my idea is for there to be a leveling system and EXP system were every time you kill something you get EXP like Non hostile mobs give you 10 EXP or something and hostiles give you 20 or something and nether mobs give you something like 20-25 EXP and you can level but each time you level you get more hearts or your fists are more effective like you kill mobs faster with your hands and other stuff like that.
I'm sure there was a sticky called 'Why Your RPG Ideas Will Not Work For Minecraft' or something. Oh well, it's not like it was at the top of the page or anything.
So limit players in minecraft from reaching there potential and making it more about combat rather then creation and survival... I think you have completely misunderstood minecraft.
Good Day sir.
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Oh wait, it was.
Good Day sir.
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