
Quote from Example »
Art Name
How it is now: This paragraph talks about what this art is currently like as of now, and the flaws it currently has. Sometimes the art is in good shape but needs a few improvements, and some times it doesn't exist at all.
How it could be improved: This section talks about what needs to be added to make this art complete. It doesn't talk about the specific mechanics, but just the general idea.
What I purpose: This is the main section. It shows exactly how this art is improved, and what new tools, blocks, mechanics, items, and everything else that needs to be added to perfect this art.
Why we need this: The fourth section talks about why we need this implementation. It talks about the role-playing value, creative value, and practical value of this perposal.
Banner: And finally, included is a banner for that art. Banners will come in 100x500 and 50x250, as well as an Orion-Pyro style icon.
The wonderful geniuses at ABP Mods have turned this into a mod! Check it out!
How it is now: Right now, painting may seem in good shape as you can craft paintings using wool and sticks. However, what these painting look like is random and pre-defined by the texture pack used. No one sees the same thing (unless they are all use the same texture pack), and users have to go out of game if they want there own painting.
How it could be improved: Custom paintings! Allow players to edit paintings in game. Custom paintings will become unique, and will stay the same even if broken and placed somewhere else.
What I propose: Paintings stay the same (in terms of how they are crafted and displayed). However, a new tool is added:
The Palette!
The palette is crafted like this:
Some people have said that it should use yellow instead of green dye, to fit the primary color. Green is, however, the primary color in subtractive mixing, which is what I was using. Also, this would make it much easer for someone spawned in a grassy area (as they have flowers) then one in a desert.
Anyways, The palette is used to create custom paintings! You place paintings normally but when you right click on a painting with the palette, the painting becomes a custom painting. The size of the painting stays the same, so you can have any shape of painting that is in the game. The palette has durability just like any other tool, with each custom painting you create, the durability goes down. You could make 4 custom paintings with one palette. When you edit a painting, it opens up and editor that looks like this:
So how does this work? Pretty simple, actually. You see the colors on the right? Those are the colors you can use. It may not seem like a lot, but with these colors can create tons of fancy-looking pixel paintings. On the right is your brush size. They look pixely because the painting enlarged, so it must be so it can be shrunken down again.
Anyways, so you work on your wonderful pixel painting until it looks great:
Then, you just hit done, voilå! It is changed in-game:
But what if you want your custom painting moved? Not a problem! When you break your painting, it drops an item that looks like this:
This is a custom painting icon. It hold all your painting data, and is non-stackable. This is used to move your paintings from place to place. When you put it down again in a different spot, it shows the same painting:
And finally, custom paintings can be edited again just by using your palette again. Be ware of vandalism!
Oh dear. Better hire a guard for that painting exhibit.
Speaking of vandalism, some commenters have complained that griefers would use this as a tool to paint disgusting, inappropriate pictures across the walls. And yet, this is a game where you can write and profanity you please across the sky. So it wouldn't add problem we don't already have and are dealing with by banning people.
Why we need this: Imagine a multiplayer action house, selling great works of art to the highest bidder. Or a dark castle full of creepy paintings of dead players. Or a colorful menu for a warm smelling bakery. Or a dusty atlas of the near by coast line with a big red X where you buried your treasure. With custom paintings, you can make anything from bright green portrait of a creeper to a practical map of your underground base.
How it is now: Literature is horrible. Terrible. Just awful. There is one type of literature: signs. Thats it. Signs. Signs aren't literature, there use in road directions!
How it could be improved: We need useable and editable books and scrolls. Custom books would have a title shown in the tool-tip and would be six pages, and scrolls would be one page long and could be placed on walls.
What I purpose: Just like the painting suggestion, a new tool is added to edit books.
The ink well!
Crafted like this:
The ink well is used to make custom books. To do so, hold a book in your hand and right click. If you have and ink well in your inventory, you will get the book editing GUI (If you don't have an ink well, you can still open and read the book, but you can't change anything."):
At the top is the title bar, where you set the title of the book that is shown in the tool tip, such as "Of Creepers and Slimes". Bellow is the pages section, where you can type in like you do with a sign, as well as sketching with black ink. As you type and draw, the ink well in your inventory takes damage. You can erase and delete, so mistakes aren't permanent, but your ink well still lose durability. In the bottom right and left are the move to next screen buttons. You have six pages, two on each screen. After typing stuff it would look like this:
Also, you can make a copy of a book by crafting a blank book, an ink well, and a written book. The ink well takes damage, the written book stays, and a copy of the written book comes out.
On to book shelfs! They are crafted without the books:
And open up a storage GUI when right clicked on. They can only hold books. If you try to put anything else in them, they will simply not let you place it. There advantage is that they have cool textures. If the bookcase is at least one third full of books inside it has this "sorta full" texture:
And if it is two thirds full of books or more they will have the current "Full" texture:
All in all, it's quite a bit like some of the book mods out there. So what's that you say? I'm not being original? Oh no, you see, I just needed to lay down the ground work before I moved on to the new stuff!
First new idea? Scrolls. They are crafted like this:
And can be edited and read just like books, only they can hold only one page of text. There for if you don't want to waste your paper on making a book when you only need one page. They can also be stored in bookcases. The editing GUI would look like this:
And when done would look like something like this:
Also, scrolls can be posted on walls like signs, but only show there title:
You can right click on it to read the full text.
But how do we fight forgery and plagiarism?
In minecraft, I've always wanted to put my signature on something. And with this new item, you can!
The Stamp!
Crafting a stamp works like this:
Which gives you a metal stamp. The stamp is used to put your mark, or "emblem", which you decide at minecraft.net, a scroll, book or painting. Then, only you can edit it, and the tool-tip now reads "Llama66613's painting" or "Llama66613's Of Creepers and Slimes". For more information on the emblems idea, go here.
Here is how you stamp a book (the stamp is not consumed):
Note that whatever your emblem is will appear in the lower-right corner.
And thats how stamps work!
Why we need this: We must have a way to wright stuff down other then signs. Record your travels in "HoneyDew's Journal of Grand Adventures!". Put a scroll on all the lamp posts advertising in description your wonderful cakes at 1234 main st. Keep every crafting recipe you know in "A Beginner's Guide to Crafting". Also, using stamped scrolls, you could have a paper currency, where only if it's stamped by the king can it be used.
How it is now: Music is in good shape. It has two parts: Juke Boxes for playing game-included music, and note blocks which work like keyboard instruments or drums. Note blocks main use is for making big contraptions to play songs.
How it could be improved: There is a lot that can be added, so I will just include a couple of ideas that have been floating around. Instruments, and a recorder.
What I purpose: So first, let's discuss instruments. Pics!
Banjo! Violin! Trumpet! Flute!
And crafting:
With these four guys, you can play music in your hands with a GUI, unlike note blocks. Now these GUIs are a little complex, so I will take it slow. I will start with the string instruments:
Wait wait wait, slow down. What is this? I'm glad you asked, interpretation of my readers! This is how you play music on a banjo or violin (this is the violin GUI, but the banjo GUI would look pretty much the same, just more banjo-y). To play a string, you hit corresponding key on the keyboard: J, K, L, or ;. Then, you choose the pitch level by hitting A, S, D, or F. You must have a string and a pitch level down to make sound. When you hit a key, it turns blue in the GUI to be clear:
(This will be a lot easer to understand if you have ever played a string instrument.) The highest level (F) of one string is one note lower than to the lowest level (A) of the next string. So you could play a full scale of all the notes by playing JA, JS, JD, JF, KA, KS, KD, KF, LA, LS, LD, LF, ;A, ;S, ;D, ;F. Still with me? I know, it is confusing, but you would get it MUCH easer if it was real.
So next, we have the trumpet and the flute. They are controlled with four keys, on a similar GUI:
It is harder to play, but it only needs four keys to control, yet it has the same range of notes. How? Binary. *Half of my audience gets up and leaves.* No! Wait! I can explain! Well, not really. Here, if you don't get binary, read the wikipedia article, or if you don't get technical stuff easily, here is the simple.wikipedia article.
But anyways, an up valve is a zero, and a down valve is a one. The higher the value in binary, the higher the pitch.
And whats that you say? No practical use! Why, I wasn't done yet! If you right click with an instrument on your wolves, they becomes trained to that tone. When you play it, the will sit or come to you.
So, on to the next part:
The recorder block!
Crafting:
These recorders use custom records, crafted like so:
Wat! What is this? Coal and DIAMONDS? Why so random? I will tell you, my interpretation of my readers. According to Wikipedia, the very first records were made with soot covered glass. I changed soot to coal, and glass to diamonds to add a little challenge.
Anyways, as soon as you put a custom record in the recorder, you have one minute to play instruments and note blocks, as the blank record records. When done, a custom record pops out, that can be stamped. You can even pop it in a recorder multiple times to have chords and layered music. Put it in a juke box, and hear your custom muzak!
Why we need this: I'd really like some way to play music without note blocks. You could be a street performer, hopping people dump iron in your bin, or a grand musician, preforming in a theater. More control over your dogs is a good thing, because they are pretty dumb, as it is. And of course, if you build a long note block track, you can tare it all down after converting it to record.
I wonder if the palette should be reduced to the 16 colours of dye we have, and you can only use whichever dyes you add to the palette/keep topped up. Possibly too complex, but would also provide incentive to find more dyes for more intricate paintings.
I think this is a ok idea, but just 16 colors might be too limiting, and it may be hard to code a bunch of palettes with different colors.
I wonder if the palette should be reduced to the 16 colours of dye we have, and you can only use whichever dyes you add to the palette/keep topped up. Possibly too complex, but would also provide incentive to find more dyes for more intricate paintings.
I think this is a ok idea, but just 16 colors might be too limiting, and it may be hard to code a bunch of palettes with different colors.
Sorry, what I meant was that there would be one standard palette with 16 spaces (obviously it would not be CRAFTED with 16 dyes), and that you would drop the dyes into the palette on a screen like the GUI you have already designed. Each colour square would have a sort of 'durability meter' to show how low on that colour you were.
As you say, 16 colours would be quite limiting. That's definitely the biggest factor against my suggestion. On the other hand it would have a hard link to the actual items you had collected, and it would also prevent people saying 'so I can get teal paint, why can't I dye my wool teal?'.
Still, I don't mind either way, the overall idea and presentation here is excellent.
Palettes are quite hard to make just to paint a picture. Shouldn't it just be any dye, but you can't have repetitions?
Like
]" title="-<->" />
would work
But
]" title="-<->" />
wouldn't.
They are not very hard to make. Let's run through all the dyes:
[*:2vu87ekw]Bone Meal - Very easy - Just find some drops at sunrise.
[*:2vu87ekw]Ink sack - Pretty easy - Kill some squids.
[*:2vu87ekw]Rose Red - Either very easy (you spawn in a grass or snow biome) or average (you spawn in a dessert biome).
[*:2vu87ekw]Cactus Green - Either very easy (you spawn in a dessert biome) or average (you spawn in a grass or snow biome).
[*:2vu87ekw]Lapis Lazuli - Kinda Hard - Find it in caves or mines.
Lapis is the only hard one, and you should have to do a little work to a get custom paintings.
I hate to say it, but I don't really like your idea. It just doesn't make since that you should get red or white from those colors.
[*:zcrk9gpo]Bone Meal - Very easy - Just find some drops at sunrise.
[*:zcrk9gpo]Ink sack - Pretty easy - Kill some squids.
[*:zcrk9gpo]Rose Red - Either very easy (you spawn in a grass or snow biome) or average (you spawn in a dessert biome).
[*:zcrk9gpo]Cactus Green - Either very easy (you spawn in a dessert biome) or average (you spawn in a grass or snow biome).
[*:zcrk9gpo]Lapis Lazuli - Kinda Hard - Find it in caves or mines.
Lapis is the only hard one, and you should have to do a little work to a get custom paintings.
Others would only be able to see it on multiplayer, and there are ZERO squids on the server I play on.
Palettes are quite hard to make just to paint a picture. Shouldn't it just be any dye, but you can't have repetitions?
Like
]" title="-<->" />
would work
But
]" title="-<->" />
wouldn't.
They are not very hard to make. Let's run through all the dyes:
[*:1r9vlu1q]Bone Meal - Very easy - Just find some drops at sunrise.
[*:1r9vlu1q]Ink sack - Pretty easy - Kill some squids.
[*:1r9vlu1q]Rose Red - Either very easy (you spawn in a grass or snow biome) or average (you spawn in a dessert biome).
[*:1r9vlu1q]Cactus Green - Either very easy (you spawn in a dessert biome) or average (you spawn in a grass or snow biome).
[*:1r9vlu1q]Lapis Lazuli - Kinda Hard - Find it in caves or mines.
Lapis is the only hard one, and you should have to do a little work to a get custom paintings.
I hate to say it, but I don't really like your idea. It just doesn't make since that you should get red or white from those colors.
I'm with machornbeck; similar to how you can use any 3 wool to make a bed, I think any 5 different dyes should make a palette. The colours used to make it are irrelevant, when you consider the palette in your GUI. Try making yellow with the five colours you suggest :wink.gif:
Using colour mixing, it's impossible, but using light mixing, just use red and green. But it's paint so yeah.
Wonderful idea! I'd actually support being able to paint on other blocks, but from a coding standpoint, that would require a complete overhaul of the data value system.
Anyway, I don't mind the particular choice, and any colors used in the paintings by default should be included. But there are a few questions I have, mainly from practical perspectives.
1) How do you choose the painting size, IE 2x2 or 1x1?
2) Might this not take up a lot of data over time?
3) Is there a way to implement this with minimal changes to the way we store blocks?
4) Er...crud, I forgot...oh right! While not officially supported, it might be wise to consider what this might do to texture packs.
Wonderful idea! I'd actually support being able to paint on other blocks, but from a coding standpoint, that would require a complete overhaul of the data value system.
Anyway, I don't mind the particular choice, and any colors used in the paintings by default should be included. But there are a few questions I have, mainly from practical perspectives.
1) How do you choose the painting size, IE 2x2 or 1x1?
2) Might this not take up a lot of data over time?
3) Is there a way to implement this with minimal changes to the way we store blocks?
4) Er...crud, I forgot...oh right! While not officially supported, it might be wise to consider what this might do to texture packs.
It only goes into the screen if you right click the painting with a palette.
Wonderful idea! I'd actually support being able to paint on other blocks, but from a coding standpoint, that would require a complete overhaul of the data value system.
Anyway, I don't mind the particular choice, and any colors used in the paintings by default should be included. But there are a few questions I have, mainly from practical perspectives.
1) How do you choose the painting size, IE 2x2 or 1x1?
2) Might this not take up a lot of data over time?
3) Is there a way to implement this with minimal changes to the way we store blocks?
4) Er...crud, I forgot...oh right! While not officially supported, it might be wise to consider what this might do to texture packs.
Thanks for your support!
1) The painting size would be the size that it was before you edited it. For example, you want to make a 1x2 painting. You place a painting, it is 2x2. You break and place it again and get a 1x2 painting. You use your palette and get a custom 1x2 painting.
2) I don't think so. I was thinking that what the paintings would look like would be stored in a new folder in the application support/minecraft folder, and each painting would just have a unique ID to know what painting it is.
3) Yes. #2 should clear that up.
4) I'm not sure I understand. When would it be not officially supported?
Hope that clears stuff up.
Quote from arirish »
Quote from llama66613 »
Quote from machornbeck »
Palettes are quite hard to make just to paint a picture. Shouldn't it just be any dye, but you can't have repetitions?
Like
]" title="-<->" />
would work
But
]" title="-<->" />
wouldn't.
They are not very hard to make. Let's run through all the dyes:
[*:10gvj5aj]Bone Meal - Very easy - Just find some drops at sunrise.
[*:10gvj5aj]Ink sack - Pretty easy - Kill some squids.
[*:10gvj5aj]Rose Red - Either very easy (you spawn in a grass or snow biome) or average (you spawn in a dessert biome).
[*:10gvj5aj]Cactus Green - Either very easy (you spawn in a dessert biome) or average (you spawn in a grass or snow biome).
[*:10gvj5aj]Lapis Lazuli - Kinda Hard - Find it in caves or mines.
Lapis is the only hard one, and you should have to do a little work to a get custom paintings.
I hate to say it, but I don't really like your idea. It just doesn't make since that you should get red or white from those colors.
I'm with machornbeck; similar to how you can use any 3 wool to make a bed, I think any 5 different dyes should make a palette. The colours used to make it are irrelevant, when you consider the palette in your GUI. Try making yellow with the five colours you suggest :wink.gif:
I was indeed using light color mixing on purpose. Just look at the secondary colors.
Why?
MONOLOG TIME!
On of the things I love about minecraft is how it is linked to both the real world and the digital world. It has grass and dirt and animals, but a subtle hint of computerieness is there. Everything is perfect cubes, we craft and stack in powers of two, and we can even build our own programs using redstone. Computers use RBG color mixing, and so, just to add to the small trend of the cyber world, minecraft should use it too.
Also, for a more practical reason, use yellow instead of green would unbalance it. Then, because red and yellow dye are found in the same area, people who spawn in desserts would find it much harder to make a palette then those in a grassy biome.
And finally, for the idea any five dyes idea, this would make it much too easy to make a palette. All you must do is find a bone, a red flower, and a yellow flower, and craft it like this:
]" title="-<->" />
Where is is much harder for a dessert-spawner to do the same.
The great arts. Minecraft, as is, does well in two sections of the arts: Architecture and Sculpture. However, adding access to some of the more neglected arts would make fuel creativity and multiplayer role-playing, as well as having some practical applications. I am making a get satisfaction post for these topics. So far I have made the one for painting and literature, but I am holding off on the last one until it is perfected. Please, if you support these ideas, like them on get satisfaction, here and here!
This is a relatively long suggestion that I will divide into three parts and develop over time. Each part will stick to the same format I show here:
And without further ado, here are the art topics:
The Art of Painting!
The Art of Literature!
The Art of Music!
Here are the images for the items:
How it is now: Right now, painting may seem in good shape as you can craft paintings using wool and sticks. However, what these painting look like is random and pre-defined by the texture pack used. No one sees the same thing (unless they are all use the same texture pack), and users have to go out of game if they want there own painting.
How it could be improved: Custom paintings! Allow players to edit paintings in game. Custom paintings will become unique, and will stay the same even if broken and placed somewhere else.
What I propose: Paintings stay the same (in terms of how they are crafted and displayed). However, a new tool is added:
The palette is crafted like this:
Some people have said that it should use yellow instead of green dye, to fit the primary color. Green is, however, the primary color in subtractive mixing, which is what I was using. Also, this would make it much easer for someone spawned in a grassy area (as they have flowers) then one in a desert.
Anyways, The palette is used to create custom paintings! You place paintings normally but when you right click on a painting with the palette, the painting becomes a custom painting. The size of the painting stays the same, so you can have any shape of painting that is in the game. The palette has durability just like any other tool, with each custom painting you create, the durability goes down. You could make 4 custom paintings with one palette. When you edit a painting, it opens up and editor that looks like this:
So how does this work? Pretty simple, actually. You see the colors on the right? Those are the colors you can use. It may not seem like a lot, but with these colors can create tons of fancy-looking pixel paintings. On the right is your brush size. They look pixely because the painting enlarged, so it must be so it can be shrunken down again.
Anyways, so you work on your wonderful pixel painting until it looks great:
Then, you just hit done, voilå! It is changed in-game:
But what if you want your custom painting moved? Not a problem! When you break your painting, it drops an item that looks like this:
This is a custom painting icon. It hold all your painting data, and is non-stackable. This is used to move your paintings from place to place. When you put it down again in a different spot, it shows the same painting:
And finally, custom paintings can be edited again just by using your palette again. Be ware of vandalism!
Oh dear. Better hire a guard for that painting exhibit.
Speaking of vandalism, some commenters have complained that griefers would use this as a tool to paint disgusting, inappropriate pictures across the walls. And yet, this is a game where you can write and profanity you please across the sky. So it wouldn't add problem we don't already have and are dealing with by banning people.
Why we need this: Imagine a multiplayer action house, selling great works of art to the highest bidder. Or a dark castle full of creepy paintings of dead players. Or a colorful menu for a warm smelling bakery. Or a dusty atlas of the near by coast line with a big red X where you buried your treasure. With custom paintings, you can make anything from bright green portrait of a creeper to a practical map of your underground base.
Banner:
Big:
Small:
Icon:
How it is now: Literature is horrible. Terrible. Just awful. There is one type of literature: signs. Thats it. Signs. Signs aren't literature, there use in road directions!
How it could be improved: We need useable and editable books and scrolls. Custom books would have a title shown in the tool-tip and would be six pages, and scrolls would be one page long and could be placed on walls.
What I purpose: Just like the painting suggestion, a new tool is added to edit books.
Crafted like this:
The ink well is used to make custom books. To do so, hold a book in your hand and right click. If you have and ink well in your inventory, you will get the book editing GUI (If you don't have an ink well, you can still open and read the book, but you can't change anything."):
At the top is the title bar, where you set the title of the book that is shown in the tool tip, such as "Of Creepers and Slimes". Bellow is the pages section, where you can type in like you do with a sign, as well as sketching with black ink. As you type and draw, the ink well in your inventory takes damage. You can erase and delete, so mistakes aren't permanent, but your ink well still lose durability. In the bottom right and left are the move to next screen buttons. You have six pages, two on each screen. After typing stuff it would look like this:
Also, you can make a copy of a book by crafting a blank book, an ink well, and a written book. The ink well takes damage, the written book stays, and a copy of the written book comes out.
On to book shelfs! They are crafted without the books:
And open up a storage GUI when right clicked on. They can only hold books. If you try to put anything else in them, they will simply not let you place it. There advantage is that they have cool textures. If the bookcase is at least one third full of books inside it has this "sorta full" texture:
And if it is two thirds full of books or more they will have the current "Full" texture:
All in all, it's quite a bit like some of the book mods out there. So what's that you say? I'm not being original? Oh no, you see, I just needed to lay down the ground work before I moved on to the new stuff!
First new idea? Scrolls. They are crafted like this:
And can be edited and read just like books, only they can hold only one page of text. There for if you don't want to waste your paper on making a book when you only need one page. They can also be stored in bookcases. The editing GUI would look like this:
And when done would look like something like this:
Also, scrolls can be posted on walls like signs, but only show there title:
You can right click on it to read the full text.
But how do we fight forgery and plagiarism?
In minecraft, I've always wanted to put my signature on something. And with this new item, you can!
Crafting a stamp works like this:
Which gives you a metal stamp. The stamp is used to put your mark, or "emblem", which you decide at minecraft.net, a scroll, book or painting. Then, only you can edit it, and the tool-tip now reads "Llama66613's painting" or "Llama66613's Of Creepers and Slimes". For more information on the emblems idea, go here.
Here is how you stamp a book (the stamp is not consumed):
Note that whatever your emblem is will appear in the lower-right corner.
And thats how stamps work!
Why we need this: We must have a way to wright stuff down other then signs. Record your travels in "HoneyDew's Journal of Grand Adventures!". Put a scroll on all the lamp posts advertising in description your wonderful cakes at 1234 main st. Keep every crafting recipe you know in "A Beginner's Guide to Crafting". Also, using stamped scrolls, you could have a paper currency, where only if it's stamped by the king can it be used.
Banner:
Large:
Small:
Icon:
How it could be improved: There is a lot that can be added, so I will just include a couple of ideas that have been floating around. Instruments, and a recorder.
What I purpose: So first, let's discuss instruments. Pics!
And crafting:
With these four guys, you can play music in your hands with a GUI, unlike note blocks. Now these GUIs are a little complex, so I will take it slow. I will start with the string instruments:
Wait wait wait, slow down. What is this? I'm glad you asked, interpretation of my readers! This is how you play music on a banjo or violin (this is the violin GUI, but the banjo GUI would look pretty much the same, just more banjo-y). To play a string, you hit corresponding key on the keyboard: J, K, L, or ;. Then, you choose the pitch level by hitting A, S, D, or F. You must have a string and a pitch level down to make sound. When you hit a key, it turns blue in the GUI to be clear:
(This will be a lot easer to understand if you have ever played a string instrument.) The highest level (F) of one string is one note lower than to the lowest level (A) of the next string. So you could play a full scale of all the notes by playing JA, JS, JD, JF, KA, KS, KD, KF, LA, LS, LD, LF, ;A, ;S, ;D, ;F. Still with me? I know, it is confusing, but you would get it MUCH easer if it was real.
So next, we have the trumpet and the flute. They are controlled with four keys, on a similar GUI:
It is harder to play, but it only needs four keys to control, yet it has the same range of notes. How? Binary. *Half of my audience gets up and leaves.* No! Wait! I can explain! Well, not really. Here, if you don't get binary, read the wikipedia article, or if you don't get technical stuff easily, here is the simple.wikipedia article.
But anyways, an up valve is a zero, and a down valve is a one. The higher the value in binary, the higher the pitch.
And whats that you say? No practical use! Why, I wasn't done yet! If you right click with an instrument on your wolves, they becomes trained to that tone. When you play it, the will sit or come to you.
So, on to the next part:
Crafting:
These recorders use custom records, crafted like so:
Wat! What is this? Coal and DIAMONDS? Why so random? I will tell you, my interpretation of my readers. According to Wikipedia, the very first records were made with soot covered glass. I changed soot to coal, and glass to diamonds to add a little challenge.
Anyways, as soon as you put a custom record in the recorder, you have one minute to play instruments and note blocks, as the blank record records. When done, a custom record pops out, that can be stamped. You can even pop it in a recorder multiple times to have chords and layered music. Put it in a juke box, and hear your custom muzak!
Why we need this: I'd really like some way to play music without note blocks. You could be a street performer, hopping people dump iron in your bin, or a grand musician, preforming in a theater. More control over your dogs is a good thing, because they are pretty dumb, as it is. And of course, if you build a long note block track, you can tare it all down after converting it to record.
Banner:
Big:
Small:
Icons:
Banjo:
Flute:
Trumpet:
Violin:
It could be crafted like this:
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I regret to say you did not get the point of my post.
I think this is a ok idea, but just 16 colors might be too limiting, and it may be hard to code a bunch of palettes with different colors.
Cyan Dye is basically teal anyway.
Calm down everyone. I'm very happy to have both of you supporting me, so don't ruin this by fighting.
Like
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would work
But
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wouldn't.
They are not very hard to make. Let's run through all the dyes:
[*:2vu87ekw]Bone Meal - Very easy - Just find some drops at sunrise.
Lapis is the only hard one, and you should have to do a little work to a get custom paintings.[*:2vu87ekw]Ink sack - Pretty easy - Kill some squids.
[*:2vu87ekw]Rose Red - Either very easy (you spawn in a grass or snow biome) or average (you spawn in a dessert biome).
[*:2vu87ekw]Cactus Green - Either very easy (you spawn in a dessert biome) or average (you spawn in a grass or snow biome).
[*:2vu87ekw]Lapis Lazuli - Kinda Hard - Find it in caves or mines.
I hate to say it, but I don't really like your idea. It just doesn't make since that you should get red or white from those colors.
Why, thank you.
Ah shucks, I feel all warm and fussy hearing that from a Redstone Miner.
I'm getting a little teary.
:wink.gif:
Others would only be able to see it on multiplayer, and there are ZERO squids on the server I play on.
Using colour mixing, it's impossible, but using light mixing, just use red and green. But it's paint so yeah.
Anyway, I don't mind the particular choice, and any colors used in the paintings by default should be included. But there are a few questions I have, mainly from practical perspectives.
1) How do you choose the painting size, IE 2x2 or 1x1?
2) Might this not take up a lot of data over time?
3) Is there a way to implement this with minimal changes to the way we store blocks?
4) Er...crud, I forgot...oh right! While not officially supported, it might be wise to consider what this might do to texture packs.
It only goes into the screen if you right click the painting with a palette.
I APPROVE
I wish I was in this :C
Thanks for your support!
1) The painting size would be the size that it was before you edited it. For example, you want to make a 1x2 painting. You place a painting, it is 2x2. You break and place it again and get a 1x2 painting. You use your palette and get a custom 1x2 painting.
2) I don't think so. I was thinking that what the paintings would look like would be stored in a new folder in the application support/minecraft folder, and each painting would just have a unique ID to know what painting it is.
3) Yes. #2 should clear that up.
4) I'm not sure I understand. When would it be not officially supported?
Hope that clears stuff up.
I was indeed using light color mixing on purpose. Just look at the secondary colors.
Why?
MONOLOG TIME!
On of the things I love about minecraft is how it is linked to both the real world and the digital world. It has grass and dirt and animals, but a subtle hint of computerieness is there. Everything is perfect cubes, we craft and stack in powers of two, and we can even build our own programs using redstone. Computers use RBG color mixing, and so, just to add to the small trend of the cyber world, minecraft should use it too.
Also, for a more practical reason, use yellow instead of green would unbalance it. Then, because red and yellow dye are found in the same area, people who spawn in desserts would find it much harder to make a palette then those in a grassy biome.
And finally, for the idea any five dyes idea, this would make it much too easy to make a palette. All you must do is find a bone, a red flower, and a yellow flower, and craft it like this:
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Where is is much harder for a dessert-spawner to do the same.