Before development of Minecraft progresses any further, I think the next couple of updates need to focus on two things. The big first thing is fixing the bugs that keep getting introduced with each new patch. I'd rather have a game that works well that a game with a lot of new things that work poorly.
The second thing, which is the real focus on this thread, is fleshing out the content that already exists in the game. These are my ideas more specifically:
1) Allow apples and cocoa beans to be farmed. These are items far too mundane to be so rare. Instead of being confined to dungeons, there should be apple trees. These should be restricted to certain biomes (i.e. not in tundra or rain forests), and apple trees should not grow as tall as regular trees so they do not also become a replacement for regular trees when it comes to wood farming (this can also be done by making them take longer to grow).
Likewise, cocoa beans should be plantable and farmable.
2) Create pine and birch saplings. Our ability to create nice-looking and more varied forests and gardens would be greatly improved if we could grow more than one type of tree. Birch has a beautiful white bark that is terribly underused due to its rarity.
3) Make seafood more worthwhile. As it stands, cooked fish is harder to acquire than bread, yet it heals the same. The healing power of food needs to be tweaked (maybe by making bread, apples and cookies heal less) so it is worth one's time to cook fish as a regular food source.
4) Make clocks hangable on walls. This would make them far more desirable and add to the sadly low catalog of decorations we currently have for homes.
I feel these additions wouldn't be terribly difficult (a plus for Notch) as they work off things already in the game, and they would make the game feel more fleshed-out and vibrant. I'd like to see these things before any additional content in Minecraft.
Here we go, something I enjoy reading. I agree with you that the game could use a little fleshing out but the fish part bothers me. You can easily obtain more fish in a quicker amount of time than bread, so the fact that cooking it heals the same actually dosn't bother me. Apple trees and cocoa beans DO need to be grown. But I believe notch has said he is already planning it for cocoa beans. If apples become more common then what over-expensive item do we turn to for status? There wont be a "hunt for the diamond pickaxe." I can get a diamond pick within one minecraft week. It is not difficult. I like the rest of your ideas.
Already suggested and against the rules. We do not need duplicate threads or wishlists.
Please refrain from posting again until you've read the rules.
Pardon me if I'm speaking out of place, but isn't a suggestions forum by definition a wishlist? I'm making suggestions to add content that does not currently exist in the game (e.g. apple trees, birch saplings). How is my topic different from the other suggestions in the forum, other than the fact that mine is more realistic and likely to actually be implemented?
Secondly, I apologize if this is considered a duplicate thread, but a) the search function has been down for months now, making finding similar threads difficult and :cool.gif: I am making a blanket series of suggestions, and while I am sure a few of the individual ideas herein have been said before it is their collection as a group that constitutes my suggestion.
If apples become more common then what over-expensive item do we turn to for status? There wont be a "hunt for the diamond pickaxe." I can get a diamond pick within one minecraft week. It is not difficult. I like the rest of your ideas.
You've got a good point, but I think status items shouldn't be something mundane; rather they should be something unique, and more importantly, something you can display in your house or wear as a status symbol. This could constitute an entirely different thread, but here are a few ideas:
1) New furniture - a 1x2 grandfather clock, a dragon's head mounted on a plaque, marble statues.
2) New clothing - this could also be something with a very practical purpose - like a diver's helmet that lets you breathe longer while underwater. Obviously something like that would need to have durability to be balanced.
Already suggested and against the rules. We do not need duplicate threads or wishlists.
Please refrain from posting again until you've read the rules.
Pardon me if I'm speaking out of place, but isn't a suggestions forum by definition a wishlist? I'm making suggestions to add content that does not currently exist in the game (e.g. apple trees, birch saplings). How is my topic different from the other suggestions in the forum, other than the fact that mine is more realistic and likely to actually be implemented?
Secondly, I apologize if this is considered a duplicate thread, but a) the search function has been down for months now, making finding similar threads difficult and :cool.gif: I am making a blanket series of suggestions, and while I am sure a few of the individual ideas herein have been said before it is their collection as a group that constitutes my suggestion.
The fact that you have stated more than one suggestion per topic makes it from a suggestion to a wishlist.
I personally ask that people reserve only one suggestion per topic for a multitude of reasons:
1) It allows the poster and reader to focus on the topic at hand.
2) It allows the suggestion to be voted on based purely on the merits of one suggestion where multiple suggestions may ruin the batch (a person may agree with one suggestion and disagree with another thus confusing the vote)
3) It requires the poster to expend much greater energy to specifically critically analyze several suggestions than one; causing the overall post to be much larger and more difficult to read.
4) This allows the poster, via google, to search for the various suggestions to see which are suggested or not instead of clumping his wishes into a single topic.
I know you may feel upset that we appear as mean or rude about this, but rules are rules; and though you do not mean it, reading repeated content gets infuriating after a short while.
I believe I DID explain what needed fleshing out, namely, the food items in the game that have currently just been tossed into the "random dungeon loot" category when logically they should appear in the world.
And I considered this a suggestion rather than a wishlist because it's not multiple requests, they were examples of fleshing out. My suggestion in this thread isn't specifically the examples I mentioned. My suggestion is that the items already in the game be given more use and availability. If I didn't give examples, this would have been a fail topic, although it seems the above poster didn't seem to notice I did that.
I think I haven't made clear in this thread what my suggestion was, since everyone seems to be missing the point. Again, my suggestion is to expand and refine the use of the items already in the game before adding new items.
Jeez guys... he explained his idea's in a way that isn't really a wishlist, because if you ask me... wishlists don't contain detail whatsoever... or even sentences. I agree with all of these.
I think I haven't made clear in this thread what my suggestion was, since everyone seems to be missing the point. Again, my suggestion is to expand and refine the use of the items already in the game before adding new items.
Obviously we all want to improve current functionality within the game. We do not do so by making broad blanket statements about the state of affairs of each block; we do so by making suggestions on specific elements.
For this very reason, I don't view "Flesh out what's already in the game first!" as a suggestion, but more of a complaint/request. The different methods you propose to flesh out are the suggestions themselves. It is in your best interest as an author; to focus on each INDIVIDUAL topic in its own thread (assuming one hasn't been created before) giving paragraphs of detailed information on why you believe it needs to be added; how your suggestion could improve the game; what players can expect to see changed; what are the negative points? What are the positive points?
Such complexity would be difficult to state in a single topic which is why we make the suggestion and flat-out demand that the writer split his topic into a single suggestion.
I believe I DID explain what needed fleshing out, namely, the food items in the game that have currently just been tossed into the "random dungeon loot" category when logically they should appear in the world.
That's not exactly fleshing anything out. Just outright changing something. Biomes and the Nether, those need flesh.
A few of these are also upcoming, thankfully.
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I love how the op posts a suggestion, regardless if not being perfectly informed on every topic of MC, and then almost every post that follows is crit of him posting such in the first place.
1) Regardless of what you may think, if you are not an official Admin/Mod of the forums, it is not your job or place to continually point out (frivolous and poorly laid out) rules to posters.
2) Rather than spend the entire bloody thread doing the above why not actually discuss the topic as it will do no harm to have multiple threads. In fact it actually is a well defined means displaying major concerns and interests of the community ect. The REAL mods and admins will ensure that accounts that spam etc will be dealt with.
Ok that said; yeah I agree with the op on many of his point and am glad that some of these have been announced as to be up and coming in future updates of MC. Although rather then features I do believe there is number of interface and bug issues that could really use some TLC as well. Also I would really like to see Mojang change their update system to be....well not so indy dev like. No more little updates of adding little things like wolves and cookies. Every small update like this throws almost the entire server community in disarray as new versions of mods, plugs, and bug fixes are need again. A little QA and would not kill them... ie bunch it together a bit before updating so its not so random. Hell an announcement a few day in advance of a version change on the launcher and mc.net site would also be nice. Most companies provide a release date a bit ahead of time so people are not WTF threading their sites.
If I may be so bold... if this IS in fact a duplicate of a previously-made thread... then where IS said thread?
Yes, a lot of threads become duplicates, but that's because over time a lot of threads die out. And yet people still complain when a thread that died four months earlier returns as a new thread from a different person.
I agree with the OP that things need to be fleshed out, but disagree with exactly WHAT needs to be fleshed out.
For instance, the Nether. It just feels so incomplete right now compared to the overworld. A lot of the Nether suggestion threads offer great ideas for what could be added, and some of them also go into developing the zombie-pigmen further (I personally don't think the Ghasts need anything changed about them, besides possibly making them more powerful and more rare).
On the topic of mobs, I think that most of the mobs could use more development. For instance, take the hostile mobs. Especially the creeper. While I realize that most people are going to completely hate this suggestion, I think that the creeper's AI needs to be improved so it doesn't just walk off ledges; make it smart so that if it sees a drop of more than two blocks, it will try to find an alternate way around said drop. And the spiders. Sure, they climb walls. But the animation is retarted. Their bodies should be flat against the surface they climb. Difficult to program? Yes. But an aesthetic quality that would make the spiders seem more threatening (also I think that, since they don't burn in sunlight, they should build webs as they continue to survive, and that destroying the webs will provoke the spiders and provide string). Zombies should stay the same for the most part because they are such a basic mob. Skeletons, however, should have a farther distance-sight when it comes to finding the player; they might be able to shoot arrows, but by the time they see you, you can just smack them with a sword and be done with it. Make them more threatening.
Okay, so I've focused on mobs a lot. I'll work on other stuff later.
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Teacher, gamer, and writer.
Creator of "The Wizard Gandy" Minecraft map series.
I agree completely. Mojang should try to be a little more communicative with their players - with over 1 million copies sold, they need to start paying more attention to what the players think of the game if they don't want to lose their audience. Obviously they would get tons of spam telling them to do stupid things like "add a super-invincible-dragon-of-death that only a stick can harm" (I really hope nobody's ever actually suggested that xD), but if they paid attention to players who have good, developed ideas about what could be added to the game or what could be changed about the game, I think Minecraft will be far better; to be honest, they probably should have started something like this a few months ago, because Minecraft is going a bit downhill in my opinion with these tiny, trivial updates.
Now, I'm not saying that Mojang is failing to make players happy; obviously since they're still selling games, and the fact that we're hear discussing it, means that the game still works as an entertaining medium. But if Mojang doesn't start realizing that they really aren't just some little Indie developer that can do whatever they want and to heck with the consequences... Minecraft might not survive much longer.
Rollback Post to RevisionRollBack
Teacher, gamer, and writer.
Creator of "The Wizard Gandy" Minecraft map series.
The second thing, which is the real focus on this thread, is fleshing out the content that already exists in the game. These are my ideas more specifically:
1) Allow apples and cocoa beans to be farmed. These are items far too mundane to be so rare. Instead of being confined to dungeons, there should be apple trees. These should be restricted to certain biomes (i.e. not in tundra or rain forests), and apple trees should not grow as tall as regular trees so they do not also become a replacement for regular trees when it comes to wood farming (this can also be done by making them take longer to grow).
Likewise, cocoa beans should be plantable and farmable.
2) Create pine and birch saplings. Our ability to create nice-looking and more varied forests and gardens would be greatly improved if we could grow more than one type of tree. Birch has a beautiful white bark that is terribly underused due to its rarity.
3) Make seafood more worthwhile. As it stands, cooked fish is harder to acquire than bread, yet it heals the same. The healing power of food needs to be tweaked (maybe by making bread, apples and cookies heal less) so it is worth one's time to cook fish as a regular food source.
4) Make clocks hangable on walls. This would make them far more desirable and add to the sadly low catalog of decorations we currently have for homes.
I feel these additions wouldn't be terribly difficult (a plus for Notch) as they work off things already in the game, and they would make the game feel more fleshed-out and vibrant. I'd like to see these things before any additional content in Minecraft.
Please refrain from posting again until you've read the rules.
Pardon me if I'm speaking out of place, but isn't a suggestions forum by definition a wishlist? I'm making suggestions to add content that does not currently exist in the game (e.g. apple trees, birch saplings). How is my topic different from the other suggestions in the forum, other than the fact that mine is more realistic and likely to actually be implemented?
Secondly, I apologize if this is considered a duplicate thread, but a) the search function has been down for months now, making finding similar threads difficult and :cool.gif: I am making a blanket series of suggestions, and while I am sure a few of the individual ideas herein have been said before it is their collection as a group that constitutes my suggestion.
You've got a good point, but I think status items shouldn't be something mundane; rather they should be something unique, and more importantly, something you can display in your house or wear as a status symbol. This could constitute an entirely different thread, but here are a few ideas:
1) New furniture - a 1x2 grandfather clock, a dragon's head mounted on a plaque, marble statues.
2) New clothing - this could also be something with a very practical purpose - like a diver's helmet that lets you breathe longer while underwater. Obviously something like that would need to have durability to be balanced.
My apologies. The other suggestions still stand, and I'm happy to see new saplings are finally on their way.
The fact that you have stated more than one suggestion per topic makes it from a suggestion to a wishlist.
I personally ask that people reserve only one suggestion per topic for a multitude of reasons:
1) It allows the poster and reader to focus on the topic at hand.
2) It allows the suggestion to be voted on based purely on the merits of one suggestion where multiple suggestions may ruin the batch (a person may agree with one suggestion and disagree with another thus confusing the vote)
3) It requires the poster to expend much greater energy to specifically critically analyze several suggestions than one; causing the overall post to be much larger and more difficult to read.
4) This allows the poster, via google, to search for the various suggestions to see which are suggested or not instead of clumping his wishes into a single topic.
I know you may feel upset that we appear as mean or rude about this, but rules are rules; and though you do not mean it, reading repeated content gets infuriating after a short while.
To search via google
site:www.minecraftforum.net search criteria
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
An OP that actually considers "make clocks hangable" a detail worth fleshing out?
The fail. It is intense...xP
And I considered this a suggestion rather than a wishlist because it's not multiple requests, they were examples of fleshing out. My suggestion in this thread isn't specifically the examples I mentioned. My suggestion is that the items already in the game be given more use and availability. If I didn't give examples, this would have been a fail topic, although it seems the above poster didn't seem to notice I did that.
I think I haven't made clear in this thread what my suggestion was, since everyone seems to be missing the point. Again, my suggestion is to expand and refine the use of the items already in the game before adding new items.
Obviously we all want to improve current functionality within the game. We do not do so by making broad blanket statements about the state of affairs of each block; we do so by making suggestions on specific elements.
For this very reason, I don't view "Flesh out what's already in the game first!" as a suggestion, but more of a complaint/request. The different methods you propose to flesh out are the suggestions themselves. It is in your best interest as an author; to focus on each INDIVIDUAL topic in its own thread (assuming one hasn't been created before) giving paragraphs of detailed information on why you believe it needs to be added; how your suggestion could improve the game; what players can expect to see changed; what are the negative points? What are the positive points?
Such complexity would be difficult to state in a single topic which is why we make the suggestion and flat-out demand that the writer split his topic into a single suggestion.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
That's not exactly fleshing anything out. Just outright changing something. Biomes and the Nether, those need flesh.
A few of these are also upcoming, thankfully.
1) Regardless of what you may think, if you are not an official Admin/Mod of the forums, it is not your job or place to continually point out (frivolous and poorly laid out) rules to posters.
2) Rather than spend the entire bloody thread doing the above why not actually discuss the topic as it will do no harm to have multiple threads. In fact it actually is a well defined means displaying major concerns and interests of the community ect. The REAL mods and admins will ensure that accounts that spam etc will be dealt with.
Ok that said; yeah I agree with the op on many of his point and am glad that some of these have been announced as to be up and coming in future updates of MC. Although rather then features I do believe there is number of interface and bug issues that could really use some TLC as well. Also I would really like to see Mojang change their update system to be....well not so indy dev like. No more little updates of adding little things like wolves and cookies. Every small update like this throws almost the entire server community in disarray as new versions of mods, plugs, and bug fixes are need again. A little QA and would not kill them... ie bunch it together a bit before updating so its not so random. Hell an announcement a few day in advance of a version change on the launcher and mc.net site would also be nice. Most companies provide a release date a bit ahead of time so people are not WTF threading their sites.
Yes, a lot of threads become duplicates, but that's because over time a lot of threads die out. And yet people still complain when a thread that died four months earlier returns as a new thread from a different person.
I agree with the OP that things need to be fleshed out, but disagree with exactly WHAT needs to be fleshed out.
For instance, the Nether. It just feels so incomplete right now compared to the overworld. A lot of the Nether suggestion threads offer great ideas for what could be added, and some of them also go into developing the zombie-pigmen further (I personally don't think the Ghasts need anything changed about them, besides possibly making them more powerful and more rare).
On the topic of mobs, I think that most of the mobs could use more development. For instance, take the hostile mobs. Especially the creeper. While I realize that most people are going to completely hate this suggestion, I think that the creeper's AI needs to be improved so it doesn't just walk off ledges; make it smart so that if it sees a drop of more than two blocks, it will try to find an alternate way around said drop. And the spiders. Sure, they climb walls. But the animation is retarted. Their bodies should be flat against the surface they climb. Difficult to program? Yes. But an aesthetic quality that would make the spiders seem more threatening (also I think that, since they don't burn in sunlight, they should build webs as they continue to survive, and that destroying the webs will provoke the spiders and provide string). Zombies should stay the same for the most part because they are such a basic mob. Skeletons, however, should have a farther distance-sight when it comes to finding the player; they might be able to shoot arrows, but by the time they see you, you can just smack them with a sword and be done with it. Make them more threatening.
Okay, so I've focused on mobs a lot. I'll work on other stuff later.
Teacher, gamer, and writer.
Creator of "The Wizard Gandy" Minecraft map series.
I have a YouTube channel!
I agree completely. Mojang should try to be a little more communicative with their players - with over 1 million copies sold, they need to start paying more attention to what the players think of the game if they don't want to lose their audience. Obviously they would get tons of spam telling them to do stupid things like "add a super-invincible-dragon-of-death that only a stick can harm" (I really hope nobody's ever actually suggested that xD), but if they paid attention to players who have good, developed ideas about what could be added to the game or what could be changed about the game, I think Minecraft will be far better; to be honest, they probably should have started something like this a few months ago, because Minecraft is going a bit downhill in my opinion with these tiny, trivial updates.
Now, I'm not saying that Mojang is failing to make players happy; obviously since they're still selling games, and the fact that we're hear discussing it, means that the game still works as an entertaining medium. But if Mojang doesn't start realizing that they really aren't just some little Indie developer that can do whatever they want and to heck with the consequences... Minecraft might not survive much longer.
Teacher, gamer, and writer.
Creator of "The Wizard Gandy" Minecraft map series.
I have a YouTube channel!